- anActor->SetSufaceColor(float (color.red()) / 255.,
- float (color.green()) / 255.,
- float (color.blue()) / 255.);
- anActor->SetBackSufaceColor(float (backfacecolor.red()) / 255.,
- float (backfacecolor.green()) / 255.,
- float (backfacecolor.blue()) / 255.);
+ anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
+ vtkFloatingPointType (color.green()) / 255.,
+ vtkFloatingPointType (color.blue()) / 255.);
+ anActor->SetBackSufaceColor(vtkFloatingPointType (backfacecolor.red()) / 255.,
+ vtkFloatingPointType (backfacecolor.green()) / 255.,
+ vtkFloatingPointType (backfacecolor.blue()) / 255.);