+ int aLevel = obj->Depth() - objComponent->Depth();
+
+ // Max level under the component is 4:
+ //
+ // 0 Mesh Component
+ // 1 |- Hypotheses
+ // 2 | |- Regular 1D
+ // |- Algorithms
+ // |- Mesh 1
+ // |- Applied Hypotheses
+ // |- Applied Algorithms
+ // |- Submeshes on Face
+ // 3 | |- SubmeshFace
+ // 4 | |- Applied algorithms ( selectable in Use Case Browser )
+ // |- Group Of Nodes
+
+ if ( aLevel <= 0 )