- virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
- virtual const SMDS_MeshElement* GetElement( size_t idInShape ) const;
- virtual const SMDS_MeshNode* GetNode ( size_t idInShape ) const;
+ virtual bool RemoveNode(const SMDS_MeshNode * ME); // ret true if ME was in
+ //virtual const SMDS_MeshElement* GetElement( size_t idInShape ) const;
+ //virtual const SMDS_MeshNode* GetNode ( size_t idInShape ) const;