- void AddElement(const SMDS_MeshElement * ME);
- bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
- void AddNode(const SMDS_MeshNode * ME);
- bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
+ virtual void AddElement(const SMDS_MeshElement * ME);
+ virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
+ virtual void AddNode(const SMDS_MeshNode * ME);
+ virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in