- public:
- void AddElement(const SMDS_MeshElement * ME);
- void RemoveElement(const SMDS_MeshElement * ME);
- void AddNode(const SMDS_MeshNode * ME);
- void RemoveNode(const SMDS_MeshNode * ME);
- int NbElements() const;
- SMDS_Iterator<const SMDS_MeshElement*> * GetElements() const;
- int NbNodes() const;
- SMDS_Iterator<const SMDS_MeshNode*> * GetNodes() const;
-
- private:
- const SMDS_Mesh * myMesh;
- set<const SMDS_MeshElement*> myElements;
- set<const SMDS_MeshNode*> myNodes;
+ public:
+
+ bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
+
+ // if !IsComplexSubmesh()
+ void AddElement(const SMDS_MeshElement * ME);
+ bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
+ void AddNode(const SMDS_MeshNode * ME);
+ bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
+
+ // if IsComplexSubmesh()
+ void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
+ bool RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh );
+ bool ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const;
+ int NbSubMeshes() const { return mySubMeshes.size(); }
+ SMESHDS_SubMeshIteratorPtr GetSubMeshIterator() const;
+
+ // for both types
+ int NbElements() const;
+ SMDS_ElemIteratorPtr GetElements() const;
+ int NbNodes() const;
+ SMDS_NodeIteratorPtr GetNodes() const;
+ bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
+
+ // clear the contents
+ void Clear();
+
+ private:
+
+ typedef std::set<const SMDS_MeshElement*, TIDCompare > TElemSet;
+ TElemSet myElements, myNodes;
+
+ std::set<const SMESHDS_SubMesh*> mySubMeshes;