+ virtual SMDS_MeshNode* AddNode(double x, double y, double z);
+
+ virtual SMDS_Mesh0DElement* Add0DElementWithID(int nodeID, int ID);
+ virtual SMDS_Mesh0DElement* Add0DElementWithID(const SMDS_MeshNode * node, int ID);
+ virtual SMDS_Mesh0DElement* Add0DElement (const SMDS_MeshNode * node);