+ SMESH_subMeshEventListener(bool isDeletable, const char* name)
+ :myIsDeletable(isDeletable), myName(name) {}
+ virtual ~SMESH_subMeshEventListener() {}
+ bool IsDeletable() const { return myIsDeletable; }
+ const char* GetName() const { return myName; }
+ virtual void BeforeDelete(SMESH_subMesh* subMesh,
+ SMESH_subMeshEventListenerData* data)