- int dim = SMESH_Gen::GetShapeDim(_subShape);
-// if (dim < 1) return;
- if (isMain)
- {
- const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
-
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
- {
- SMESH_subMesh *sm = (*itsub).second;
- sm->DumpAlgoState(false);
- }
- }
- int type = _subShape.ShapeType();
- MESSAGE("dim = " << dim << " type of shape " << type);
- switch (_algoState)
- {
- case NO_ALGO:
- MESSAGE(" AlgoState = NO_ALGO");
- break;
- case MISSING_HYP:
- MESSAGE(" AlgoState = MISSING_HYP");
- break;
- case HYP_OK:
- MESSAGE(" AlgoState = HYP_OK");
- break;
- }
- switch (_computeState)
- {
- case NOT_READY:
- MESSAGE(" ComputeState = NOT_READY");
- break;
- case READY_TO_COMPUTE:
- MESSAGE(" ComputeState = READY_TO_COMPUTE");
- break;
- case COMPUTE_OK:
- MESSAGE(" ComputeState = COMPUTE_OK");
- break;
- case FAILED_TO_COMPUTE:
- MESSAGE(" ComputeState = FAILED_TO_COMPUTE");
- break;
- }
-}
-
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,
+ /*complexShapeFirst=*/true);
+ if ( _father->NbNodes() == 0 )
+ {
+ while ( smIt->more() )
+ smIt->next()->ComputeStateEngine(CHECK_COMPUTE_STATE);
+ }
+ else if ( !algoRequiringCleaning || !algoRequiringCleaning->SupportSubmeshes() )
+ {
+ while ( smIt->more() )
+ smIt->next()->ComputeStateEngine(CLEAN);
+ }
+ else if ( algoRequiringCleaning && algoRequiringCleaning->SupportSubmeshes() )
+ {
+ // find sub-meshes to keep elements on
+ set< SMESH_subMesh* > smToKeep;
+ TopAbs_ShapeEnum prevShapeType = TopAbs_SHAPE;
+ bool toKeepPrevShapeType = false;
+ while ( smIt->more() )
+ {
+ SMESH_subMesh* sm = smIt->next();
+ sm->ComputeStateEngine(CHECK_COMPUTE_STATE);
+ if ( !sm->IsEmpty() )
+ {
+ const bool sameShapeType = ( prevShapeType == sm->GetSubShape().ShapeType() );
+ bool keepSubMeshes = ( sameShapeType && toKeepPrevShapeType );
+ if ( !sameShapeType )
+ {
+ // check if the algo allows presence of global algos of dimension the algo
+ // can generate it-self;
+ // always keep a node on VERTEX, as this node can be shared by segments
+ // lying on EDGEs not shared by the VERTEX of sm, due to MergeNodes (PAL23068)
+ int shapeDim = SMESH_Gen::GetShapeDim( sm->GetSubShape() );
+ keepSubMeshes = ( algoRequiringCleaning->NeedLowerHyps( shapeDim ) || shapeDim == 0 );
+ prevShapeType = sm->GetSubShape().ShapeType();
+ toKeepPrevShapeType = keepSubMeshes;
+ }
+ if ( !keepSubMeshes )
+ {
+ // look for a local algo used to mesh sm
+ TopoDS_Shape algoShape = SMESH_MesherHelper::GetShapeOfHypothesis
+ ( algoRequiringCleaning, _subShape, _father );
+ SMESH_HypoFilter moreLocalAlgo;
+ moreLocalAlgo.Init( SMESH_HypoFilter::IsMoreLocalThan( algoShape, *_father ));
+ moreLocalAlgo.And ( SMESH_HypoFilter::IsAlgo() );
+ bool localAlgoFound = _father->GetHypothesis( sm->_subShape, moreLocalAlgo, true );
+ keepSubMeshes = localAlgoFound;
+ }
+ // remember all sub-meshes of sm
+ if ( keepSubMeshes )
+ {
+ SMESH_subMeshIteratorPtr smIt2 = sm->getDependsOnIterator(true);
+ while ( smIt2->more() )
+ smToKeep.insert( smIt2->next() );
+ }
+ }
+ }
+ // remove elements
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
+ while ( smIt->more() )
+ {
+ SMESH_subMesh* sm = smIt->next();
+ if ( !smToKeep.count( sm ))
+ sm->ComputeStateEngine(CLEAN);
+ }
+ }
+}
+
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+
+void SMESH_subMesh::DumpAlgoState(bool isMain)
+{
+ if (isMain)
+ {
+ const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
+
+ map < int, SMESH_subMesh * >::const_iterator itsub;
+ for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
+ {
+ SMESH_subMesh *sm = (*itsub).second;
+ sm->DumpAlgoState(false);
+ }
+ }
+ MESSAGE("dim = " << SMESH_Gen::GetShapeDim(_subShape) <<
+ " type of shape " << _subShape.ShapeType());
+ switch (_algoState)
+ {
+ case NO_ALGO : MESSAGE(" AlgoState = NO_ALGO"); break;
+ case MISSING_HYP : MESSAGE(" AlgoState = MISSING_HYP"); break;
+ case HYP_OK : MESSAGE(" AlgoState = HYP_OK");break;
+ }
+ switch (_computeState)
+ {
+ case NOT_READY : MESSAGE(" ComputeState = NOT_READY");break;
+ case READY_TO_COMPUTE : MESSAGE(" ComputeState = READY_TO_COMPUTE");break;
+ case COMPUTE_OK : MESSAGE(" ComputeState = COMPUTE_OK");break;
+ case FAILED_TO_COMPUTE: MESSAGE(" ComputeState = FAILED_TO_COMPUTE");break;
+ }
+}
+