- if ( event == COMPUTE /*&&
- ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )*/)
- shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToCompute());
- else
- subComputed = SubMeshesComputed( & subFailed );
+ // --- commented for bos#22320 to compute all sub-shapes at once if possible;
+ // --- in case COMPUTE_SUBMESH, set of sub-shapes is limited
+ // --- by calling SetAllowedSubShapes()
+ // if ( event == COMPUTE )
+ // shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToComput;
+ // else
+ // subComputed = SubMeshesComputed( & subFailed );
+ shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToCompute());