- if (!algo->OnlyUnaryInput())
- shape = getCollection( gen, algo, subComputed, subFailed );
- else
+ if (!algo->OnlyUnaryInput()) {
+ if ( event == COMPUTE /*&&
+ ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )*/)
+ shape = getCollection( gen, algo, subComputed, subFailed );
+ else
+ subComputed = SubMeshesComputed( & subFailed );
+ }
+ else {