+
+ // look for a degenerated edge
+ if ( BRep_Tool::Degenerated( edge )) {
+ myDegenShapeIds.insert( meshDS->ShapeToIndex( edge ));
+ for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() )
+ myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
+ }