+
+ enum Bnd_Dimension { BND_2DFROM3D, BND_1DFROM3D, BND_1DFROM2D };
+
+ void MakeBoundaryMesh(const TIDSortedElemSet& elements,
+ Bnd_Dimension dimension,
+ SMESH_Group* group = 0,
+ SMESH_Mesh* targetMesh = 0,
+ bool toCopyElements = false,
+ bool toCopyExistingBondary = false);
+