- void ConvertToQuadratic(const bool theForce3d);
- void ConvertToQuadratic(const bool theForce3d, TIDSortedElemSet& theElements);
- // Converts all mesh to quadratic one, deletes old elements, replacing
- // them with quadratic ones with the same id.
+ void ConvertToQuadratic(const bool theForce3d, const bool theToBiQuad);
+ void ConvertToQuadratic(const bool theForce3d,
+ TIDSortedElemSet& theElements, const bool theToBiQuad);
+ // Converts all mesh to quadratic or bi-quadratic one, deletes old elements,
+ // replacing them with quadratic or bi-quadratic ones with the same id.