+ enum ComputeFlags
+ {
+ SHAPE_ONLY = 1, // to ignore algo->OnlyUnaryInput() feature and to compute a given shape only.
+ UPWARD = 2, // to compute from vertices up to more complex shape (internal usage)
+ COMPACT_MESH = 4, // to compact the mesh at the end
+ SHAPE_ONLY_UPWARD = 3 // SHAPE_ONLY | UPWARD
+ };