// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
ret = Compute( aMesh, aShape, aFlags | UPWARD, aDim, aShapesId, allowedSubShapes );
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
ret = Compute( aMesh, aShape, aFlags | UPWARD, aDim, aShapesId, allowedSubShapes );