+
+//================================================================================
+/*!
+ * \brief Return continuity of two edges
+ * \param E1 - the 1st edge
+ * \param E2 - the 2nd edge
+ * \retval GeomAbs_Shape - regularity at the junction between E1 and E2
+ */
+//================================================================================
+
+GeomAbs_Shape SMESH_Algo::Continuity(TopoDS_Edge E1,
+ TopoDS_Edge E2)
+{
+ //E1.Orientation(TopAbs_FORWARD), E2.Orientation(TopAbs_FORWARD); // avoid pb with internal edges
+ if (E1.Orientation() > TopAbs_REVERSED) // INTERNAL
+ E1.Orientation( TopAbs_FORWARD );
+ if (E2.Orientation() > TopAbs_REVERSED) // INTERNAL
+ E2.Orientation( TopAbs_FORWARD );
+
+ TopoDS_Vertex V, VV1[2], VV2[2];
+ TopExp::Vertices( E1, VV1[0], VV1[1], true );
+ TopExp::Vertices( E2, VV2[0], VV2[1], true );
+ if ( VV1[1].IsSame( VV2[0] )) { V = VV1[1]; }
+ else if ( VV1[0].IsSame( VV2[1] )) { V = VV1[0]; }
+ else if ( VV1[1].IsSame( VV2[1] )) { V = VV1[1]; E1.Reverse(); }
+ else if ( VV1[0].IsSame( VV2[0] )) { V = VV1[0]; E1.Reverse(); }
+ else { return GeomAbs_C0; }
+
+ Standard_Real u1 = BRep_Tool::Parameter( V, E1 );
+ Standard_Real u2 = BRep_Tool::Parameter( V, E2 );
+ BRepAdaptor_Curve C1( E1 ), C2( E2 );
+ Standard_Real tol = BRep_Tool::Tolerance( V );
+ Standard_Real angTol = 2e-3;
+ try {
+#if OCC_VERSION_LARGE > 0x06010000
+ OCC_CATCH_SIGNALS;
+#endif
+ return BRepLProp::Continuity(C1, C2, u1, u2, tol, angTol);
+ }
+ catch (Standard_Failure) {
+ }
+ return GeomAbs_C0;
+}
+
+//================================================================================
+/*!
+ * \brief Return the node built on a vertex
+ * \param V - the vertex
+ * \param meshDS - mesh
+ * \retval const SMDS_MeshNode* - found node or NULL
+ */
+//================================================================================
+
+const SMDS_MeshNode* SMESH_Algo::VertexNode(const TopoDS_Vertex& V,
+ const SMESHDS_Mesh* meshDS)
+{
+ if ( SMESHDS_SubMesh* sm = meshDS->MeshElements(V) ) {
+ SMDS_NodeIteratorPtr nIt= sm->GetNodes();
+ if (nIt->more())
+ return nIt->next();
+ }
+ return 0;
+}
+
+//=======================================================================
+//function : GetMeshError
+//purpose : Finds topological errors of a sub-mesh
+//WARNING : 1D check is NOT implemented so far
+//=======================================================================
+
+SMESH_Algo::EMeshError SMESH_Algo::GetMeshError(SMESH_subMesh* subMesh)
+{
+ EMeshError err = MEr_OK;
+
+ SMESHDS_SubMesh* smDS = subMesh->GetSubMeshDS();
+ if ( !smDS )
+ return MEr_EMPTY;
+
+ switch ( subMesh->GetSubShape().ShapeType() )
+ {
+ case TopAbs_FACE: { // ====================== 2D =====================
+
+ SMDS_ElemIteratorPtr fIt = smDS->GetElements();
+ if ( !fIt->more() )
+ return MEr_EMPTY;
+
+ // We check that olny links on EDGEs encouter once, the rest links, twice
+ set< SMESH_TLink > links;
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* f = fIt->next();
+ int nbNodes = f->NbCornerNodes(); // ignore medium nodes
+ for ( int i = 0; i < nbNodes; ++i )
+ {
+ const SMDS_MeshNode* n1 = f->GetNode( i );
+ const SMDS_MeshNode* n2 = f->GetNode(( i+1 ) % nbNodes);
+ std::pair< set< SMESH_TLink >::iterator, bool > it_added =
+ links.insert( SMESH_TLink( n1, n2 ));
+ if ( !it_added.second )
+ // As we do NOT(!) check if mesh is manifold, we believe that a link can
+ // encounter once or twice only (not three times), we erase a link as soon
+ // as it encounters twice to speed up search in the <links> map.
+ links.erase( it_added.first );
+ }
+ }
+ // the links remaining in the <links> should all be on EDGE
+ set< SMESH_TLink >::iterator linkIt = links.begin();
+ for ( ; linkIt != links.end(); ++linkIt )
+ {
+ const SMESH_TLink& link = *linkIt;
+ if ( link.node1()->GetPosition()->GetTypeOfPosition() > SMDS_TOP_EDGE ||
+ link.node2()->GetPosition()->GetTypeOfPosition() > SMDS_TOP_EDGE )
+ return MEr_HOLES;
+ }
+ // TODO: to check orientation
+ break;
+ }
+ case TopAbs_SOLID: { // ====================== 3D =====================
+
+ SMDS_ElemIteratorPtr vIt = smDS->GetElements();
+ if ( !vIt->more() )
+ return MEr_EMPTY;
+
+ SMDS_VolumeTool vTool;
+ while ( !vIt->more() )
+ {
+ if (!vTool.Set( vIt->next() ))
+ continue; // strange
+
+ for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
+ if ( vTool.IsFreeFace( iF ))
+ {
+ int nbN = vTool.NbFaceNodes( iF );
+ const SMDS_MeshNode** nodes = vTool.GetFaceNodes( iF );
+ for ( int i = 0; i < nbN; ++i )
+ if ( nodes[i]->GetPosition()->GetTypeOfPosition() > SMDS_TOP_FACE )
+ return MEr_HOLES;
+ }
+ }
+ break;
+ }
+ default:;
+ }
+ return err;
+}
+
+//================================================================================
+/*!
+ * \brief Sets event listener to submeshes if necessary
+ * \param subMesh - submesh where algo is set
+ *
+ * After being set, event listener is notified on each event of a submesh.
+ * By default non listener is set
+ */
+//================================================================================
+
+void SMESH_Algo::SetEventListener(SMESH_subMesh* /*subMesh*/)
+{
+}
+
+//================================================================================
+/*!
+ * \brief Allow algo to do something after persistent restoration
+ * \param subMesh - restored submesh
+ *
+ * This method is called only if a submesh has HYP_OK algo_state.
+ */
+//================================================================================
+
+void SMESH_Algo::SubmeshRestored(SMESH_subMesh* /*subMesh*/)
+{
+}
+
+//================================================================================
+/*!
+ * \brief Computes mesh without geometry
+ * \param aMesh - the mesh
+ * \param aHelper - helper that must be used for adding elements to \aaMesh
+ * \retval bool - is a success
+ */
+//================================================================================
+
+bool SMESH_Algo::Compute(SMESH_Mesh & /*aMesh*/, SMESH_MesherHelper* /*aHelper*/)
+{
+ return error( COMPERR_BAD_INPUT_MESH, "Mesh built on shape expected");
+}
+
+//=======================================================================
+//function : CancelCompute
+//purpose : Sets _computeCanceled to true. It's usage depends on
+// * implementation of a particular mesher.
+//=======================================================================
+
+void SMESH_Algo::CancelCompute()
+{
+ _computeCanceled = true;
+ _error = COMPERR_CANCELED;
+}
+
+//================================================================================
+/*!
+ * \brief store error and comment and then return ( error == COMPERR_OK )
+ */
+//================================================================================
+
+bool SMESH_Algo::error(int error, const SMESH_Comment& comment)
+{
+ _error = error;
+ _comment = comment;
+ return ( error == COMPERR_OK );
+}
+
+//================================================================================
+/*!
+ * \brief store error and return ( error == COMPERR_OK )
+ */
+//================================================================================
+
+bool SMESH_Algo::error(SMESH_ComputeErrorPtr error)
+{
+ if ( error ) {
+ _error = error->myName;
+ _comment = error->myComment;
+ _badInputElements = error->myBadElements;
+ return error->IsOK();
+ }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief return compute error
+ */
+//================================================================================
+
+SMESH_ComputeErrorPtr SMESH_Algo::GetComputeError() const
+{
+ SMESH_ComputeErrorPtr err = SMESH_ComputeError::New( _error, _comment, this );
+ // hope this method is called by only SMESH_subMesh after this->Compute()
+ err->myBadElements.splice( err->myBadElements.end(),
+ (list<const SMDS_MeshElement*>&) _badInputElements );
+ return err;
+}
+
+//================================================================================
+/*!
+ * \brief initialize compute error
+ */
+//================================================================================
+
+void SMESH_Algo::InitComputeError()
+{
+ _error = COMPERR_OK;
+ _comment.clear();
+ list<const SMDS_MeshElement*>::iterator elem = _badInputElements.begin();
+ for ( ; elem != _badInputElements.end(); ++elem )
+ if ( (*elem)->GetID() < 1 )
+ delete *elem;
+ _badInputElements.clear();
+
+ _computeCanceled = false;
+}
+
+//================================================================================
+/*!
+ * \brief store a bad input element preventing computation,
+ * which may be a temporary one i.e. not residing the mesh,
+ * then it will be deleted by InitComputeError()
+ */
+//================================================================================
+
+void SMESH_Algo::addBadInputElement(const SMDS_MeshElement* elem)
+{
+ if ( elem )
+ _badInputElements.push_back( elem );
+}
+
+//=======================================================================
+//function : addBadInputElements
+//purpose : store a bad input elements or nodes preventing computation
+//=======================================================================
+
+void SMESH_Algo::addBadInputElements(const SMESHDS_SubMesh* sm,
+ const bool addNodes)
+{
+ if ( sm )
+ {
+ if ( addNodes )
+ {
+ SMDS_NodeIteratorPtr nIt = sm->GetNodes();
+ while ( nIt->more() ) addBadInputElement( nIt->next() );
+ }
+ else
+ {
+ SMDS_ElemIteratorPtr eIt = sm->GetElements();
+ while ( eIt->more() ) addBadInputElement( eIt->next() );
+ }
+ }
+}
+
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+
+// int SMESH_Algo::NumberOfWires(const TopoDS_Shape& S)
+// {
+// int i = 0;
+// for (TopExp_Explorer exp(S,TopAbs_WIRE); exp.More(); exp.Next())
+// i++;
+// return i;
+// }
+
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+
+int SMESH_Algo::NumberOfPoints(SMESH_Mesh& aMesh, const TopoDS_Wire& W)
+{
+ int nbPoints = 0;
+ for (TopExp_Explorer exp(W,TopAbs_EDGE); exp.More(); exp.Next()) {
+ const TopoDS_Edge& E = TopoDS::Edge(exp.Current());
+ int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
+ if(_quadraticMesh)
+ nb = nb/2;
+ nbPoints += nb + 1; // internal points plus 1 vertex of 2 (last point ?)
+ }
+ return nbPoints;
+}
+
+