+inline int // NbElements
+SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
+{
+ int nb = 0;
+ switch (type) {
+ case SMDSAbs_All:
+ for ( int i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
+ nb += myNbPolygons + myNbPolyhedrons;
+ break;
+ case SMDSAbs_Volume:
+ nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+
+ myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+myNbPolyhedrons;
+ break;
+ case SMDSAbs_Face:
+ nb = myNbTriangles+ myNbQuadrangles+ myNbQuadTriangles+ myNbQuadQuadrangles + myNbPolygons;
+ break;
+ case SMDSAbs_Edge:
+ nb = myNbEdges + myNbQuadEdges;
+ break;
+ case SMDSAbs_Node:
+ nb = myNbNodes;
+ default:;
+ }
+ return nb;
+}