+ virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
+
+
+ virtual int GetID() const;
+ virtual int GetVtkID() const;
+ virtual int getshapeId() const { return GetShapeID(); }
+ virtual int GetShapeID() const;
+
+ // mark this element; to be used in algos
+ virtual void setIsMarked( bool is ) const;
+ virtual bool isMarked() const;
+
+ // element can be allocated but "not used"
+ bool IsNull() const { return myHolder == 0; }
+
+ SMDS_Mesh* GetMesh() const;
+
+ void Print(std::ostream & OS) const;
+
+ friend SMDS_EXPORT std::ostream & operator <<(std::ostream & OS, const SMDS_MeshElement *);
+ friend class SMDS_ElementFactory;
+ friend class SMESHDS_SubMesh;
+
+ /*!
+ * \brief Filters of elements, to be used with SMDS_SetIterator
+ */
+ struct Filter
+ {
+ virtual bool operator()(const SMDS_MeshElement* e) const = 0;
+ virtual ~Filter() {}
+ };
+ struct NonNullFilter: public Filter
+ {
+ bool operator()(const SMDS_MeshElement* e) const { return e; }
+ };
+ struct TypeFilter : public Filter
+ {
+ SMDSAbs_ElementType _type;
+ TypeFilter( SMDSAbs_ElementType t = SMDSAbs_NbElementTypes ):_type(t) {}
+ bool operator()(const SMDS_MeshElement* e) const { return e && e->GetType() == _type; }
+ };
+ struct EntityFilter : public Filter
+ {
+ SMDSAbs_EntityType _type;
+ EntityFilter( SMDSAbs_EntityType t = SMDSEntity_Last ):_type(t) {}
+ bool operator()(const SMDS_MeshElement* e) const { return e && e->GetEntityType() == _type; }
+ };
+ struct GeomFilter : public Filter
+ {
+ SMDSAbs_GeometryType _type;
+ GeomFilter( SMDSAbs_GeometryType t = SMDSGeom_NONE ):_type(t) {}
+ bool operator()(const SMDS_MeshElement* e) const { return e && e->GetGeomType() == _type; }
+ };
+
+ protected:
+
+ SMDS_MeshElement();
+
+ void setVtkID(const int vtkID );
+ virtual void setShapeID( const int shapeID ) const;
+
+ SMDS_UnstructuredGrid* getGrid() const;
+
+ protected:
+
+ SMDS_ElementChunk* myHolder;
+};