+///////////////////////////////////////////////////////////////////////////////
+/// Add a quadratic polygon defined by its nodes IDs
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddQuadPolygonalFaceWithID (const vector<int> & nodes_ids,
+ const int ID)
+{
+ vector<const SMDS_MeshNode*> nodes( nodes_ids.size() );
+ for ( size_t i = 0; i < nodes.size(); i++) {
+ nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]);
+ if (!nodes[i]) return NULL;
+ }
+ return SMDS_Mesh::AddQuadPolygonalFaceWithID(nodes, ID);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a quadratic polygon defined by its nodes
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace*
+SMDS_Mesh::AddQuadPolygonalFaceWithID (const vector<const SMDS_MeshNode*> & nodes,
+ const int ID)
+{
+ SMDS_MeshFace * face;
+
+ if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
+ if (hasConstructionEdges())
+ {
+ return NULL;
+ }
+ else
+ {
+ myNodeIds.resize( nodes.size() );
+ for ( size_t i = 0; i < nodes.size(); ++i )
+ myNodeIds[i] = nodes[i]->getVtkId();
+
+ SMDS_VtkFace *facevtk = myFacePool->getNew();
+ facevtk->initQuadPoly(myNodeIds, this);
+ if (!this->registerElement(ID,facevtk))
+ {
+ this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL);
+ myFacePool->destroy(facevtk);
+ return 0;
+ }
+ face = facevtk;
+ adjustmyCellsCapacity(ID);
+ myCells[ID] = face;
+ myInfo.myNbQuadPolygons++;
+ }
+ return face;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a quadratic polygon defined by its nodes.
+/// An ID is automatically affected to the created face.
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddQuadPolygonalFace (const vector<const SMDS_MeshNode*> & nodes)
+{
+ return SMDS_Mesh::AddQuadPolygonalFaceWithID(nodes, myElementIDFactory->GetFreeID());
+}
+