+
+ // initialize static maps in SMDS_MeshCell, to be thread-safe
+ if ( myMeshId == 0 )
+ {
+ SMDS_MeshCell::toVtkType( SMDSEntity_Node );
+ SMDS_MeshCell::toVtkOrder( SMDSEntity_Node );
+ SMDS_MeshCell::reverseSmdsOrder( SMDSEntity_Node );
+ SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Node );
+ SMDS_MeshCell::toSmdsType( VTK_VERTEX );
+ SMDS_MeshCell::fromVtkOrder( SMDSEntity_Node );
+ }