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#19765 EDF 21730 - long time to load med file file with huge amount of groups
[modules/smesh.git]
/
src
/
OBJECT
/
SMESH_SVTKActor.cxx
diff --git
a/src/OBJECT/SMESH_SVTKActor.cxx
b/src/OBJECT/SMESH_SVTKActor.cxx
index 66c7b738b074b95e973f06ad88835781804025a4..2467e9710d49180c77221be7dc7de221ab056090 100644
(file)
--- a/
src/OBJECT/SMESH_SVTKActor.cxx
+++ b/
src/OBJECT/SMESH_SVTKActor.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-20
16
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-20
20
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-119,11
+119,10
@@
SMESH_SVTKActor
myBallGrid->Initialize();
myBallGrid->Allocate();
myBallGrid->Initialize();
myBallGrid->Allocate();
- vtkDataSet *aSourceDataSet = theMapActor->GetInput();
- SVTK::CopyPoints( GetSource(), aSourceDataSet );
- SVTK::CopyPoints( myBallGrid, aSourceDataSet );
- SVTK::CopyPoints( my0DGrid, aSourceDataSet );
-
+ vtkUnstructuredGrid * aSourceGrid = (vtkUnstructuredGrid *)theMapActor->GetInput();
+ GetSource()->SetPoints( aSourceGrid->GetPoints() );
+ myBallGrid->SetPoints( aSourceGrid->GetPoints() );
+ my0DGrid->SetPoints( aSourceGrid->GetPoints() );
int aNbOfParts = theMapIndex.Extent();
int aNbOfParts = theMapIndex.Extent();
@@
-132,7
+131,7
@@
SMESH_SVTKActor
//Copy deamaters of the balls
if(myVisualObj) {
outputCD = myBallGrid->GetCellData();
//Copy deamaters of the balls
if(myVisualObj) {
outputCD = myBallGrid->GetCellData();
- cd = aSource
DataSet
->GetCellData();
+ cd = aSource
Grid
->GetCellData();
}
outputCD->CopyAllocate(cd,aNbOfParts,aNbOfParts/2);
for(int ind = 1; ind <= aNbOfParts; ind++){
}
outputCD->CopyAllocate(cd,aNbOfParts,aNbOfParts/2);
for(int ind = 1; ind <= aNbOfParts; ind++){