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IPAL52460: Optimal Axes button is inert when edit body fitting parameters
[modules/smesh.git]
/
src
/
OBJECT
/
SMESH_SVTKActor.cxx
diff --git
a/src/OBJECT/SMESH_SVTKActor.cxx
b/src/OBJECT/SMESH_SVTKActor.cxx
index de143a7901df15960ba33ab8bff1b8f6ae19f8da..073714d296a965f2d1ac9cdfe31d8501f28463dc 100644
(file)
--- a/
src/OBJECT/SMESH_SVTKActor.cxx
+++ b/
src/OBJECT/SMESH_SVTKActor.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
3
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
4
CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@
-6,7
+6,7
@@
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License
, or (at your option) any later version
.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@@
-39,6
+39,7
@@
#include <vtkCell.h>
#include <vtkDataSetMapper.h>
#include <vtkPolyhedron.h>
#include <vtkCell.h>
#include <vtkDataSetMapper.h>
#include <vtkPolyhedron.h>
+#include <vtkCellData.h>
#include <Utils_SALOME_Exception.hxx>
#include <Utils_SALOME_Exception.hxx>
@@
-53,6
+54,7
@@
SMESH_SVTKActor::SMESH_SVTKActor():
{
my0DActor = SVTK_DeviceActor::New();
myBallActor = SVTK_DeviceActor::New();
{
my0DActor = SVTK_DeviceActor::New();
myBallActor = SVTK_DeviceActor::New();
+ myBallActor->SetBallEnabled(true);
myBallActor->SetResolveCoincidentTopology(false);
myBallActor->SetCoincident3DAllowed(true);
myBallActor->SetResolveCoincidentTopology(false);
myBallActor->SetCoincident3DAllowed(true);
@@
-121,8
+123,18
@@
SMESH_SVTKActor
SVTK::CopyPoints( GetSource(), aSourceDataSet );
SVTK::CopyPoints( myBallGrid, aSourceDataSet );
SVTK::CopyPoints( my0DGrid, aSourceDataSet );
SVTK::CopyPoints( GetSource(), aSourceDataSet );
SVTK::CopyPoints( myBallGrid, aSourceDataSet );
SVTK::CopyPoints( my0DGrid, aSourceDataSet );
+
int aNbOfParts = theMapIndex.Extent();
int aNbOfParts = theMapIndex.Extent();
+
+ vtkCellData* cd = 0;
+ vtkCellData* outputCD = 0;
+ //Copy deamaters of the balls
+ if(myVisualObj) {
+ outputCD = myBallGrid->GetCellData();
+ cd = aSourceDataSet->GetCellData();
+ }
+ outputCD->CopyAllocate(cd,aNbOfParts,aNbOfParts/2);
for(int ind = 1; ind <= aNbOfParts; ind++){
int aPartId = theMapIndex( ind );
if(vtkCell* aCell = theMapActor->GetElemCell(aPartId))
for(int ind = 1; ind <= aNbOfParts; ind++){
int aPartId = theMapIndex( ind );
if(vtkCell* aCell = theMapActor->GetElemCell(aPartId))
@@
-132,7
+144,10
@@
SMESH_SVTKActor
if(aCell->GetCellType() == VTK_VERTEX ) {
my0DGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
} else if(aCell->GetCellType() == VTK_POLY_VERTEX ) {
if(aCell->GetCellType() == VTK_VERTEX ) {
my0DGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
} else if(aCell->GetCellType() == VTK_POLY_VERTEX ) {
- myBallGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
+ vtkIdType newCellId = myBallGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
+ if(myVisualObj) {
+ outputCD->CopyData(cd, myVisualObj->GetElemVTKId(aPartId), newCellId);
+ }
} else {
myUnstructuredGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
}
} else {
myUnstructuredGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
}
@@
-182,3
+197,7
@@
void SMESH_SVTKActor::SetBallSize(float theSize) {
myBallActor->GetProperty()->SetPointSize(theSize);
}
myBallActor->GetProperty()->SetPointSize(theSize);
}
+void SMESH_SVTKActor::SetVisualObject(TVisualObjPtr theVisualObj) {
+ myVisualObj = theVisualObj;
+}
+