virtual bool Update( int theIsClear = true ) = 0;
virtual bool NulData() = 0;
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;
virtual bool Update( int theIsClear = true ) = 0;
virtual bool NulData() = 0;
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;