- double x0 = aPoints->GetPoint(0)[0], y0 = aPoints->GetPoint(0)[1], z0 = aPoints->GetPoint(0)[2];
- double x1 = aPoints->GetPoint(1)[0], y1 = aPoints->GetPoint(1)[1], z1 = aPoints->GetPoint(1)[2];
- double x2 = aPoints->GetPoint(2)[0], y2 = aPoints->GetPoint(2)[1], z2 = aPoints->GetPoint(2)[2];
+ // double x0 = aPoints->GetPoint(0)[0], y0 = aPoints->GetPoint(0)[1], z0 = aPoints->GetPoint(0)[2];
+ // double x1 = aPoints->GetPoint(1)[0], y1 = aPoints->GetPoint(1)[1], z1 = aPoints->GetPoint(1)[2];
+ // double x2 = aPoints->GetPoint(2)[0], y2 = aPoints->GetPoint(2)[1], z2 = aPoints->GetPoint(2)[2];
+
+ // theNormal[0] = ( y1 - y0 ) * ( z2 - z0 ) - ( z1 - z0 ) * ( y2 - y0 );
+ // theNormal[1] = ( z1 - z0 ) * ( x2 - x0 ) - ( x1 - x0 ) * ( z2 - z0 );
+ // theNormal[2] = ( x1 - x0 ) * ( y2 - y0 ) - ( y1 - y0 ) * ( x2 - x0 );