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Fix on - Bug PAL7334 DEVELOPMENT : Control Improvement - implementation of Display...
[modules/smesh.git]
/
src
/
OBJECT
/
SMESH_Actor.h
diff --git
a/src/OBJECT/SMESH_Actor.h
b/src/OBJECT/SMESH_Actor.h
index 2fad89f01d30509d926bf14ab3e29f62aaf5115e..469fc6c07f6ff74b352fe28e84e6c178bfdcd336 100644
(file)
--- a/
src/OBJECT/SMESH_Actor.h
+++ b/
src/OBJECT/SMESH_Actor.h
@@
-121,6
+121,11
@@
class SMESH_Actor : public SALOME_Actor{
enum EReperesent { ePoint, eEdge, eSurface};
virtual void SetRepresentation(int theMode);
enum EReperesent { ePoint, eEdge, eSurface};
virtual void SetRepresentation(int theMode);
+
+ enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07};
+ unsigned int GetEntityMode() const { return myEntityMode;}
+ void SetEntityMode(unsigned int theMode);
+
void SetPointRepresentation(bool theIsPointsVisible);
bool GetPointRepresentation();
void SetPointRepresentation(bool theIsPointsVisible);
bool GetPointRepresentation();
@@
-198,6
+203,7
@@
class SMESH_Actor : public SALOME_Actor{
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
+ unsigned int myEntityMode;
bool myIsPointsVisible;
bool myIsShrinkable;
bool myIsPointsVisible;
bool myIsShrinkable;