if ( !_nodeReplacementMap.empty() )
{
map< int, int >::const_iterator it, end = _nodeReplacementMap.end();
if ( !_nodeReplacementMap.empty() )
{
map< int, int >::const_iterator it, end = _nodeReplacementMap.end();
if ( zone.IsStructured() )
{
int axis = 0; // axis perpendiculaire to which boundary elements are oriented
if ( zone.IsStructured() )
{
int axis = 0; // axis perpendiculaire to which boundary elements are oriented