+ long AddPolygonalFace(in long_array IdsOfNodes);
+
+ long AddVolume(in long_array IDsOfNodes);
+
+ /*!
+ * Create volume of many faces, giving nodes for each face.
+ * \param IdsOfNodes List of node IDs for volume creation face by face.
+ * \param Quantities List of integer values, Quantities[i]
+ * gives quantity of nodes in face number i.
+ */
+ long AddPolyhedralVolume (in long_array IdsOfNodes,
+ in long_array Quantities);
+
+ /*!
+ * Create volume of many faces, giving IDs of existing faces.
+ * \param IdsOfFaces List of face IDs for volume creation.
+ * \note The created volume will refer only to nodes
+ * of the given faces, not to the faces itself.
+ */
+ long AddPolyhedralVolumeByFaces (in long_array IdsOfFaces);
+
+ boolean MoveNode(in long NodeID, in double x, in double y, in double z);
+
+ boolean InverseDiag(in long NodeID1, in long NodeID2);
+
+ boolean DeleteDiag(in long NodeID1, in long NodeID2);
+
+ boolean Reorient(in long_array IDsOfElements);
+
+ boolean ReorientObject(in SMESH_IDSource theObject);
+
+ /*!
+ * \brief Fuse neighbour triangles into quadrangles.
+ * \param theElems The triangles to be fused.
+ * \param theCriterion Is used to choose a neighbour to fuse with.
+ * \param theMaxAngle Is a max angle between element normals at which fusion
+ * is still performed; theMaxAngle is mesured in radians.
+ * \return TRUE in case of success, FALSE otherwise.
+ */
+ boolean TriToQuad (in long_array IDsOfElements,
+ in NumericalFunctor Criterion,
+ in double MaxAngle);
+
+ /*!
+ * \brief Fuse neighbour triangles into quadrangles.
+ *
+ * Behaves like the above method, taking list of elements from \a theObject
+ */
+ boolean TriToQuadObject (in SMESH_IDSource theObject,
+ in NumericalFunctor Criterion,
+ in double MaxAngle);
+
+ /*!
+ * \brief Split quadrangles into triangles.
+ * \param theElems The faces to be splitted.
+ * \param theCriterion Is used to choose a diagonal for splitting.
+ * \return TRUE in case of success, FALSE otherwise.
+ */
+ boolean QuadToTri (in long_array IDsOfElements,
+ in NumericalFunctor Criterion);
+
+ /*!
+ * \brief Split quadrangles into triangles.
+ *
+ * Behaves like the above method, taking list of elements from \a theObject
+ */
+ boolean QuadToTriObject (in SMESH_IDSource theObject,
+ in NumericalFunctor Criterion);
+
+ /*!
+ * \brief Split quadrangles into triangles.
+ * \param theElems The faces to be splitted.
+ * \param the13Diag Is used to choose a diagonal for splitting.
+ * \return TRUE in case of success, FALSE otherwise.
+ */
+ boolean SplitQuad (in long_array IDsOfElements,
+ in boolean Diag13);
+
+ /*!
+ * \brief Split quadrangles into triangles.
+ *
+ * Behaves like the above method, taking list of elements from \a theObject
+ */
+ boolean SplitQuadObject (in SMESH_IDSource theObject,
+ in boolean Diag13);
+
+ /*!
+ * Find better splitting of the given quadrangle.
+ * \param IDOfQuad ID of the quadrangle to be splitted.
+ * \param Criterion A criterion to choose a diagonal for splitting.
+ * \return 1 if 1-3 diagonal is better, 2 if 2-4
+ * diagonal is better, 0 if error occurs.
+ */
+ long BestSplit (in long IDOfQuad,
+ in NumericalFunctor Criterion);
+
+ enum Smooth_Method { LAPLACIAN_SMOOTH, CENTROIDAL_SMOOTH };
+
+ boolean Smooth(in long_array IDsOfElements,
+ in long_array IDsOfFixedNodes,
+ in long MaxNbOfIterations,
+ in double MaxAspectRatio,
+ in Smooth_Method Method);
+
+ boolean SmoothObject(in SMESH_IDSource theObject,
+ in long_array IDsOfFixedNodes,
+ in long MaxNbOfIterations,
+ in double MaxAspectRatio,
+ in Smooth_Method Method);
+
+ boolean SmoothParametric(in long_array IDsOfElements,
+ in long_array IDsOfFixedNodes,
+ in long MaxNbOfIterations,
+ in double MaxAspectRatio,
+ in Smooth_Method Method);
+
+ boolean SmoothParametricObject(in SMESH_IDSource theObject,
+ in long_array IDsOfFixedNodes,
+ in long MaxNbOfIterations,
+ in double MaxAspectRatio,
+ in Smooth_Method Method);
+
+ void ConvertToQuadratic(in boolean theForce3d);
+
+ boolean ConvertFromQuadratic();
+
+ void RenumberNodes();
+
+ void RenumberElements();
+
+ void RotationSweep(in long_array IDsOfElements,
+ in AxisStruct Axix,
+ in double AngleInRadians,
+ in long NbOfSteps,
+ in double Tolerance);
+
+ void RotationSweepObject(in SMESH_IDSource theObject,
+ in AxisStruct Axix,
+ in double AngleInRadians,
+ in long NbOfSteps,
+ in double Tolerance);
+
+ void ExtrusionSweep(in long_array IDsOfElements,
+ in DirStruct StepVector,
+ in long NbOfSteps);
+
+ /*!
+ * Generate new elements by extrusion of theElements
+ * by StepVector by NbOfSteps
+ * param ExtrFlags set flags for performing extrusion
+ * param SewTolerance - uses for comparing locations of nodes if flag
+ * EXTRUSION_FLAG_SEW is set
+ */
+ void AdvancedExtrusion(in long_array IDsOfElements,
+ in DirStruct StepVector,
+ in long NbOfSteps,
+ in long ExtrFlags,
+ in double SewTolerance);
+
+ void ExtrusionSweepObject(in SMESH_IDSource theObject,
+ in DirStruct StepVector,
+ in long NbOfSteps);
+
+ void ExtrusionSweepObject1D(in SMESH_IDSource theObject,
+ in DirStruct StepVector,
+ in long NbOfSteps);
+
+ void ExtrusionSweepObject2D(in SMESH_IDSource theObject,
+ in DirStruct StepVector,
+ in long NbOfSteps);
+
+ enum Extrusion_Error {
+ EXTR_OK,
+ EXTR_NO_ELEMENTS,
+ EXTR_PATH_NOT_EDGE,
+ EXTR_BAD_PATH_SHAPE,
+ EXTR_BAD_STARTING_NODE,
+ EXTR_BAD_ANGLES_NUMBER,
+ EXTR_CANT_GET_TANGENT
+ };
+
+ Extrusion_Error ExtrusionAlongPath(in long_array IDsOfElements,
+ in SMESH_Mesh PathMesh,
+ in GEOM::GEOM_Object PathShape,
+ in long NodeStart,
+ in boolean HasAngles,
+ in double_array Angles,
+ in boolean HasRefPoint,
+ in PointStruct RefPoint);
+
+ Extrusion_Error ExtrusionAlongPathObject(in SMESH_IDSource theObject,
+ in SMESH_Mesh PathMesh,
+ in GEOM::GEOM_Object PathShape,
+ in long NodeStart,
+ in boolean HasAngles,
+ in double_array Angles,
+ in boolean HasRefPoint,
+ in PointStruct RefPoint);
+
+ enum MirrorType { POINT, AXIS, PLANE };
+
+ void Mirror (in long_array IDsOfElements,
+ in AxisStruct Mirror,
+ in MirrorType theMirrorType,
+ in boolean Copy);
+
+ void MirrorObject (in SMESH_IDSource theObject,
+ in AxisStruct Mirror,
+ in MirrorType theMirrorType,
+ in boolean Copy);
+
+ void Translate (in long_array IDsOfElements,
+ in DirStruct Vector,
+ in boolean Copy);
+
+ void TranslateObject (in SMESH_IDSource theObject,
+ in DirStruct Vector,
+ in boolean Copy);
+
+ void Rotate (in long_array IDsOfElements,
+ in AxisStruct Axis,
+ in double AngleInRadians,
+ in boolean Copy);
+
+ void RotateObject (in SMESH_IDSource theObject,
+ in AxisStruct Axis,
+ in double AngleInRadians,
+ in boolean Copy);
+
+ void FindCoincidentNodes (in double Tolerance,
+ out array_of_long_array GroupsOfNodes);
+
+ void MergeNodes (in array_of_long_array GroupsOfNodes);
+
+ void MergeEqualElements();
+
+ enum Sew_Error {
+ SEW_OK,
+ SEW_BORDER1_NOT_FOUND,
+ SEW_BORDER2_NOT_FOUND,
+ SEW_BOTH_BORDERS_NOT_FOUND,
+ SEW_BAD_SIDE_NODES,
+ SEW_VOLUMES_TO_SPLIT,
+ // for SewSideElements() only:
+ SEW_DIFF_NB_OF_ELEMENTS,
+ SEW_TOPO_DIFF_SETS_OF_ELEMENTS,
+ SEW_BAD_SIDE1_NODES,
+ SEW_BAD_SIDE2_NODES
+ };
+
+ Sew_Error SewFreeBorders (in long FirstNodeID1,
+ in long SecondNodeID1,
+ in long LastNodeID1,
+ in long FirstNodeID2,
+ in long SecondNodeID2,
+ in long LastNodeID2,
+ in boolean CreatePolygons,
+ in boolean CreatePolyedrs);
+
+ Sew_Error SewConformFreeBorders (in long FirstNodeID1,
+ in long SecondNodeID1,
+ in long LastNodeID1,
+ in long FirstNodeID2,
+ in long SecondNodeID2);
+
+ Sew_Error SewBorderToSide (in long FirstNodeIDOnFreeBorder,
+ in long SecondNodeIDOnFreeBorder,
+ in long LastNodeIDOnFreeBorder,
+ in long FirstNodeIDOnSide,
+ in long LastNodeIDOnSide,
+ in boolean CreatePolygons,
+ in boolean CreatePolyedrs);
+
+ Sew_Error SewSideElements (in long_array IDsOfSide1Elements,
+ in long_array IDsOfSide2Elements,
+ in long NodeID1OfSide1ToMerge,
+ in long NodeID1OfSide2ToMerge,
+ in long NodeID2OfSide1ToMerge,
+ in long NodeID2OfSide2ToMerge);
+
+ /*!
+ * Set new nodes for given element.
+ * If number of nodes is not corresponded to type of
+ * element - returns false
+ */
+ boolean ChangeElemNodes(in long ide, in long_array newIDs);
+
+ /*!
+ * If during last operation of MeshEditor some nodes were
+ * created this method returns list of it's IDs, if new nodes
+ * not creared - returns empty list
+ */
+ long_array GetLastCreatedNodes();
+
+ /*!
+ * If during last operation of MeshEditor some elements were
+ * created this method returns list of it's IDs, if new elements
+ * not creared - returns empty list
+ */
+ long_array GetLastCreatedElems();