+ /*!
+ * Logical functor (predicate) "Belong To Mesh Group".
+ * Verify whether a mesh element is included into a mesh group
+ */
+ interface BelongToMeshGroup: Predicate
+ {
+ void SetGroup( in SMESH::SMESH_GroupBase theGroup );
+ void SetGroupID( in string theID ); // IOR or StoreName
+ SMESH::SMESH_GroupBase GetGroup();
+ };
+