-\image html revolution2.png
-</li>
-
-<li>
-In this dialog box you should specify:
-<ul>
-<li>the type of elements which will be extruded (1D or 2D),</li>
-<li>specify the IDs of the elements which will be revolved by
-selecting them in the 3D viewer or select the whole mesh or
-submesh,</li>
-<li>specify the axis (point and vector) around which the elements will
-be revolved,</li>
-<li>angle of rotation,</li>
-<li>number of steps,</li>
-<li>tolerance of rotation</li>
-</ul>
-<li> <b>Generate Groups</b> checkbox allows copying the groups of
-elements of the source mesh to the newly created one. </li>
-</li>
-
-<li>Click the \b Apply or \b OK button.</li>
-</ol>
+ </li>
+
+ <li>In this dialog:
+ <ul>
+ <li>Use \a Selection button to specify what you are going to
+ select at a given moment, \b Nodes, \b Edges or \b Faces.
+\image html image120.png
+<center><em>"Selection" button</em></center>
+ </li>
+ <li>Specify \b Nodes, \b Edges and \b Faces, which will be revolved, by one
+ of following means:
+ <ul>
+ <li><b>Select the whole mesh, sub-mesh or group</b> activating this
+ check-box.</li>
+ <li>Choose mesh elements with the mouse in the 3D Viewer. It is
+ possible to select a whole area with a mouse frame.</li>
+ <li>Input the element IDs directly in <b>Node IDs</b>, <b>Edge
+ IDs</b> and <b>Face IDs</b> fields. The selected elements will
+ be highlighted in the viewer, if the mesh is shown there.</li>
+ <li>Apply Filters. <b>Set filter</b> button allows to apply a
+ filter to the selection of elements. See more about filters in
+ the \ref filtering_elements "Selection filters" page.</li>
+ </ul>
+ </li>
+ <li>Specify the \b Axis of revolution:
+ <ul>
+ <li>Specify the coordinates of the start \b Point of the
+ axis of revolution; either directly or by picking a node
+ in the Viewer (selection of nodes is activated as you click
+ the \a Selection button).</li>
+ <li>Specify the \b Vector of the axis in either of three ways:
+ <ul>
+ <li>directly adjust vector components;</li>
+ <li>click \a Selection button, choose <em>From Origin to
+ selected Point</em> in the opened menu and pick a node
+ in the Viewer; </li>
+ <li>click \a Selection button, chose <em>Normal to
+ selected Face</em> in the opened menu and pick a mesh
+ face in the Viewer.</li>
+ </ul></ul>
+ </li>
+ <li>Specify the \b Angle of revolution and the <b>Number of
+ steps </b> of revolution,
+ <ul>
+ <li> <b>Angle by Step</b> - the elements are revolved by the
+ specified angle at each step (i.e. for Angle=30 and Number of
+ Steps=2, the elements will be extruded by 30 degrees twice for a
+ total of 30*2=60)
+\image html revolutionsn2.png "Example of Revolution with Angle by Step"
+ </li>
+ <li> <b>Total Angle</b> - the elements are revolved by the
+ specified angle only once and the number of steps defines the
+ number of iterations (i.e. for Angle=30 and Number of Steps=2,
+ the elements will be revolved by 30/2=15 degrees twice for a
+ total of 30).
+\image html revolutionsn1.png "Example of Revolution with Total Angle"
+ </li>
+ </ul>
+ </li>
+ <li>Specify the \b Tolerance, which is used to detect nodes lying
+ on the axis of revolution.
+ </li>
+ <li>Activate <b>Preview</b> check-box to see the result mesh in
+ the viewer.
+ </li>
+ <li>If you activate <b>Generate Groups</b> check-box, the <em>result elements</em>
+ created from <em>selected elements</em> contained in groups will be
+ included into new groups named by pattern "<old group
+ name>_rotated" and "<old group name>_top". For example if a
+ selected quadrangle is included in \a g_Faces group (see figures
+ below) then result hexahedra will be included in \a
+ g_Faces_rotated group and a quadrangle created at the "top" of
+ revolved mesh will be included in \a g_Faces_top group. <br>
+\image html extrusion_groups.png
+\image html extrusion_groups_res.png
+ <p> This check-box is active only if there are some groups in the mesh.
+ </li>
+ </ul>
+ </li>