* :ref:`Add <adding_nodes_and_elements_page>` mesh elements from nodes to polyhedrons at an arbitrary place in the mesh.
* :ref:`Add quadratic <adding_quadratic_elements_page>` mesh elements from quadratic segments to quadratic hexahedrons at an arbitrary place in the mesh.
* :ref:`Add <adding_nodes_and_elements_page>` mesh elements from nodes to polyhedrons at an arbitrary place in the mesh.
* :ref:`Add quadratic <adding_quadratic_elements_page>` mesh elements from quadratic segments to quadratic hexahedrons at an arbitrary place in the mesh.
-* :ref:`Remove <removing_nodes_and_elements_page>` any existin" mesh elements and nodes.
+* :ref:`Remove <removing_nodes_and_elements_page>` any existing mesh elements and nodes.
+* :ref:`Convert linear mesh to quadratic <convert_to_from_quadratic_mesh_page>`, or vice versa.
+* :ref:`Generate boundary elements <make_2dmesh_from_3d_page>`.
* :ref:`Translate <translation_page>` in the indicated direction the mesh or some of its elements.
* :ref:`Rotate <rotation_page>` by the indicated axis and angle the mesh or some of its elements.
* :ref:`Scale <scale_page>` the mesh or some of its elements.
* :ref:`Mirror <symmetry_page>` the mesh through a point, a vector or a plane of symmetry.
* :ref:`double_nodes_page`. Duplication of nodes can be useful to emulate a crack in the model.
* :ref:`Translate <translation_page>` in the indicated direction the mesh or some of its elements.
* :ref:`Rotate <rotation_page>` by the indicated axis and angle the mesh or some of its elements.
* :ref:`Scale <scale_page>` the mesh or some of its elements.
* :ref:`Mirror <symmetry_page>` the mesh through a point, a vector or a plane of symmetry.
* :ref:`double_nodes_page`. Duplication of nodes can be useful to emulate a crack in the model.
* :ref:`Merge Nodes<merging_nodes_page>` coincident within the indicated tolerance.
* :ref:`Merge Elements <merging_elements_page>` based on the same nodes.
* :ref:`Merge Nodes<merging_nodes_page>` coincident within the indicated tolerance.
* :ref:`Merge Elements <merging_elements_page>` based on the same nodes.
* :ref:`Invert an edge <diagonal_inversion_of_elements_page>` between neighboring triangles.
* :ref:`Unite two triangles <uniting_two_triangles_page>`.
* :ref:`Unite several adjacent triangles <uniting_set_of_triangles_page>`.
* :ref:`Invert an edge <diagonal_inversion_of_elements_page>` between neighboring triangles.
* :ref:`Unite two triangles <uniting_two_triangles_page>`.
* :ref:`Unite several adjacent triangles <uniting_set_of_triangles_page>`.
* :ref:`Cut a quadrangle <cutting_quadrangles_page>` into two triangles.
* :ref:`Split <split_to_tetra_page>` volumic elements into tetrahedra or prisms.
* :ref:`Split bi-quadratic <split_biquad_to_linear_page>` elements into linear ones without creation of additional nodes.
* :ref:`Smooth <smoothing_page>` elements, reducung distortions in them by adjusting the locations of nodes.
* :ref:`Cut a quadrangle <cutting_quadrangles_page>` into two triangles.
* :ref:`Split <split_to_tetra_page>` volumic elements into tetrahedra or prisms.
* :ref:`Split bi-quadratic <split_biquad_to_linear_page>` elements into linear ones without creation of additional nodes.
* :ref:`Smooth <smoothing_page>` elements, reducung distortions in them by adjusting the locations of nodes.