+<li>\subpage prism_3d_algo_page "for meshing prismatic 3D shapes"</li>
+<li>\subpage quad_from_ma_algo_page "for meshing faces with sinuous borders"</li>
+<li> <em>Polygon per Face</em> meshing algorithm - generates one mesh
+ face (either a triangle, a quadrangle or a polygon) per a geometrical
+ face using all nodes from the face boundary.</li>