-// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
notInSet.insert( f2 );
for ( int i = 0; i < nbNodes; ++i ) {
const SMDS_MeshNode* n1 = faceToKeep->GetNode( i );
- const SMDS_MeshNode* n2 = faceToKeep->GetNode( i+1 % nbNodes );
+ const SMDS_MeshNode* n2 = faceToKeep->GetNode(( i+1 ) % nbNodes );
f1 = SMESH_MeshEditor::FindFaceInSet( n1, n2, inSet, notInSet );
if ( f1 )
elems.insert( f1 );
PShapeIteratorPtr faceIt = SMESH_MesherHelper::GetAncestors( edge, mesh, TopAbs_FACE );
while ( const TopoDS_Shape* face = faceIt->next() )
if ( facesOfEdgeContainer.Contains( *face ))
- if ( facesNearEdge.Add( *face ) and facesNearEdge.Extent() > 1 )
+ if ( facesNearEdge.Add( *face ) && facesNearEdge.Extent() > 1 )
break;
if ( facesNearEdge.Extent() == 1 )
return edge;