// check if node is medium
if ( theCreateQuadratic && SMESH_MesherHelper::IsMedium( node, SMDSAbs_Edge ))
continue;
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition());
+ SMDS_EdgePositionPtr epos = node->GetPosition();
double u = epos->GetUParameter();
if ( u < umin )
umin = u;
}
R2 uv0, uv1, uv2;
uv0.x = thisUV.X(); uv0.y = thisUV.Y();
- uv1.x = nextUV.X(); uv1.y = nextUV.Y();
+ uv1.x = nextUV.X(); uv1.y = nextUV.Y();
uv2.x = thisUV.X(); uv2.y = thisUV.Y();
- uv1.x *= theScaleX; uv1.y *= theScaleY;
+ uv1.x *= theScaleX; uv1.y *= theScaleY;
if ( fixOverlappedLinkUV( uv0, uv1, uv2 ))
{