-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
if ( Precision::IsInfinite( _fixedPoint[0] ))
return false;
std::copy( &_fixedPoint[0], &_fixedPoint[0]+3, &p[0] );
+ return true;
}
// correct coords if a forced point is too close to a neighbor node
if ( forced )
{
- int iF = 0;
+ size_t iF = 0;
double minLen = ( x1 - x0 );
for ( size_t i = 1; i < coords.size(); ++i )
{
const TCooTriple* norm1 = 0;
double sumArea = 0;
vector< const TCooTriple* > norms;
- for ( int iF = 1; norm2a != areasByNormal.end(); ++norm2a, ++iF )
+ for ( size_t iF = 1; norm2a != areasByNormal.end(); ++norm2a, ++iF )
{
-
if ( !norm1 || !sameDir( *norm1, norm2a->first ))
{
if ( !norms.empty() )
{
bool ok;
- ok = ( load >> _sizeThreshold );
+ ok = static_cast<bool>( load >> _sizeThreshold );
for ( int ax = 0; ax < 3; ++ax )
{
if (ok)
{
size_t i = 0;
- ok = (load >> i );
+ ok = static_cast<bool>(load >> i );
if ( i > 0 && ok )
{
_coords[ax].resize( i );
for ( i = 0; i < _coords[ax].size() && ok; ++i )
- ok = (load >> _coords[ax][i] );
+ ok = static_cast<bool>(load >> _coords[ax][i] );
}
}
if (ok)
{
size_t i = 0;
- ok = (load >> i );
+ ok = static_cast<bool>(load >> i );
if ( i > 0 && ok )
{
_internalPoints[ax].resize( i );
for ( i = 0; i < _internalPoints[ax].size() && ok; ++i )
- ok = (load >> _internalPoints[ax][i] );
+ ok = static_cast<bool>(load >> _internalPoints[ax][i] );
}
}
if (ok)
{
size_t i = 0;
- ok = (load >> i );
+ ok = static_cast<bool>(load >> i );
if ( i > 0 && ok )
{
_spaceFunctions[ax].resize( i );
for ( i = 0; i < _spaceFunctions[ax].size() && ok; ++i )
- ok = (load >> _spaceFunctions[ax][i] );
+ ok = static_cast<bool>(load >> _spaceFunctions[ax][i] );
}
}
}
- ok = ( load >> _toAddEdges );
+ ok = static_cast<bool>( load >> _toAddEdges );
for ( int i = 0; i < 9 && ok; ++i )
- ok = ( load >> _axisDirs[i]);
+ ok = static_cast<bool>( load >> _axisDirs[i]);
for ( int i = 0; i < 3 && ok ; ++i )
- ok = ( load >> _fixedPoint[i]);
+ ok = static_cast<bool>( load >> _fixedPoint[i]);
return load;
}