} // if an IDSource is a mesh
} //meshes loop
- if (theMergeNodesAndElements) {
- // merge nodes
+ if (theMergeNodesAndElements) // merge nodes
+ {
TIDSortedNodeSet aMeshNodes; // no input nodes
SMESH_MeshEditor::TListOfListOfNodes aGroupsOfNodes;
- aNewEditor.FindCoincidentNodes( aMeshNodes, theMergeTolerance, aGroupsOfNodes );
+ aNewEditor.FindCoincidentNodes( aMeshNodes, theMergeTolerance, aGroupsOfNodes,
+ /*SeparateCornersAndMedium=*/ false );
aNewEditor.MergeNodes( aGroupsOfNodes );
// merge elements
aNewEditor.MergeEqualElements();