<source>COMPERR_NO_MESH_ON_SHAPE</source>
<translation>No mesh elements assigned to a Sub-shape</translation>
</message>
+ <message>
+ <source>COMPERR_BAD_PARMETERS</source>
+ <translation>Invalid input parameters</translation>
+ </message>
<message>
<source>EDITERR_NO_MEDIUM_ON_GEOM</source>
<translation>Some medium nodes not placed on geometry to avoid
<source>TOP_MEASURE_BND_BOX</source>
<translation>Bounding box</translation>
</message>
+ <message>
+ <source>MEN_BASIC_PROPERTIES</source>
+ <translation>Basic Properties</translation>
+ </message>
+ <message>
+ <source>MEN_MEASURE_LENGTH</source>
+ <translation>Length</translation>
+ </message>
+ <message>
+ <source>STB_MEASURE_LENGTH</source>
+ <translation>Calculate sum of length of all 1D elements of the selected object(s)</translation>
+ </message>
+ <message>
+ <source>TOP_MEASURE_LENGTH</source>
+ <translation>Length</translation>
+ </message>
+ <message>
+ <source>MEN_MEASURE_AREA</source>
+ <translation>Area</translation>
+ </message>
+ <message>
+ <source>STB_MEASURE_AREA</source>
+ <translation>Calculate sum of area of all 2D elements of the selected object(s)</translation>
+ </message>
+ <message>
+ <source>TOP_MEASURE_AREA</source>
+ <translation>Area</translation>
+ </message>
+ <message>
+ <source>MEN_MEASURE_VOLUME</source>
+ <translation>Volume</translation>
+ </message>
+ <message>
+ <source>STB_MEASURE_VOLUME</source>
+ <translation>Calculate sum of volume of all 3D elements of the selected object(s)</translation>
+ </message>
+ <message>
+ <source>TOP_MEASURE_VOLUME</source>
+ <translation>Volume</translation>
+ </message>
<message>
<source>MEN_MOVE</source>
<translation>Move Node</translation>
</message>
<message>
<source>MEN_SPLIT_TO_TETRA</source>
- <translation>Split into Tetrahedra</translation>
+ <translation>Split Volumes</translation>
</message>
<message>
<source>TOP_SPLIT_TO_TETRA</source>
- <translation>Split into Tetrahedra</translation>
+ <translation>Split Volumes</translation>
</message>
<message>
<source>STB_SPLIT_TO_TETRA</source>
- <translation>Split into Tetrahedra</translation>
+ <translation>Split Volumes</translation>
</message>
<message>
<source>MESHERS_FILE_CANT_OPEN</source>
<source>SMESH_FACE</source>
<translation>Face</translation>
</message>
+ <message>
+ <source>SMESH_FACES</source>
+ <translation>Faces</translation>
+ </message>
<message>
<source>SMESH_FEATUREANGLE</source>
<translation>Feature Angle</translation>
<source>SMESH_VOLUME</source>
<translation>Volume</translation>
</message>
+ <message>
+ <source>SMESH_VOLUMES</source>
+ <translation>Volumes</translation>
+ </message>
<message>
<source>SMESH_WARNING</source>
<translation>Warning</translation>
</message>
<message>
<source>SMESH_WRN_SIZE_LIMIT_EXCEEDED</source>
- <translation>No automatic update of the presentation has been done: new mesh size (%1 elements) exceeds current size limit (%2 elements).
-Please check preferences of Mesh module.
+ <translation>No automatic update of the presentation has been done:
+New mesh size (%1 elements) exceeds current size limit of automatic update (%2 elements).
+</translation>
+ </message>
+ <message>
+ <source>SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED</source>
+ <translation>New mesh size (%1 elements) exceeds current size limit of automatic update (%2 elements).
+The following elements are not shown: %3.
+Use Display Entity menu command to show them.
</translation>
</message>
<message>
<translation>Taper</translation>
</message>
<message>
- <source>TB_ADD_REMOVE</source>
- <translation>Add/Remove Toolbar</translation>
+ <source>TB_ADD</source>
+ <translation>Add Element Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_ADDNON</source>
+ <translation>Add Non Linear Element Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_REM</source>
+ <translation>Remove Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_RENUMBER</source>
+ <translation>Renumbering Toolbar</translation>
</message>
<message>
- <source>TB_CTRL</source>
- <translation>Controls Toolbar</translation>
+ <source>TB_TRANSFORM</source>
+ <translation>Transformation Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_CTRL0D</source>
+ <translation>Node Controls Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_CTRL1D</source>
+ <translation>Edge Controls Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_CTRL2D</source>
+ <translation>Face Controls Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_CTRL3D</source>
+ <translation>Volume Controls Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_MEASUREM</source>
+ <translation>Measurements Toolbar</translation>
</message>
<message>
<source>TB_DISP_MODE</source>
<source>TB_MESH</source>
<translation>Mesh Toolbar</translation>
</message>
+ <message>
+ <source>TB_GROUP</source>
+ <translation>Group Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_INFO</source>
+ <translation>Information Toolbar</translation>
+ </message>
+ <message>
+ <source>TB_ADD1D</source>
+ <translation>Mesh Toolbar</translation>
+ </message>
<message>
<source>TB_MODIFY</source>
<translation>Modification Toolbar</translation>
</message>
<message>
<source>SMESH_GIGABYTE</source>
- <translation>%1 G</translation>
+ <translation>%1 GB</translation>
+ </message>
+ <message>
+ <source>MEN_SORT_CHILD_ITEMS</source>
+ <translation>Sort children</translation>
+ </message>
+ <message>
+ <source>STB_SORT_CHILD_ITEMS</source>
+ <translation>Sort child items</translation>
</message>
</context>
<context>
<source>PREF_UPDATE_LIMIT_NOLIMIT</source>
<translation>No limit</translation>
</message>
+ <message>
+ <source>PREF_INCREMENTAL_LIMIT</source>
+ <translation>Incremental limit check</translation>
+ </message>
<message>
<source>PREF_BACKFACE</source>
<translation>Back surface color</translation>
<source>PREF_FILL</source>
<translation>Surface color</translation>
</message>
+ <message>
+ <source>PREF_PREVIEW_COLOR</source>
+ <translation>Preview color</translation>
+ </message>
<message>
<source>PREF_NOTIFY_MODE</source>
<translation>Show a computation result notification</translation>
<translation>Bad Mesh to Group</translation>
</message>
</context>
+<context>
+ <name>SMESHGUI_ComputeDlg_QThreadQDialog</name>
+ <message>
+ <source>CANCEL</source>
+ <translation>Cancel</translation>
+ </message>
+ <message>
+ <source>CANCELING</source>
+ <translation>Canceling...</translation>
+ </message>
+ <message>
+ <source>TITLE</source>
+ <translation>Compute</translation>
+ </message>
+</context>
<context>
<name>SMESHGUI_PrecomputeDlg</name>
<message>
<source>MESH</source>
<translation>Mesh</translation>
</message>
+ <message>
+ <source>MESH_TYPE</source>
+ <translation>Mesh type</translation>
+ </message>
<message>
<source>NAME</source>
<translation>Name</translation>
<translation>No sense in creating a submesh ignored by global algorithm "%1"</translation>
</message>
<message>
- <source>GEOMETRY_OBJECT_IS_NOT_DEFINED</source>
- <translation>Geometry object is not defined
+ <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_MESH</source>
+ <translation>Geometry object is not defined.
+Do you want to create an empty mesh
+without algorithms and hypotheses? </translation>
+ </message>
+ <message>
+ <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_SUBMESH</source>
+ <translation>Geometry object is not defined.
Please specify it and try again</translation>
</message>
<message>
<source>MESH_IS_NULL</source>
<translation>Mesh is null</translation>
</message>
+ <message>
+ <source>MT_ANY</source>
+ <translation>Any</translation>
+ </message>
+ <message>
+ <source>MT_HEXAHEDRAL</source>
+ <translation>Hexahedral</translation>
+ </message>
+ <message>
+ <source>MT_TETRAHEDRAL</source>
+ <translation>Tetrahedral</translation>
+ </message>
+ <message>
+ <source>MT_TRIANGULAR</source>
+ <translation>Triangular</translation>
+ </message>
+ <message>
+ <source>MT_QUADRILATERAL</source>
+ <translation>Quadrilateral</translation>
+ </message>
<message>
<source>NAME_OF_MESH_IS_EMPTY</source>
<translation>Name of mesh is empty
<translation>There is no object for editing. Please
select mesh or sub-mesh and try again</translation>
</message>
+ <message>
+ <source>CONCURRENT_SUBMESH_APPEARS</source>
+ <translation>
+The assigned algorithm has the same priority as one assigned to an
+adjacent sub-mesh, hence it's undefined which algorithm to use for
+meshing boundary shared by two sub-meshes. Would you like to set
+the order of sub-mesh computation? </translation>
+ </message>
</context>
<context>
<name>SMESHGUI_MeshPatternDlg</name>
<source>NONE</source>
<translation><None></translation>
</message>
+ <message>
+ <source>DEFAULT</source>
+ <translation><Default></translation>
+ </message>
+ <message>
+ <source>SELECT</source>
+ <translation><Select></translation>
+ </message>
</context>
<context>
<name>SMESHGUI_MultiEditDlg</name>
</message>
</context>
<context>
- <name>SMESHGUI_CuttingIntoTetraDlg</name>
+ <name>SMESHGUI_SplitVolumesDlg</name>
<message>
<source>CAPTION</source>
- <translation>Splitting volumes into tetrahedra</translation>
+ <translation>Splitting volumes</translation>
</message>
<message>
<source>SPLIT_METHOD</source>
<source>SPLIT_HEX_TO_24_TETRA</source>
<translation>Into 24 tetrahedra</translation>
</message>
+ <message>
+ <source>SPLIT_HEX_TO_2_PRISMS</source>
+ <translation>Into 2 prisms</translation>
+ </message>
+ <message>
+ <source>SPLIT_HEX_TO_4_PRISMS</source>
+ <translation>Into 4 Prisms</translation>
+ </message>
+ <message>
+ <source>TARGET_ELEM_TYPE</source>
+ <translation>Target element type</translation>
+ </message>
+ <message>
+ <source>FACET_TO_SPLIT</source>
+ <translation>Facet to split</translation>
+ </message>
+ <message>
+ <source>START_POINT</source>
+ <translation>Hexa location</translation>
+ </message>
+ <message>
+ <source>FACET_NORMAL</source>
+ <translation>Facet normal</translation>
+ </message>
+ <message>
+ <source>ALL_DOMAINS</source>
+ <translation>All domains</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_PrecisionDlg</name>
<source>CLIP_PLANES</source>
<translation>Clipping planes</translation>
</message>
+ <message>
+ <source>IS_OPENGL_CLIPPING</source>
+ <translation>OpenGL clipping</translation>
+ </message>
<message>
<source>MESHES_SUBMESHES_GROUPS</source>
<translation>Meshes, sub-meshes and groups</translation>
<source>NO_PLANES</source>
<translation>No planes</translation>
</message>
+ <message>
+ <source>ABSOLUTE</source>
+ <translation>Absolute</translation>
+ </message>
+ <message>
+ <source>RELATIVE</source>
+ <translation>Relative</translation>
+ </message>
+ <message>
+ <source>BASE_POINT</source>
+ <translation>Base point</translation>
+ </message>
+ <message>
+ <source>DIRECTION</source>
+ <translation>Direction</translation>
+ </message>
+ <message>
+ <source>RESET</source>
+ <translation>Reset</translation>
+ </message>
+ <message>
+ <source>INVERT</source>
+ <translation>Invert</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_DuplicateNodesDlg</name>
<source>NUMBER_OF_THE_FREE_NODES</source>
<translation>Number of the free nodes</translation>
</message>
+ <message>
+ <source>DOUBLE_NODES_TOLERANCE</source>
+ <translation>Double nodes tolerance</translation>
+ </message>
<message>
<source>NUMBER_OF_THE_DOUBLE_NODES</source>
<translation>Number of the double nodes</translation>
<source>CTRL_INFO</source>
<translation>Quality Info</translation>
</message>
+ <message>
+ <source>BUT_DUMP_MESH</source>
+ <translation>&Dump</translation>
+ </message>
+ <message>
+ <source>TEXT_FILES</source>
+ <translation>Text files (*.txt)</translation>
+ </message>
+ <message>
+ <source>SAVE_INFO</source>
+ <translation>Save info</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_MinDistance</name>
<translation>Distance</translation>
</message>
</context>
+<context>
+ <name>SMESHGUI_BasicProperties</name>
+ <message>
+ <source>PROPERTY</source>
+ <translation>Property</translation>
+ </message>
+ <message>
+ <source>LENGTH</source>
+ <translation>Length</translation>
+ </message>
+ <message>
+ <source>AREA</source>
+ <translation>Area</translation>
+ </message>
+ <message>
+ <source>VOLUME</source>
+ <translation>Volume</translation>
+ </message>
+ <message>
+ <source>SOURCE_MESH_SUBMESH_GROUP</source>
+ <translation>Source (mesh, sub-mesh or group)</translation>
+ </message>
+ <message>
+ <source>COMPUTE</source>
+ <translation>Compute</translation>
+ </message>
+</context>
<context>
<name>SMESHGUI_CopyMeshDlg</name>
<message>
<source>BND_BOX</source>
<translation>Bounding Box</translation>
</message>
+ <message>
+ <source>BASIC_PROPERTIES</source>
+ <translation>Basic Properties</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_BoundingBox</name>