// main buttons
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
- connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
// dialog controls
connect(myFilterBtn, SIGNAL(clicked()), SLOT(onFilterBtn() ));
void SMESHGUI_MultiEditDlg::onOk()
{
if (onApply())
- onClose();
+ reject();
}
//=======================================================================
}
//=======================================================================
-// name : SMESHGUI_MultiEditDlg::onClose
+// name : SMESHGUI_MultiEditDlg::reject
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
-void SMESHGUI_MultiEditDlg::onClose()
+void SMESHGUI_MultiEditDlg::reject()
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
//mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
- reject();
+ QDialog::reject();
}
//=================================================================================
}
}
-//=======================================================================
-// name : SMESHGUI_MultiEditDlg::closeEvent
-// Purpose :
-//=======================================================================
-void SMESHGUI_MultiEditDlg::closeEvent (QCloseEvent*)
-{
- onClose();
-}
-//=======================================================================
-// name : SMESHGUI_MultiEditDlg::hideEvent
-// Purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_MultiEditDlg::hideEvent (QHideEvent*)
-{
- if (!isMinimized())
- onClose();
-}
-
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onFilterBtn
// Purpose : SLOT. Called when "Filter" button pressed.
{
}
-void SMESHGUI_CuttingOfQuadsDlg::onClose()
+void SMESHGUI_CuttingOfQuadsDlg::reject()
{
erasePreview();
- SMESHGUI_MultiEditDlg::onClose();
+ SMESHGUI_MultiEditDlg::reject();
}
bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,