-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include <SUIT_Desktop.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
+#include <SVTK_Renderer.h>
+#include <SVTK_RenderWindowInteractor.h>
+#include <SVTK_Event.h>
#include <SalomeApp_Tools.h>
#include <SalomeApp_TypeFilter.h>
#include <SUIT_ResourceMgr.h>
#include <QButtonGroup>
// VTK includes
+#include <vtkObject.h>
#include <vtkProperty.h>
+#include <vtkGenericRenderWindowInteractor.h>
+#include <vtkInteractorObserver.h>
// IDL includes
#include <SALOMEconfig.h>
#define SPACING 6
#define MARGIN 11
+namespace
+{
+ enum { MANUAL_MODE = 0, SEARCH_MODE, INTERACTIVE_MODE };
+}
+
+//#define SELECTION_PRECISION 4
+
+//=======================================================================
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
+//=======================================================================
+
SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
: SMESHGUI_Dialog( 0, false, true )
{
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
+
QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
{
QWidget* aFrame = new QWidget(theParent);
SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE")));
+ QPixmap iconMoveInteractive (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE_INTERACTIVE")));
QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
-
+
// constructor
QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this);
aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
aPixGrpLayout->setMargin(MARGIN);
aPixGrpLayout->setSpacing(SPACING);
- myRButNodeToMove = new QRadioButton(aPixGrp);
+ myRButNodeToMove = new QRadioButton(aPixGrp);
myRButMoveWithoutNode = new QRadioButton(aPixGrp);
+ myRButMoveInteractive = new QRadioButton(aPixGrp);
myRButNodeToMove->setIcon(iconMoveNode);
myRButMoveWithoutNode->setIcon(iconMoveWithoutNode);
+ myRButMoveInteractive->setIcon(iconMoveInteractive);
myRButNodeToMove->setChecked(true);
aPixGrpLayout->addWidget(myRButNodeToMove);
aPixGrpLayout->addWidget(myRButMoveWithoutNode);
- myButtonGroup->addButton(myRButNodeToMove, 0);
+ aPixGrpLayout->addWidget(myRButMoveInteractive);
+ myButtonGroup->addButton(myRButNodeToMove, 0);
myButtonGroup->addButton(myRButMoveWithoutNode, 1);
+ myButtonGroup->addButton(myRButMoveInteractive, 2);
// Node to move
* \param int - number of the button
*/
//================================================================================
+
void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId)
{
switch (constructorId) {
- case 0:
+ case MANUAL_MODE:
+ case INTERACTIVE_MODE:
{
+ myUpdateBtn->setVisible( constructorId == MANUAL_MODE );
+ myDestinationGrp->setTitle( tr( constructorId == MANUAL_MODE ? "DESTINATION" : "DESTINATION_BY_MOUSE"));
myDestDXLabel->show();
myDestDYLabel->show();
myDestDZLabel->show();
myCurrentY->SetValue(0);
myCurrentZ->SetValue(0);
if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show();
+ myIdBtn->setChecked( true );
break;
}
- case 1:
+ case SEARCH_MODE:
{
myId->setText("");
myCurrentX->SetValue(0);
myDestDX->hide();
myDestDY->hide();
myDestDZ->hide();
- if (myNodeToMoveGrp->isVisible()) {myNodeToMoveGrp->hide();}
+ if (myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->hide();
+ myDestBtn->setChecked( true );
break;
}
}
*/
//================================================================================
-SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
+SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp(int defaultConstructor) :
+ SMESHGUI_InteractiveOp()
{
+ myDefaultConstructor = defaultConstructor;
mySimulation = 0;
+ mySMESHGUI = 0;
myDlg = new SMESHGUI_MakeNodeAtPointDlg;
myFilter = 0;
- myHelpFileName = "mesh_through_point_page.html";
+ myHelpFileName = "mesh_through_point.html";
myNoPreview = false;
myUpdateDestination = false;
myDestCoordChanged = true;
// connect signals and slots
- connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
- connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
- connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
- connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
- connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
+ connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
+ connect(myDlg->myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(constructorChanged()));
// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
connect(myDlg->myUpdateBtn, SIGNAL (clicked()), this, SLOT(onUpdateDestination()));
}
+//================================================================================
+/*!
+ * \brief SLOT. Update preview upon [Update destination] clicked
+ */
+//================================================================================
+
void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
{
myUpdateDestination = true;
myUpdateDestination = false;
}
+//================================================================================
+/*!
+ * \brief SLOT. Update preview upon Destination coordinates change
+ */
+//================================================================================
+
void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged()
{
myDestCoordChanged = false;
myDestCoordChanged = true;
}
+
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
+
void SMESHGUI_MakeNodeAtPointOp::startOperation()
{
myNoPreview = false;
// init simulation with a current View
if ( mySimulation ) delete mySimulation;
- mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
+ mySMESHGUI = getSMESHGUI();
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow(mySMESHGUI));
+
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
// IPAL19360
SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
//activateSelection(); // set filters // called inside of previous statement
+ SMESHGUI_InteractiveOp::startOperation();
myDlg->myId->setText("");
myDlg->myDestinationX->SetValue(0);
myDlg->myDestinationY->SetValue(0);
myDlg->myDestDZ->setReadOnly(true);
myDlg->myRButNodeToMove->setChecked(true);
- myDlg->ConstructorsClicked(GetConstructorId());
+ if ( myDefaultConstructor == INTERACTIVE_MODE ) {
+ addObserver();
+ myDlg->myButtonGroup->button( INTERACTIVE_MODE )->setChecked(true);
+ }
+ myDlg->ConstructorsClicked( GetConstructorId() );
myDlg->show();
onSelectionDone(); // init myMeshActor
-
- if ( myMeshActor ) {
-// myMeshActor->SetRepresentation( VTK_WIREFRAME );
- myMeshActor->SetPointRepresentation(true);
- SMESH::RepaintCurrentView();
- redisplayPreview();
- }
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
+
int SMESHGUI_MakeNodeAtPointOp::GetConstructorId()
{
return myDlg->myButtonGroup->checkedId();
void SMESHGUI_MakeNodeAtPointOp::stopOperation()
{
myNoPreview = true;
- mySimulation->SetVisibility(false);
+ if ( mySimulation )
+ {
+ mySimulation->SetVisibility(false);
+ delete mySimulation;
+ mySimulation = 0;
+ }
if ( myMeshActor ) {
- myMeshActor->SetPointRepresentation(false);
- SMESH::RepaintCurrentView();
myMeshActor = 0;
}
+ SMESH::SetPointRepresentation( false );
+ SMESH::RepaintCurrentView();
+
+ disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
selectionMgr()->removeFilter( myFilter );
SMESHGUI_SelectionOp::stopOperation();
+ removeObserver();
}
//================================================================================
bool SMESHGUI_MakeNodeAtPointOp::onApply()
{
- if( isStudyLocked() )
+ if( SMESHGUI::isStudyLocked() )
return false;
if ( !myMeshActor ) {
if (aMeshEditor->_is_nil())
return true;
- aMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+ aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
bool ok;
int anId = myDlg->myId->text().toInt( &ok );
if( !ok || anId < 1 )
- anId = aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
- myDlg->myDestinationY->GetValue(),
- myDlg->myDestinationZ->GetValue());
+ anId = FromSmIdType<int>(aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue()));
int aResult = aMeshEditor->MoveNode(anId,
myDlg->myDestinationX->GetValue(),
{
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
return;
+
+ myNoPreview = true;
try {
SALOME_ListIO aList;
selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
Handle(SALOME_InteractiveObject) anIO = aList.First();
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
+ if (( myDlg->myIdBtn->isChecked() && myDlg->myIdBtn->isEnabled() ) ||
+ ( !myDlg->myNodeToMoveGrp->isVisible() ))
+ myMeshActor = aMeshActor;
+
if (!aMeshActor) { // coord by geom
if ( myDlg->myDestBtn->isChecked() ) {
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
if ( GEOMBase::GetShape(geom, aShape) &&
aShape.ShapeType() == TopAbs_VERTEX ) {
gp_Pnt P = BRep_Tool::Pnt(aShape);
- myNoPreview = true;
myDlg->myDestinationX->SetValue(P.X());
myDlg->myDestinationY->SetValue(P.Y());
myDlg->myDestinationZ->SetValue(P.Z());
- myNoPreview = false;
- redisplayPreview();
}
}
+ myNoPreview = false;
+ redisplayPreview();
return;
}
}
- if ( !myMeshActor )
- myMeshActor = aMeshActor;
-
QString aString;
int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
if (nbElems == 1) {
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
- myNoPreview = true;
if ( myDlg->myDestBtn->isChecked() ) { // set coord
myDlg->myDestinationX->SetValue(aNode->X());
myDlg->myDestinationY->SetValue(aNode->Y());
myDlg->myDestinationZ->SetValue(aNode->Z());
- myNoPreview = false;
- redisplayPreview();
}
else if ( myDlg->myIdBtn->isChecked() &&
myDlg->myIdBtn->isEnabled() ) { // set node to move
myDlg->myId->setText(aString);
- myNoPreview = false;
+ myDlg->myCurrentX->SetValue( aNode->X() );
+ myDlg->myCurrentY->SetValue( aNode->Y() );
+ myDlg->myCurrentZ->SetValue( aNode->Z() );
redisplayPreview();
}
- if (const SMDS_MeshNode* aCurrentNode = aMesh->FindNode(myDlg->myId->text().toInt())) {
- double x = aCurrentNode->X();
- double y = aCurrentNode->Y();
- double z = aCurrentNode->Z();
- double dx = myDlg->myDestinationX->GetValue() - x;
- double dy = myDlg->myDestinationY->GetValue() - y;
- double dz = myDlg->myDestinationZ->GetValue() - z;
- myDlg->myCurrentX->SetValue(x);
- myDlg->myCurrentY->SetValue(y);
- myDlg->myCurrentZ->SetValue(z);
- myDlg->myDestDX->SetValue(dx);
- myDlg->myDestDY->SetValue(dy);
- myDlg->myDestDZ->SetValue(dz);
- myDlg->myDestDX->setReadOnly(false);
- myDlg->myDestDY->setReadOnly(false);
- myDlg->myDestDZ->setReadOnly(false);
- }
+ double x = myDlg->myCurrentX->GetValue();
+ double y = myDlg->myCurrentY->GetValue();
+ double z = myDlg->myCurrentZ->GetValue();
+ double dx = myDlg->myDestinationX->GetValue() - x;
+ double dy = myDlg->myDestinationY->GetValue() - y;
+ double dz = myDlg->myDestinationZ->GetValue() - z;
+ myDlg->myDestDX->SetValue(dx);
+ myDlg->myDestDY->SetValue(dy);
+ myDlg->myDestDZ->SetValue(dz);
+ myDlg->myDestDX->setReadOnly(false);
+ myDlg->myDestDY->setReadOnly(false);
+ myDlg->myDestDZ->setReadOnly(false);
}
}
}
} catch (...) {
}
+
+ myNoPreview = false;
+ redisplayPreview();
}
//================================================================================
return;
myNoPreview = true;
+ if ( !myMeshActor && GetConstructorId() == SEARCH_MODE )
+ onSelectionDone();
+
SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
bool moveShown = false;
if ( myMeshActor)
{
- const bool isPreview = myDlg->myPreviewChkBox->isChecked();
+ const bool isPreview = myDlg->myPreviewChkBox->isChecked();
const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked();
QString msg;
if ( isValid( msg ) )
myDlg->myDestinationX->SetValue(x);
myDlg->myDestinationY->SetValue(y);
myDlg->myDestinationZ->SetValue(z);
- }
- if ( myDestCoordChanged ) {
- dx = myDlg->myDestinationX->GetValue() - x;
- dy = myDlg->myDestinationY->GetValue() - y;
- dz = myDlg->myDestinationZ->GetValue() - z;
myDlg->myDestDX->SetValue(dx);
myDlg->myDestDY->SetValue(dy);
myDlg->myDestDZ->SetValue(dz);
}
- else {
- dx = myDlg->myDestDX->GetValue() + x;
- dy = myDlg->myDestDY->GetValue() + y;
- dz = myDlg->myDestDZ->GetValue() + z;
- myDlg->myDestinationX->SetValue(dx);
- myDlg->myDestinationY->SetValue(dy);
- myDlg->myDestinationZ->SetValue(dz);
+ else
+ {
+ if ( myDestCoordChanged ) {
+ dx = myDlg->myDestinationX->GetValue() - x;
+ dy = myDlg->myDestinationY->GetValue() - y;
+ dz = myDlg->myDestinationZ->GetValue() - z;
+ myDlg->myDestDX->SetValue(dx);
+ myDlg->myDestDY->SetValue(dy);
+ myDlg->myDestDZ->SetValue(dz);
+ }
+ else {
+ dx = myDlg->myDestDX->GetValue() + x;
+ dy = myDlg->myDestDY->GetValue() + y;
+ dz = myDlg->myDestDZ->GetValue() + z;
+ myDlg->myDestinationX->SetValue(dx);
+ myDlg->myDestinationY->SetValue(dy);
+ myDlg->myDestinationZ->SetValue(dz);
+ }
}
myDlg->myCurrentX->SetValue(x);
myDlg->myCurrentY->SetValue(y);
myDlg->myDestDZ->setReadOnly(true);
}
if ( isPreview && isMoveNode && anId == 0 )
- anId = aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
- myDlg->myDestinationY->GetValue(),
- myDlg->myDestinationZ->GetValue());
+ anId = FromSmIdType<int>(aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue()));
// find id and/or just compute preview
aPreviewer->MoveNode(anId,
myDlg->myDestinationX->GetValue(),
}
}
}
- }catch (...) {
+ }
+ catch (...) {
}
}
}
aMeshPreviewStruct->elementConnectivities.length(1);
aMeshPreviewStruct->elementConnectivities[0] = 0;
}
-
+ if (!mySimulation)
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
// display data
- if ( aMeshPreviewStruct.operator->() )
+ if ( & aMeshPreviewStruct.in() )
{
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ mySimulation->SetData( aMeshPreviewStruct.in() );
}
else
{
myNoPreview = false;
}
+//=================================================================================
+/*!
+ * \brief SLOT called when the viewer opened
+ */
+//=================================================================================
+
+void SMESHGUI_MakeNodeAtPointOp::onOpenView()
+{
+ if ( mySimulation ) {
+ mySimulation->SetVisibility(false);
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+ }
+}
+
+//=================================================================================
+/*!
+ * \brief SLOT called when the creation mode is changed
+ */
+ //=================================================================================
+
+void SMESHGUI_MakeNodeAtPointOp::constructorChanged() {
+ redisplayPreview();
+ if (GetConstructorId() == INTERACTIVE_MODE) {
+ addObserver();
+ }
+ else {
+ removeObserver();
+ }
+}
+
+
+//=================================================================================
+/*!
+ * \brief SLOT called when the viewer closed
+ */
+//=================================================================================
+
+void SMESHGUI_MakeNodeAtPointOp::onCloseView()
+{
+ delete mySimulation;
+ mySimulation = 0;
+}
+
//================================================================================
/*!
* \brief SLOT called when the node id is manually changed
if( const SMDS_MeshNode* aNode = aMesh->FindNode( theText.toInt() ) )
{
- TColStd_MapOfInteger aListInd;
- aListInd.Add( aNode->GetID() );
+ SVTK_TVtkIDsMap aListInd;
+ aListInd.Add( FromSmIdType<int>(aNode->GetID()) );
selector()->AddOrRemoveIndex( anIO, aListInd, false );
if( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( SMESHGUI::GetSMESHGUI() ) )
aViewWindow->highlight( anIO, true, true );
void SMESHGUI_MakeNodeAtPointOp::activateSelection()
{
selectionMgr()->clearFilters();
- SMESH::SetPointRepresentation(false);
+ SMESH::SetPointRepresentation( true );
selectionMgr()->installFilter( myFilter );
setSelectionMode( NodeSelection );
}
return myDlg;
}
+
+//================================================================================
+/*
+* \brief Process InteractiveSelectionChanged event
+*/
+//================================================================================
+
+void SMESHGUI_MakeNodeAtPointOp::processStyleEvents(unsigned long theEvent, void* theCallData) {
+ if (theEvent == SVTK::InteractiveSelectionChanged) {
+ double* aCoord = (double*)theCallData;
+ myDlg->myDestinationX->SetValue(aCoord[0]);
+ myDlg->myDestinationY->SetValue(aCoord[1]);
+ myDlg->myDestinationZ->SetValue(aCoord[2]);
+ redisplayPreview();
+ }
+}
+
+//================================================================================
+/*
+* \brief Process LeftButtonPressEvent event
+*/
+//================================================================================
+void SMESHGUI_MakeNodeAtPointOp::processInteractorEvents(unsigned long theEvent, void* theCallData) {
+ (void*)theCallData;
+ if (theEvent == vtkCommand::LeftButtonPressEvent) {
+ bool control = myRWInteractor->GetDevice()->GetControlKey();
+ bool shift = myRWInteractor->GetDevice()->GetControlKey();
+ if (GetConstructorId() == INTERACTIVE_MODE && myDlg->myDestBtn->isChecked() && !shift && !control) {
+ if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(SMESHGUI::GetSMESHGUI())) {
+ svtkViewWindow->activateInteractiveSelection();
+ }
+ }
+ }
+ /*
+ if ( myRWInteractor && myRWInteractor->GetDevice() && myInteractorStyle ) {
+ int xClick, yClick; // Last click position
+ myRWInteractor->GetDevice()->GetEventPosition(xClick, yClick);
+ double nodeCoords[3];
+ vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
+ myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue(),
+ nodeCoords);
+ double rad = std::sqrt(std::pow(xClick - nodeCoords[0], 2) + std::pow(yClick - nodeCoords[1], 2));
+ if (rad < SELECTION_PRECISION) {
+ if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI)) {
+ svtkViewWindow->activateInteractiveSelection();
+ }
+ }
+ }*/
+}