connect(PreviewCheckBox, SIGNAL(toggled(bool)), this, SLOT(OnPreviewToggle(bool)));
connect(AutoApplyCheckBox, SIGNAL(toggled(bool)), this, SLOT(onAutoApply(bool)));
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
/* to close dialog if study frame change */
- connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), this, SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), this, SLOT(reject()));
this->show();
}
void SMESHGUI_ClippingDlg::ClickOnOk()
{
ClickOnApply();
- ClickOnCancel();
+ reject();
}
//=======================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=======================================================================
-void SMESHGUI_ClippingDlg::ClickOnCancel()
+void SMESHGUI_ClippingDlg::reject()
{
- close();
+ //here we can insert actions to do at close.
+ QDialog::reject();
}
//=================================================================================