SetType( aElem->GetType() );
myGroup.Add (aElem);
+ resetIterator();
return true;
}
if (!aElem || !myGroup.Contains(aElem))
return false;
myGroup.Remove (aElem);
+ resetIterator();
return true;
}
void SMESHDS_Group::Clear()
{
myGroup.Clear();
+ resetIterator();
}
// =====================