#include "SMESH_subMesh.hxx"
+#include "SMDS_SetIterator.hxx"
+#include "SMESHDS_Mesh.hxx"
#include "SMESH_Algo.hxx"
+#include "SMESH_Comment.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_HypoFilter.hxx"
#include "SMESH_Hypothesis.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_subMeshEventListener.hxx"
-#include "SMESH_Comment.hxx"
-#include "SMDS_SetIterator.hxx"
-#include "SMDSAbs_ElementType.hxx"
#include <Basics_OCCTVersion.hxx>
// remember all sub-meshes of sm
if ( keepSubMeshes )
{
- SMESH_subMeshIteratorPtr smIt2 = sm->getDependsOnIterator(false);
+ SMESH_subMeshIteratorPtr smIt2 = sm->getDependsOnIterator(true);
while ( smIt2->more() )
smToKeep.insert( smIt2->next() );
}
MESSAGE("std::bad_alloc thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
- //_computeError->myComment = exc.what();
}
cleanSubMesh( this );
throw exc;
MESSAGE("Standard_OutOfMemory thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
- //_computeError->myComment = exc.what();
}
cleanSubMesh( this );
throw std::bad_alloc();
ret = false;
// check if anything was built
TopExp_Explorer subS(shape, _subShape.ShapeType());
- if (ret)
+ if ( ret )
{
for (; ret && subS.More(); subS.Next())
if ( !_father->GetSubMesh( subS.Current() )->IsMeshComputed() &&
ret = false;
}
// Set _computeError
- if (!ret && !isComputeErrorSet)
+ if ( !ret && !isComputeErrorSet )
{
- for (subS.ReInit(); subS.More(); subS.Next())
+ for ( subS.ReInit(); subS.More(); subS.Next() )
{
SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
if ( !sm->IsMeshComputed() )
}
}
}
- if (ret && _computeError && _computeError->myName != COMPERR_WARNING )
+ if ( ret && _computeError && _computeError->myName != COMPERR_WARNING )
{
_computeError.reset();
}
const TopoDS_Shape& S = subMesh->_subShape;
if ( S.ShapeType() != this->_subShape.ShapeType() )
continue;
- theSubs.push_back( subMesh );
if ( subMesh == this )
{
aBuilder.Add( aCompound, S );
+ theSubs.push_back( subMesh );
}
else if ( subMesh->GetComputeState() == READY_TO_COMPUTE )
{
aBuilder.Add( aCompound, S );
if ( !subMesh->SubMeshesComputed() )
theSubComputed = false;
+ theSubs.push_back( subMesh );
}
}
}