vtkIdList *cellPts;
vtkCell *cell;
int numCellPts;
- float *x;
- float multiplier;
+ vtkFloatingPointType *x;
+ vtkFloatingPointType multiplier;
vtkPoints *newPts;
vtkIdList *newCellPts;
vtkDataSet *input = this->GetInput();
// To extract boundary cells, we have to create supplemental information
if ( this->ExtractBoundaryCells )
{
- float val;
+ vtkFloatingPointType val;
newScalars = vtkFloatArray::New();
newScalars->SetNumberOfValues(numPts);