int theIsClear)
{
SMESH_ActorDef* anActor = NULL;
- if(theVisualObj->GetNbEntities(SMDSAbs_Node) > 0 ) {
+ if(theVisualObj->IsValid() ) {
anActor = SMESH_ActorDef::New();
if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){
anActor->Delete();