*/
struct TPolyhedFace
{
- int _id; // id of NGON_n
- vector< int > _nodes; // lowest node IDs used for sorting
+ smIdType _id; // id of NGON_n
+ vector< smIdType > _nodes; // lowest node IDs used for sorting
- TPolyhedFace( const SMDS_MeshNode** nodes, const int nbNodes, int ID):_id(ID)
+ TPolyhedFace( const SMDS_MeshNode** nodes, const smIdType nbNodes, smIdType ID):_id(ID)
{
- set< int > ids;
- for ( int i = 0; i < nbNodes; ++i )
+ set< smIdType > ids;
+ for ( smIdType i = 0; i < nbNodes; ++i )
ids.insert( nodes[i]->GetID() );
_nodes.resize( 3 ); // std::min( nbNodes, 4 )); hope 3 nodes is enough
- set< int >::iterator idIt = ids.begin();
+ set< smIdType >::iterator idIt = ids.begin();
for ( size_t j = 0; j < _nodes.size(); ++j, ++idIt )
_nodes[j] = *idIt;
}
if ( !myMesh || myMesh->GetMeshInfo().NbElements() < 1 )
return addMessage( !myMesh ? "NULL mesh" : "Empty mesh (no elements)", /*fatal = */true );
+ if ( Driver_Mesh::IsMeshTooLarge< cgsize_t >( myMesh, /*checkIDs =*/ false))
+ return DRS_TOO_LARGE_MESH;
+
// open the file
if ( cg_open(myFile.c_str(), CG_MODE_MODIFY, &_fn) != CG_OK &&
cg_open(myFile.c_str(), CG_MODE_WRITE, &_fn) != CG_OK )
// create a Zone
// --------------
- int nbCells = myMesh->NbEdges();
+ smIdType nbCells = myMesh->NbEdges();
if ( meshDim == 3 )
nbCells = myMesh->NbVolumes();
else if ( meshDim == 2 )
nbCells = myMesh->NbFaces();
- cgsize_t size[9] = { myMesh->NbNodes(), nbCells, /*NBoundVertex=*/0, 0,0,0,0,0,0 };
+ cgsize_t size[9] = { FromSmIdType<cgsize_t>( myMesh->NbNodes() ),
+ FromSmIdType<cgsize_t>( nbCells ),
+ /*NBoundVertex=*/0, 0,0,0,0,0,0 };
int iZone;
if ( cg_zone_write( _fn, iBase, "SMESH_Mesh", size,
CGNS_ENUMV( Unstructured ), &iZone) != CG_OK )