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**Clipping** allows creating cross-section views (clipping planes) of your mesh.
-It is available as a sub-item in the context menu of an active mesh.
-To create a clipping plane, click on the **New** button in the dialog and choose how it is defined: by **Absolute** or **Relative** coordinates.
-**Absolute Coordinates**
+It is available as a sub-item in the context menu of an active mesh in 3D Viewer.
+To create a clipping plane, click on the **New** button in the dialog and choose how it is defined: by **Absolute** or **Relative** coordinates.
-.. image:: ../images/Clipping_Absolute.png
+* **Absolute Coordinates**
+
+ .. image:: ../images/Clipping_Absolute.png
:align: center
-* **Base point** - allows defining the coordinates of the base point for the clipping plane.
-* **Reset** - returns the base point to coordinate origin.
-* **Direction** - allows defining the orientation of the clipping plane.
-* **Invert** - allows selecting, which part of the object will be removed and which will remain after clipping.
+ * **Base point** - allows defining the coordinates of the base point for the clipping plane.
+ * **Reset** - returns the base point to the coordinate origin.
+ * **Direction** - allows defining the orientation of the clipping plane.
+ * **Invert** - allows selecting, which part of the object will be removed and which will remain after clipping.
-**Relative mode**
+* **Relative mode**
-.. image:: ../images/Clipping_Relative.png
+ .. image:: ../images/Clipping_Relative.png
:align: center
-* **Orientation** ( ||X-Y, ||X-Z or ||Y-Z).
-* **Distance** between the opposite extremities of the boundary box of selected objects, if it is set to 0.5 the boundary box is split in two halves.
-* **Rotation** (in angle degrees) **around X** (Y to Z) and **around Y** (X to Z) (depending on the chosen Orientation)
+ * **Orientation** ( ||X-Y, ||X-Z or ||Y-Z).
+ * **Distance** between the opposite extremities of the boundary box of selected objects, if it is set to 0.5 the boundary box is split in two halves.
+ * **Rotation** (in angle degrees) **around X** (Y to Z) and **around Y** (X to Z) (depending on the chosen Orientation)
.. image:: ../images/before_clipping_preview.png
:align: center
-"The preview plane and the cut object"
+ .. centered::
+ The preview plane and the cut object
The other parameters are available in both modes :
* **Show preview** check-box shows the clipping plane in the **3D Viewer**.
* **Auto Apply** check-box shows button is on, you can preview the cross-section in the **3D Viewer**.
-It is also possible to interact with the clipping plane directly in 3D view using the mouse.
+It is also possible to interact with the clipping plane directly in 3D view using the mouse.
-To get a new object from **Clipping**, click **Apply**.
+To get an object clipped, click **Apply**.
**Examples:**
.. image:: ../images/dataset_clipping.png
:align: center
-"The cross-section using dataset"
+ .. centered::
+ The cross-section using dataset
.. image:: ../images/opengl_clipping.png
:align: center
-"The OpenGL cross-section"
-
-
+ .. centered::
+ The OpenGL cross-section