1 #ifndef __MESHCUT_CUBE_HXX__
2 #define __MESHCUT_CUBE_HXX__
4 #include "MeshCut_Maillage.hxx"
11 float x0, x1, y0, y1, z0, z1;
13 Cube(float _x0, float _x1, float _y0, float _y1, float _z0, float _z1);
14 bool disjoint(Cube* c2);
15 bool contientNoeud(int ngnoeud, Maillage *MAILLAGE);