1 <?xml version="1.0" encoding="utf-8"?>
7 <source>SMESH_ARITHMETIC_1D_HYPOTHESIS</source>
8 <translation>算数 1 D</translation>
11 <source>SMESH_ARITHMETIC_1D_PARAM</source>
12 <translation>算術の理由</translation>
15 <source>SMESH_ARITHMETIC_1D_TITLE</source>
16 <translation>仮説構築</translation>
19 <source>SMESH_AUTOMATIC_LENGTH_HYPOTHESIS</source>
20 <translation>長さの自動調整</translation>
23 <source>SMESH_AUTOMATIC_LENGTH_TITLE</source>
24 <translation>仮説構築</translation>
27 <source>SMESH_CONV_MODE</source>
28 <translation>変換モード</translation>
31 <source>SMESH_CUT_NEG_MODE</source>
32 <translation>否定的なカットします。</translation>
35 <source>SMESH_DEFLECTION1D_HYPOTHESIS</source>
36 <translation>たわみ 1 D</translation>
39 <source>SMESH_DEFLECTION1D_PARAM</source>
40 <translation>たわみ</translation>
43 <source>SMESH_DEFLECTION1D_TITLE</source>
44 <translation>仮説構築</translation>
47 <source>SMESH_DENSITY_FUNC</source>
48 <translation>密度関数</translation>
51 <source>SMESH_DISTR</source>
52 <translation>配布</translation>
55 <source>SMESH_DISTR_EXPR</source>
56 <translation>ピエゾ密度分布</translation>
59 <source>SMESH_DISTR_REGULAR</source>
60 <translation>等距離の分布</translation>
63 <source>SMESH_DISTR_SCALE</source>
64 <translation>規模の分布</translation>
67 <source>SMESH_DISTR_TAB</source>
68 <translation>テーブルの密度分布</translation>
71 <source>SMESH_DISTR_TYPE</source>
72 <translation>分布の種類</translation>
75 <source>SMESH_END_LENGTH_PARAM</source>
76 <translation>最後の長さ</translation>
79 <source>SMESH_EXPR_FUNC</source>
80 <translation>密度関数</translation>
83 <source>SMESH_EXP_MODE</source>
84 <translation>指数</translation>
87 <source>SMESH_FINENESS_PARAM</source>
88 <translation>細かさ</translation>
91 <source>SMESH_FUNC_DOMAIN</source>
92 <translation>警告: 関数はセグメント [0..1] に定義する必要があります。</translation>
95 <source>SMESH_INSERT_ROW</source>
96 <translation>行を挿入します。</translation>
99 <source>SMESH_INVALID_FUNCTION</source>
100 <translation>関数が無効です。</translation>
103 <source>SMESH_LAYERS_DISTRIBUTION</source>
104 <translation>1 次元仮説</translation>
107 <source>SMESH_LAYER_DISTRIBUTION_HYPOTHESIS</source>
108 <translation>層の分布</translation>
111 <source>SMESH_LAYER_DISTRIBUTION_TITLE</source>
112 <translation>仮説構築</translation>
115 <source>SMESH_LOCAL_LENGTH_HYPOTHESIS</source>
116 <translation>ローカルの長さ</translation>
119 <source>SMESH_LOCAL_LENGTH_PARAM</source>
120 <translation>長さ</translation>
123 <source>SMESH_LOCAL_LENGTH_PRECISION</source>
124 <translation>精度</translation>
127 <source>SMESH_LOCAL_LENGTH_TITLE</source>
128 <translation>仮説構築</translation>
131 <source>SMESH_FIXED_POINTS_1D_HYPOTHESIS</source>
132 <translation>固定ポイント 1 D</translation>
135 <source>SMESH_FIXED_POINTS_1D_TITLE</source>
136 <translation>仮説構築</translation>
139 <source>SMESH_MAX_LENGTH_HYPOTHESIS</source>
140 <translation>最大長</translation>
143 <source>SMESH_CARTESIAN_PARAMS_HYPOTHESIS</source>
144 <translation>体継ぎ手パラメーター</translation>
147 <source>SMESH_USE_PREESTIMATED_LENGTH</source>
148 <translation>伴う長さを使用します。</translation>
151 <source>SMESH_VISCOUS_LAYERS_HYPOTHESIS</source>
152 <translation>粘性層</translation>
155 <source>SMESH_VISCOUS_LAYERS_TITLE</source>
156 <translation>仮説構築</translation>
159 <source>SMESH_TOTAL_THICKNESS</source>
160 <translation>総厚</translation>
163 <source>SMESH_STRETCH_FACTOR</source>
164 <translation>伸縮係数</translation>
167 <source>SMESH_FACES_WO_LAYERS</source>
168 <translation>顔にレイヤー (入り江と oulets)</translation>
171 <source>SMESH_EDGES_WO_LAYERS</source>
172 <translation>エッジ層 (入り江と oulets) が不要</translation>
175 <source>SMESH_MAX_LENGTH_TITLE</source>
176 <translation>仮説構築</translation>
179 <source>SMESH_CARTESIAN_PARAMS_TITLE</source>
180 <translation>仮説構築</translation>
183 <source>SMESH_MAX_ELEMENT_AREA_HYPOTHESIS</source>
184 <translation>最大。要素エリア</translation>
187 <source>SMESH_MAX_ELEMENT_AREA_PARAM</source>
188 <translation>最大。エリア</translation>
191 <source>SMESH_MAX_ELEMENT_AREA_TITLE</source>
192 <translation>仮説構築</translation>
195 <source>SMESH_MAX_ELEMENT_VOLUME_HYPOTHESIS</source>
196 <translation>最大。要素音量</translation>
199 <source>SMESH_MAX_ELEMENT_VOLUME_PARAM</source>
200 <translation>最大。ボリューム</translation>
203 <source>SMESH_MAX_ELEMENT_VOLUME_TITLE</source>
204 <translation>仮説構築</translation>
207 <source>SMESH_NB_SEGMENTS_HYPOTHESIS</source>
208 <translation>セグメントの数</translation>
211 <source>SMESH_NB_SEGMENTS_PARAM</source>
212 <translation>セグメントの数</translation>
215 <source>SMESH_NB_SEGMENTS_SCALE_PARAM</source>
216 <translation>尺度係数</translation>
219 <source>SMESH_NB_SEGMENTS_TITLE</source>
220 <translation>仮説構築</translation>
223 <source>SMESH_NO_CONV</source>
224 <translation>変換なし</translation>
227 <source>SMESH_NUMBER_OF_LAYERS</source>
228 <translation>層の数</translation>
231 <source>SMESH_NUMBER_OF_LAYERS_HYPOTHESIS</source>
232 <translation>ラジアル プリズム パラメーター</translation>
235 <source>SMESH_NUMBER_OF_LAYERS_2D_HYPOTHESIS</source>
236 <translation>放射状の四角形パラメーター</translation>
239 <source>SMESH_NUMBER_OF_LAYERS_TITLE</source>
240 <translation>仮説構築</translation>
243 <source>SMESH_NUMBER_OF_LAYERS_2D_TITLE</source>
244 <translation>仮説構築</translation>
247 <source>SMESH_PROJECTION_SOURCE_1D_HYPOTHESIS</source>
248 <translation>投射の源 1 D</translation>
251 <source>SMESH_PROJECTION_SOURCE_1D_TITLE</source>
252 <translation>仮説構築</translation>
255 <source>SMESH_PROJECTION_SOURCE_2D_HYPOTHESIS</source>
256 <translation>投影ソース 2 D</translation>
259 <source>SMESH_PROJECTION_SOURCE_2D_TITLE</source>
260 <translation>仮説構築</translation>
263 <source>SMESH_PROJECTION_SOURCE_3D_HYPOTHESIS</source>
264 <translation>投影ソースの 3 D</translation>
267 <source>SMESH_PROJECTION_SOURCE_3D_TITLE</source>
268 <translation>仮説構築</translation>
271 <source>SMESH_IMPORT_SOURCE_1D_HYPOTHESIS</source>
272 <translation>ソース エッジ</translation>
275 <source>SMESH_IMPORT_SOURCE_1D_TITLE</source>
276 <translation>仮説構築</translation>
279 <source>SMESH_IMPORT_SOURCE_2D_HYPOTHESIS</source>
280 <translation>ソース顔</translation>
283 <source>SMESH_IMPORT_SOURCE_2D_TITLE</source>
284 <translation>仮説構築</translation>
287 <source>SMESH_REMOVE_ROW</source>
288 <translation>行を削除します。</translation>
291 <source>SMESH_REVERSED_EDGES</source>
292 <translation>逆のエッジ</translation>
295 <source>SMESH_FIXED_POINTS</source>
296 <translation>固定ポイント</translation>
299 <source>SMESH_RANGE</source>
300 <translation>範囲</translation>
303 <source>SMESH_NB_SEGMENTS</source>
304 <translation>注意セグメント</translation>
307 <source>SMESH_SAME_NB_SEGMENTS</source>
308 <translation>同じ注意セグメントすべての間隔</translation>
311 <source>SMESH_BASE_VERTEX</source>
312 <translation>ベース頂点</translation>
315 <source>SMESH_SEGMENT_LENGTH_AROUND_VERTEX_HYPOTHESIS</source>
316 <translation>頂点の周りのセグメントの長さ</translation>
319 <source>SMESH_SEGMENT_LENGTH_AROUND_VERTEX_PARAM</source>
320 <translation>長さ</translation>
323 <source>SMESH_SEGMENT_LENGTH_AROUND_VERTEX_TITLE</source>
324 <translation>仮説構築</translation>
327 <source>SMESH_SOURCE_3DSHAPE</source>
328 <translation>元の 3 D 図形</translation>
331 <source>SMESH_SOURCE_EDGE</source>
332 <translation>ソース エッジ</translation>
335 <source>SMESH_SOURCE_EDGES</source>
336 <translation>エッジのグループ</translation>
339 <source>SMESH_SOURCE_FACE</source>
340 <translation>ソース顔</translation>
343 <source>SMESH_SOURCE_FACES</source>
344 <translation>面のグループ</translation>
347 <source>SMESH_SOURCE_MESH</source>
348 <translation>ソース メッシュ</translation>
351 <source>SMESH_COPY_MESH</source>
352 <translation>メッシュをコピーするには</translation>
355 <source>SMESH_TO_COPY_GROUPS</source>
356 <translation>グループをコピーするには</translation>
359 <source>SMESH_SOURCE_VERTEX</source>
360 <translation>ソース頂点</translation>
363 <source>SMESH_SOURCE_VERTEX1</source>
364 <translation>ソース頂点 1</translation>
367 <source>SMESH_SOURCE_VERTEX2</source>
368 <translation>ソース頂点 2</translation>
371 <source>SMESH_START_END_LENGTH_HYPOTHESIS</source>
372 <translation>開始と終了ローカルの長さ</translation>
375 <source>SMESH_START_END_LENGTH_TITLE</source>
376 <translation>仮説構築</translation>
379 <source>SMESH_START_LENGTH_PARAM</source>
380 <translation>長さを開始します。</translation>
383 <source>SMESH_TAB_FUNC</source>
384 <translation>テーブル関数</translation>
387 <source>SMESH_TARGET_VERTEX</source>
388 <translation>ターゲットの頂点</translation>
391 <source>SMESH_TARGET_VERTEX1</source>
392 <translation>ターゲット頂点 1</translation>
395 <source>SMESH_TARGET_VERTEX2</source>
396 <translation>ターゲット頂点 2</translation>
399 <source>SMESH_QUADRANGLE_PARAMS_HYPOTHESIS</source>
400 <translation>四角形のパラメーター</translation>
403 <source>SMESH_QUADRANGLE_PARAMS_TITLE</source>
404 <translation>仮説構築</translation>
407 <source>SMESH_QUAD_TYPE</source>
408 <translation>タイプ</translation>
412 <name>StdMeshersGUI_QuadrangleParamWdg</name>
414 <source>SMESH_QUAD_TYPE_0</source>
415 <translation>標準</translation>
418 <source>SMESH_QUAD_TYPE_1</source>
419 <translation>三角形の好み</translation>
422 <source>SMESH_QUAD_TYPE_2</source>
423 <translation>四角形の設定</translation>
426 <source>SMESH_QUAD_TYPE_3</source>
427 <translation>(逆に) の四角形の設定</translation>
430 <source>SMESH_QUAD_TYPE_4</source>
431 <translation>削減</translation>
435 <name>StdMeshersGUI_LayerDistributionParamWdg</name>
437 <source>CHANGE_TYPE</source>
438 <translation>種類の変更</translation>
441 <source>CREATE</source>
442 <translation>作成します。</translation>
445 <source>EDIT</source>
446 <translation>編集</translation>
450 <name>StdMeshersGUI_CartesianParamCreator</name>
452 <source>THRESHOLD</source>
453 <translation>しきい値</translation>
456 <source>AXIS_X</source>
457 <translation>X 軸</translation>
460 <source>AXIS_Y</source>
461 <translation>Y 軸</translation>
464 <source>AXIS_Z</source>
465 <translation>軸、Z 軸</translation>
469 <name>StdMeshersGUI::GridAxisTab</name>
471 <source>GRID_DEF_MODE</source>
472 <translation>定義モード</translation>
475 <source>SPACING</source>
476 <translation>間隔</translation>
479 <source>INSERT</source>
480 <translation>挿入</translation>
483 <source>COORD_STEP</source>
484 <translation>ステップ</translation>