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[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
1 //  Copyright (C) 2007-2010  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 //  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 //  This library is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU Lesser General Public
8 //  License as published by the Free Software Foundation; either
9 //  version 2.1 of the License.
10 //
11 //  This library is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 //  Lesser General Public License for more details.
15 //
16 //  You should have received a copy of the GNU Lesser General Public
17 //  License along with this library; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 //  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //  SMESH SMESH : implementaion of SMESH idl descriptions
23 //  File   : StdMeshers_Quadrangle_2D.hxx
24 //           Moved here from SMESH_Quadrangle_2D.hxx
25 //  Author : Paul RASCLE, EDF
26 //  Module : SMESH
27 //  $Header$
28
29 #ifndef _SMESH_QUADRANGLE_2D_HXX_
30 #define _SMESH_QUADRANGLE_2D_HXX_
31
32 #include "SMESH_StdMeshers.hxx"
33
34 #include "StdMeshers_QuadrangleParams.hxx"
35
36 #include "SMESH_2D_Algo.hxx"
37 #include "Utils_SALOME_Exception.hxx"
38
39 class SMESH_Mesh;
40 class SMESH_MesherHelper;
41 class StdMeshers_FaceSide;
42 class SMDS_MeshNode;
43 struct uvPtStruct;
44
45
46 enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
47
48 typedef uvPtStruct UVPtStruct;
49 typedef struct faceQuadStruct
50 {
51   std::vector< StdMeshers_FaceSide*> side;
52   bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
53   UVPtStruct* uv_grid;
54   TopoDS_Face face;
55   ~faceQuadStruct();
56 } FaceQuadStruct;
57
58 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
59 {
60 public:
61   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
62   virtual ~StdMeshers_Quadrangle_2D();
63
64   virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
65                                const TopoDS_Shape& aShape,
66                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
67
68   virtual bool Compute(SMESH_Mesh& aMesh,
69                        const TopoDS_Shape& aShape);
70
71   virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
72                         MapShapeNbElems& aResMap);
73
74   FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
75                                     const TopoDS_Shape& aShape,
76                                     const bool CreateQuadratic);
77
78   FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
79                                const TopoDS_Shape& aShape);
80
81 protected:
82
83   bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
84                                const TopoDS_Shape & aShape,
85                                MapShapeNbElems& aResMap,
86                                std::vector<int>& aNbNodes,
87                                bool& IsQuadratic);
88
89   bool SetNormalizedGrid(SMESH_Mesh& aMesh,
90                          const TopoDS_Shape& aShape,
91                          FaceQuadStruct*& quad);
92   
93   void SplitQuad(SMESHDS_Mesh *theMeshDS,
94                  const int theFaceID,
95                  const SMDS_MeshNode* theNode1,
96                  const SMDS_MeshNode* theNode2,
97                  const SMDS_MeshNode* theNode3,
98                  const SMDS_MeshNode* theNode4);
99
100   /**
101    * Special function for creation only quandrangle faces
102    */
103   bool ComputeQuadPref(SMESH_Mesh& aMesh,
104                        const TopoDS_Shape& aShape,
105                        FaceQuadStruct* quad);
106
107   bool EvaluateQuadPref(SMESH_Mesh& aMesh,
108                         const TopoDS_Shape& aShape,
109                         std::vector<int>& aNbNodes,
110                         MapShapeNbElems& aResMap,
111                         bool IsQuadratic);
112
113   UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
114                               const TopoDS_Face& F, const TopoDS_Edge& E,
115                               bool IsReverse);
116
117   UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
118                              const TopoDS_Face& F, const TopoDS_Edge& E,
119                              double first, double last);
120
121   UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
122                              const TopoDS_Face& F, const TopoDS_Edge& E,
123                              double first, double last, int nb_segm);
124
125   bool ComputeReduced (SMESH_Mesh& aMesh,
126                        const TopoDS_Shape& aShape,
127                        FaceQuadStruct* quad);
128
129   // true if QuadranglePreference hypothesis is assigned that forces
130   // construction of quadrangles if the number of nodes on opposite edges
131   // is not the same in the case where the global number of nodes on edges
132   // is even
133   bool myQuadranglePreference;
134
135   bool myTrianglePreference;
136
137   int myTriaVertexID;
138
139   StdMeshers_QuadType myQuadType;
140
141   SMESH_MesherHelper* myTool; // tool for working with quadratic elements
142 };
143
144 #endif