1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // File : StdMeshers_Prism_3D.cxx
25 // Created : Fri Oct 20 11:37:07 2006
26 // Author : Edward AGAPOV (eap)
28 #include "StdMeshers_Prism_3D.hxx"
30 #include "SMDS_EdgePosition.hxx"
31 #include "SMDS_VolumeOfNodes.hxx"
32 #include "SMDS_VolumeTool.hxx"
33 #include "SMESH_Comment.hxx"
34 #include "SMESH_Gen.hxx"
35 #include "SMESH_HypoFilter.hxx"
36 #include "SMESH_MesherHelper.hxx"
37 #include "StdMeshers_FaceSide.hxx"
38 #include "StdMeshers_ProjectionSource1D.hxx"
39 #include "StdMeshers_ProjectionSource2D.hxx"
40 #include "StdMeshers_ProjectionUtils.hxx"
41 #include "StdMeshers_Projection_1D.hxx"
42 #include "StdMeshers_Projection_1D2D.hxx"
43 #include "StdMeshers_Quadrangle_2D.hxx"
45 #include "utilities.h"
47 #include <BRepAdaptor_CompCurve.hxx>
48 #include <BRep_Tool.hxx>
49 #include <Bnd_B3d.hxx>
50 #include <Geom2dAdaptor_Curve.hxx>
51 #include <Geom2d_Line.hxx>
52 #include <GeomLib_IsPlanarSurface.hxx>
53 #include <Geom_Curve.hxx>
54 #include <Standard_ErrorHandler.hxx>
56 #include <TopExp_Explorer.hxx>
57 #include <TopTools_ListIteratorOfListOfShape.hxx>
58 #include <TopTools_ListOfShape.hxx>
59 #include <TopTools_MapOfShape.hxx>
60 #include <TopTools_SequenceOfShape.hxx>
70 #define RETURN_BAD_RESULT(msg) { MESSAGE(")-: Error: " << msg); return false; }
71 #define gpXYZ(n) SMESH_TNodeXYZ(n)
74 #define DBGOUT(msg) //cout << msg << endl;
75 #define SHOWYXZ(msg, xyz) \
76 //{ gp_Pnt p (xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
79 #define SHOWYXZ(msg, xyz)
82 namespace NSProjUtils = StdMeshers_ProjectionUtils;
84 typedef SMESH_Comment TCom;
86 enum { ID_BOT_FACE = SMESH_Block::ID_Fxy0,
87 ID_TOP_FACE = SMESH_Block::ID_Fxy1,
88 BOTTOM_EDGE = 0, TOP_EDGE, V0_EDGE, V1_EDGE, // edge IDs in face
89 NB_WALL_FACES = 4 }; //
93 //=======================================================================
95 * \brief Quadrangle algorithm
97 struct TQuadrangleAlgo : public StdMeshers_Quadrangle_2D
99 TQuadrangleAlgo(int studyId, SMESH_Gen* gen)
100 : StdMeshers_Quadrangle_2D( gen->GetANewId(), studyId, gen)
103 static StdMeshers_Quadrangle_2D* instance( SMESH_Algo* fatherAlgo,
104 SMESH_MesherHelper* helper=0)
106 static TQuadrangleAlgo* algo = new TQuadrangleAlgo( fatherAlgo->GetStudyId(),
107 fatherAlgo->GetGen() );
110 algo->myProxyMesh->GetMesh() != helper->GetMesh() )
111 algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() ));
113 algo->myQuadList.clear();
117 algo->_quadraticMesh = helper->GetIsQuadratic();
122 //=======================================================================
124 * \brief Algorithm projecting 1D mesh
126 struct TProjction1dAlgo : public StdMeshers_Projection_1D
128 StdMeshers_ProjectionSource1D myHyp;
130 TProjction1dAlgo(int studyId, SMESH_Gen* gen)
131 : StdMeshers_Projection_1D( gen->GetANewId(), studyId, gen),
132 myHyp( gen->GetANewId(), studyId, gen)
134 StdMeshers_Projection_1D::_sourceHypo = & myHyp;
136 static TProjction1dAlgo* instance( SMESH_Algo* fatherAlgo )
138 static TProjction1dAlgo* algo = new TProjction1dAlgo( fatherAlgo->GetStudyId(),
139 fatherAlgo->GetGen() );
143 //=======================================================================
145 * \brief Algorithm projecting 2D mesh
147 struct TProjction2dAlgo : public StdMeshers_Projection_1D2D
149 StdMeshers_ProjectionSource2D myHyp;
151 TProjction2dAlgo(int studyId, SMESH_Gen* gen)
152 : StdMeshers_Projection_1D2D( gen->GetANewId(), studyId, gen),
153 myHyp( gen->GetANewId(), studyId, gen)
155 StdMeshers_Projection_2D::_sourceHypo = & myHyp;
157 static TProjction2dAlgo* instance( SMESH_Algo* fatherAlgo )
159 static TProjction2dAlgo* algo = new TProjction2dAlgo( fatherAlgo->GetStudyId(),
160 fatherAlgo->GetGen() );
163 const NSProjUtils::TNodeNodeMap& GetNodesMap()
165 return _src2tgtNodes;
167 void SetEventListener( SMESH_subMesh* tgtSubMesh )
169 NSProjUtils::SetEventListener( tgtSubMesh,
170 _sourceHypo->GetSourceFace(),
171 _sourceHypo->GetSourceMesh() );
174 //=======================================================================
176 * \brief Returns already computed EDGEs
178 void getPrecomputedEdges( SMESH_MesherHelper& theHelper,
179 const TopoDS_Shape& theShape,
180 vector< TopoDS_Edge >& theEdges)
184 SMESHDS_Mesh* meshDS = theHelper.GetMeshDS();
187 TopTools_IndexedMapOfShape edges;
188 TopExp::MapShapes( theShape, TopAbs_EDGE, edges );
189 for ( int iE = 1; iE <= edges.Extent(); ++iE )
191 const TopoDS_Shape edge = edges( iE );
192 if (( ! ( sm = meshDS->MeshElements( edge ))) ||
193 ( sm->NbElements() == 0 ))
196 // there must not be FACEs meshed with triangles and sharing a computed EDGE
197 // as the precomputed EDGEs are used for propagation other to 'vertical' EDGEs
198 bool faceFound = false;
199 PShapeIteratorPtr faceIt =
200 theHelper.GetAncestors( edge, *theHelper.GetMesh(), TopAbs_FACE );
201 while ( const TopoDS_Shape* face = faceIt->next() )
203 if (( sm = meshDS->MeshElements( *face )) &&
204 ( sm->NbElements() > 0 ) &&
205 ( !theHelper.IsSameElemGeometry( sm, SMDSGeom_QUADRANGLE ) ))
211 theEdges.push_back( TopoDS::Edge( edge ));
215 //================================================================================
217 * \brief Make \a botE be the BOTTOM_SIDE of \a quad.
218 * Return false if the BOTTOM_SIDE is composite
220 //================================================================================
222 bool setBottomEdge( const TopoDS_Edge& botE,
223 FaceQuadStruct::Ptr& quad,
224 const TopoDS_Shape& face)
226 quad->side[ QUAD_TOP_SIDE ].grid->Reverse();
227 quad->side[ QUAD_LEFT_SIDE ].grid->Reverse();
229 bool isComposite = false;
230 for ( size_t i = 0; i < quad->side.size(); ++i )
232 StdMeshers_FaceSidePtr quadSide = quad->side[i];
233 for ( int iE = 0; iE < quadSide->NbEdges(); ++iE )
234 if ( botE.IsSame( quadSide->Edge( iE )))
236 if ( quadSide->NbEdges() > 1 )
237 isComposite = true; //return false;
239 i = quad->side.size(); // to quit from the outer loop
243 if ( edgeIndex != QUAD_BOTTOM_SIDE )
244 quad->shift( quad->side.size() - edgeIndex, /*keepUnitOri=*/false );
246 quad->face = TopoDS::Face( face );
251 //================================================================================
253 * \brief Return iterator pointing to node column for the given parameter
254 * \param columnsMap - node column map
255 * \param parameter - parameter
256 * \retval TParam2ColumnMap::iterator - result
258 * it returns closest left column
260 //================================================================================
262 TParam2ColumnIt getColumn( const TParam2ColumnMap* columnsMap,
263 const double parameter )
265 TParam2ColumnIt u_col = columnsMap->upper_bound( parameter );
266 if ( u_col != columnsMap->begin() )
268 return u_col; // return left column
271 //================================================================================
273 * \brief Return nodes around given parameter and a ratio
274 * \param column - node column
275 * \param param - parameter
276 * \param node1 - lower node
277 * \param node2 - upper node
278 * \retval double - ratio
280 //================================================================================
282 double getRAndNodes( const TNodeColumn* column,
284 const SMDS_MeshNode* & node1,
285 const SMDS_MeshNode* & node2)
287 if ( param >= 1.0 || column->size() == 1) {
288 node1 = node2 = column->back();
292 int i = int( param * ( column->size() - 1 ));
293 double u0 = double( i )/ double( column->size() - 1 );
294 double r = ( param - u0 ) * ( column->size() - 1 );
296 node1 = (*column)[ i ];
297 node2 = (*column)[ i + 1];
301 //================================================================================
303 * \brief Compute boundary parameters of face parts
304 * \param nbParts - nb of parts to split columns into
305 * \param columnsMap - node columns of the face to split
306 * \param params - computed parameters
308 //================================================================================
310 void splitParams( const int nbParts,
311 const TParam2ColumnMap* columnsMap,
312 vector< double > & params)
315 params.reserve( nbParts + 1 );
316 TParam2ColumnIt last_par_col = --columnsMap->end();
317 double par = columnsMap->begin()->first; // 0.
318 double parLast = last_par_col->first;
319 params.push_back( par );
320 for ( int i = 0; i < nbParts - 1; ++ i )
322 double partSize = ( parLast - par ) / double ( nbParts - i );
323 TParam2ColumnIt par_col = getColumn( columnsMap, par + partSize );
324 if ( par_col->first == par ) {
326 if ( par_col == last_par_col ) {
327 while ( i < nbParts - 1 )
328 params.push_back( par + partSize * i++ );
332 par = par_col->first;
333 params.push_back( par );
335 params.push_back( parLast ); // 1.
338 //================================================================================
340 * \brief Return coordinate system for z-th layer of nodes
342 //================================================================================
344 gp_Ax2 getLayerCoordSys(const int z,
345 const vector< const TNodeColumn* >& columns,
348 // gravity center of a layer
351 for ( size_t i = 0; i < columns.size(); ++i )
353 O += gpXYZ( (*columns[ i ])[ z ]);
354 if ( vertexCol < 0 &&
355 columns[ i ]->front()->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
362 int iPrev = columns.size()-1;
363 for ( size_t i = 0; i < columns.size(); ++i )
365 gp_Vec v1( O, gpXYZ( (*columns[ iPrev ])[ z ]));
366 gp_Vec v2( O, gpXYZ( (*columns[ i ] )[ z ]));
371 if ( vertexCol >= 0 )
373 O = gpXYZ( (*columns[ vertexCol ])[ z ]);
375 if ( xColumn < 0 || xColumn >= (int) columns.size() )
377 // select a column for X dir
379 for ( size_t i = 0; i < columns.size(); ++i )
381 double dist = ( O - gpXYZ((*columns[ i ])[ z ])).SquareModulus();
382 if ( dist > maxDist )
391 gp_Vec X( O, gpXYZ( (*columns[ xColumn ])[ z ]));
393 return gp_Ax2( O, Z, X);
396 //================================================================================
398 * \brief Removes submeshes that are or can be meshed with regular grid from given list
399 * \retval int - nb of removed submeshes
401 //================================================================================
403 int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh,
404 SMESH_MesherHelper* helper,
405 StdMeshers_Quadrangle_2D* quadAlgo)
408 //SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS();
409 list< SMESH_subMesh* >::iterator smIt = notQuadSubMesh.begin();
410 while ( smIt != notQuadSubMesh.end() )
412 SMESH_subMesh* faceSm = *smIt;
413 SMESHDS_SubMesh* faceSmDS = faceSm->GetSubMeshDS();
414 int nbQuads = faceSmDS ? faceSmDS->NbElements() : 0;
417 toRemove = helper->IsStructured( faceSm );
419 toRemove = ( quadAlgo->CheckNbEdges( *helper->GetMesh(),
420 faceSm->GetSubShape() ) != NULL );
421 nbRemoved += toRemove;
423 smIt = notQuadSubMesh.erase( smIt );
431 //================================================================================
433 * \brief Return and angle between two EDGEs
434 * \return double - the angle normalized so that
441 //================================================================================
443 // double normAngle(const TopoDS_Edge & E1, const TopoDS_Edge & E2, const TopoDS_Face & F)
445 // return SMESH_MesherHelper::GetAngle( E1, E2, F ) / ( 0.5 * M_PI );
448 //================================================================================
450 * Consider continuous straight EDGES as one side - mark them to unite
452 //================================================================================
454 int countNbSides( const Prism_3D::TPrismTopo & thePrism,
455 vector<int> & nbUnitePerEdge,
456 vector< double > & edgeLength)
458 int nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
459 int nbSides = nbEdges;
462 list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
463 std::advance( edgeIt, nbEdges-1 );
464 TopoDS_Edge prevE = *edgeIt;
465 // bool isPrevStraight = SMESH_Algo::IsStraight( prevE );
466 // int iPrev = nbEdges - 1;
468 // int iUnite = -1; // the first of united EDGEs
470 // analyse angles between EDGEs
472 vector< bool > isCorner( nbEdges );
473 edgeIt = thePrism.myBottomEdges.begin();
474 for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
476 const TopoDS_Edge& curE = *edgeIt;
477 edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
479 // double normAngle = normAngle( prevE, curE, thePrism.myBottom );
480 // isCorner[ iE ] = false;
481 // if ( normAngle < 2.0 )
483 // if ( normAngle < 0.001 ) // straight or obtuse angle
485 // // unite EDGEs in order not to put a corner of the unit quadrangle at this VERTEX
488 // nbUnitePerEdge[ iUnite ]++;
489 // nbUnitePerEdge[ iE ] = -1;
494 // isCorner[ iE ] = true;
504 // define which of corners to put on a side of the unit quadrangle
506 // edgeIt = thePrism.myBottomEdges.begin();
507 // for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
509 // const TopoDS_Edge& curE = *edgeIt;
510 // edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
512 // const bool isCurStraight = SMESH_Algo::IsStraight( curE );
513 // if ( isPrevStraight && isCurStraight && SMESH_Algo::IsContinuous( prevE, curE ))
517 // nbUnitePerEdge[ iUnite ]++;
518 // nbUnitePerEdge[ iE ] = -1;
526 // isPrevStraight = isCurStraight;
533 //================================================================================
535 * \brief Set/get wire index to FaceQuadStruct
537 //================================================================================
539 void setWireIndex( TFaceQuadStructPtr& quad, int iWire )
543 int getWireIndex( const TFaceQuadStructPtr& quad )
548 //================================================================================
550 * \brief Print Python commands adding given points to a mesh
552 //================================================================================
554 void pointsToPython(const std::vector<gp_XYZ>& p)
557 for ( size_t i = SMESH_Block::ID_V000; i < p.size(); ++i )
559 cout << "mesh.AddNode( " << p[i].X() << ", "<< p[i].Y() << ", "<< p[i].Z() << ") # " << i <<" " ;
560 SMESH_Block::DumpShapeID( i, cout ) << endl;
566 //=======================================================================
567 //function : StdMeshers_Prism_3D
569 //=======================================================================
571 StdMeshers_Prism_3D::StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen)
572 :SMESH_3D_Algo(hypId, studyId, gen)
575 _shapeType = (1 << TopAbs_SOLID); // 1 bit per shape type
576 _onlyUnaryInput = false; // mesh all SOLIDs at once
577 _requireDiscreteBoundary = false; // mesh FACEs and EDGEs by myself
578 _supportSubmeshes = true; // "source" FACE must be meshed by other algo
579 _neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo
580 _neededLowerHyps[ 2 ] = true; // suppress warning on hiding a global 2D algo
582 //myProjectTriangles = false;
583 mySetErrorToSM = true; // to pass an error to a sub-mesh of a current solid or not
584 myPrevBottomSM = 0; // last treated bottom sub-mesh with a suitable algorithm
587 //================================================================================
591 //================================================================================
593 StdMeshers_Prism_3D::~StdMeshers_Prism_3D()
595 pointsToPython( std::vector<gp_XYZ>() ); // avoid warning: pointsToPython defined but not used
598 //=======================================================================
599 //function : CheckHypothesis
601 //=======================================================================
603 bool StdMeshers_Prism_3D::CheckHypothesis(SMESH_Mesh& aMesh,
604 const TopoDS_Shape& aShape,
605 SMESH_Hypothesis::Hypothesis_Status& aStatus)
608 aStatus = SMESH_Hypothesis::HYP_OK;
612 //=======================================================================
614 //purpose : Compute mesh on a COMPOUND of SOLIDs
615 //=======================================================================
617 bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape)
619 SMESH_MesherHelper helper( theMesh );
623 int nbSolids = helper.Count( theShape, TopAbs_SOLID, /*skipSame=*/false );
627 TopTools_IndexedDataMapOfShapeListOfShape faceToSolids;
628 TopExp::MapShapesAndAncestors( theShape, TopAbs_FACE, TopAbs_SOLID, faceToSolids );
630 // look for meshed FACEs ("source" FACEs) that must be prism bottoms
631 list< TopoDS_Face > meshedFaces, notQuadMeshedFaces, notQuadFaces;
632 const bool meshHasQuads = ( theMesh.NbQuadrangles() > 0 );
633 //StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this );
634 for ( int iF = 1; iF <= faceToSolids.Extent(); ++iF )
636 const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
637 SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
638 if ( !faceSM->IsEmpty() )
640 if ( !meshHasQuads ||
641 !helper.IsSameElemGeometry( faceSM->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
642 !helper.IsStructured( faceSM )
644 notQuadMeshedFaces.push_front( face );
645 else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 )
646 meshedFaces.push_front( face );
648 meshedFaces.push_back( face );
650 // not add not quadrilateral FACE as we can't compute it
651 // else if ( !quadAlgo->CheckNbEdges( theMesh, face ))
652 // // not add not quadrilateral FACE as it can be a prism side
653 // // else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 )
655 // notQuadFaces.push_back( face );
658 // notQuadFaces are of medium priority, put them before ordinary meshed faces
659 meshedFaces.splice( meshedFaces.begin(), notQuadFaces );
660 // notQuadMeshedFaces are of highest priority, put them before notQuadFaces
661 meshedFaces.splice( meshedFaces.begin(), notQuadMeshedFaces );
663 Prism_3D::TPrismTopo prism;
665 bool selectBottom = meshedFaces.empty();
669 TopoDS_Shape solid = TopExp_Explorer( theShape, TopAbs_SOLID ).Current();
670 if ( !meshedFaces.empty() )
671 prism.myBottom = meshedFaces.front();
672 return ( initPrism( prism, solid, selectBottom ) &&
676 // find propagation chains from already computed EDGEs
677 vector< TopoDS_Edge > computedEdges;
678 getPrecomputedEdges( helper, theShape, computedEdges );
679 myPropagChains = new TopTools_IndexedMapOfShape[ computedEdges.size() + 1 ];
680 SMESHUtils::ArrayDeleter< TopTools_IndexedMapOfShape > pcDel( myPropagChains );
681 for ( size_t i = 0, nb = 0; i < computedEdges.size(); ++i )
683 StdMeshers_ProjectionUtils::GetPropagationEdge( &theMesh, TopoDS_Edge(),
684 computedEdges[i], myPropagChains + nb );
685 if ( myPropagChains[ nb ].Extent() < 2 ) // an empty map is a termination sign
686 myPropagChains[ nb ].Clear();
691 TopTools_MapOfShape meshedSolids;
692 list< Prism_3D::TPrismTopo > meshedPrism;
693 list< TopoDS_Face > suspectSourceFaces;
694 TopTools_ListIteratorOfListOfShape solidIt;
696 while ( meshedSolids.Extent() < nbSolids )
698 if ( _computeCanceled )
699 return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
701 // compute prisms having avident computed source FACE
702 while ( !meshedFaces.empty() )
704 TopoDS_Face face = meshedFaces.front();
705 meshedFaces.pop_front();
706 TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( face );
707 while ( !solidList.IsEmpty() )
709 TopoDS_Shape solid = solidList.First();
710 solidList.RemoveFirst();
711 if ( meshedSolids.Add( solid ))
714 prism.myBottom = face;
715 if ( !initPrism( prism, solid, selectBottom ) ||
719 SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( prism.myTop );
720 if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
722 meshedFaces.push_front( prism.myTop );
726 suspectSourceFaces.push_back( prism.myTop );
728 meshedPrism.push_back( prism );
732 if ( meshedSolids.Extent() == nbSolids )
735 // below in the loop we try to find source FACEs somehow
737 // project mesh from source FACEs of computed prisms to
738 // prisms sharing wall FACEs
739 list< Prism_3D::TPrismTopo >::iterator prismIt = meshedPrism.begin();
740 for ( ; prismIt != meshedPrism.end(); ++prismIt )
742 for ( size_t iW = 0; iW < prismIt->myWallQuads.size(); ++iW )
744 Prism_3D::TQuadList::iterator wQuad = prismIt->myWallQuads[iW].begin();
745 for ( ; wQuad != prismIt->myWallQuads[iW].end(); ++ wQuad )
747 const TopoDS_Face& wFace = (*wQuad)->face;
748 TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( wFace );
749 solidIt.Initialize( solidList );
750 while ( solidIt.More() )
752 const TopoDS_Shape& solid = solidIt.Value();
753 if ( meshedSolids.Contains( solid )) {
754 solidList.Remove( solidIt );
755 continue; // already computed prism
757 if ( myHelper->IsBlock( solid )) {
759 continue; // too trivial
761 // find a source FACE of the SOLID: it's a FACE sharing a bottom EDGE with wFace
762 const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
763 PShapeIteratorPtr faceIt = myHelper->GetAncestors( wEdge, *myHelper->GetMesh(),
765 while ( const TopoDS_Shape* f = faceIt->next() )
767 const TopoDS_Face& candidateF = TopoDS::Face( *f );
768 if ( candidateF.IsSame( wFace )) continue;
769 // select a source FACE: prismIt->myBottom or prismIt->myTop
770 TopoDS_Face sourceF = prismIt->myBottom;
771 for ( TopExp_Explorer v( prismIt->myTop, TopAbs_VERTEX ); v.More(); v.Next() )
772 if ( myHelper->IsSubShape( v.Current(), candidateF )) {
773 sourceF = prismIt->myTop;
777 prism.myBottom = candidateF;
778 mySetErrorToSM = false;
779 if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) &&
780 myHelper ->IsSubShape( candidateF, solid ) &&
781 !myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() &&
782 initPrism( prism, solid, /*selectBottom=*/false ) &&
783 !myHelper->GetMesh()->GetSubMesh( prism.myTop )->IsMeshComputed() &&
784 !myHelper->GetMesh()->GetSubMesh( prism.myBottom )->IsMeshComputed() &&
785 project2dMesh( sourceF, prism.myBottom ))
787 mySetErrorToSM = true;
788 if ( !compute( prism ))
790 SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( prism.myTop );
791 if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
793 meshedFaces.push_front( prism.myTop );
794 meshedFaces.push_front( prism.myBottom );
795 selectBottom = false;
797 meshedPrism.push_back( prism );
798 meshedSolids.Add( solid );
802 mySetErrorToSM = true;
804 if ( meshedSolids.Contains( solid ))
805 solidList.Remove( solidIt );
811 if ( !meshedFaces.empty() )
812 break; // to compute prisms with avident sources
815 if ( meshedFaces.empty() )
817 meshedFaces.splice( meshedFaces.end(), suspectSourceFaces );
821 // find FACEs with local 1D hyps, which has to be computed by now,
822 // or at least any computed FACEs
823 if ( meshedFaces.empty() )
826 for ( int iF = 1; iF <= faceToSolids.Extent(); ++iF )
828 const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
829 const TopTools_ListOfShape& solidList = faceToSolids.FindFromKey( face );
830 if ( solidList.IsEmpty() ) continue;
831 SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
832 if ( !faceSM->IsEmpty() )
834 int nbFaces = faceSM->GetSubMeshDS()->NbElements();
835 if ( prevNbFaces < nbFaces )
837 if ( !meshedFaces.empty() ) meshedFaces.pop_back();
838 meshedFaces.push_back( face ); // lower priority
840 prevNbFaces = nbFaces;
845 bool allSubMeComputed = true;
846 SMESH_subMeshIteratorPtr smIt = faceSM->getDependsOnIterator(false,true);
847 while ( smIt->more() && allSubMeComputed )
848 allSubMeComputed = smIt->next()->IsMeshComputed();
849 if ( allSubMeComputed )
851 faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE );
852 if ( !faceSM->IsEmpty() ) {
853 meshedFaces.push_front( face ); // higher priority
858 faceSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
866 // TODO. there are other ways to find out the source FACE:
867 // propagation, topological similarity, etc...
869 // simply try to mesh all not meshed SOLIDs
870 if ( meshedFaces.empty() )
872 for ( TopExp_Explorer solid( theShape, TopAbs_SOLID ); solid.More(); solid.Next() )
874 mySetErrorToSM = false;
876 if ( !meshedSolids.Contains( solid.Current() ) &&
877 initPrism( prism, solid.Current() ))
879 mySetErrorToSM = true;
880 if ( !compute( prism ))
882 meshedFaces.push_front( prism.myTop );
883 meshedFaces.push_front( prism.myBottom );
884 meshedPrism.push_back( prism );
885 meshedSolids.Add( solid.Current() );
888 mySetErrorToSM = true;
892 if ( meshedFaces.empty() ) // set same error to 10 not-computed solids
894 SMESH_ComputeErrorPtr err = SMESH_ComputeError::New
895 ( COMPERR_BAD_INPUT_MESH, "No meshed source face found", this );
897 const int maxNbErrors = 10; // limit nb errors not to overload the Compute dialog
898 TopExp_Explorer solid( theShape, TopAbs_SOLID );
899 for ( int i = 0; ( i < maxNbErrors && solid.More() ); ++i, solid.Next() )
900 if ( !meshedSolids.Contains( solid.Current() ))
902 SMESH_subMesh* sm = theMesh.GetSubMesh( solid.Current() );
903 sm->GetComputeError() = err;
908 return error( COMPERR_OK );
911 //================================================================================
913 * \brief Find wall faces by bottom edges
915 //================================================================================
917 bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
918 const int totalNbFaces)
920 thePrism.myWallQuads.clear();
922 SMESH_Mesh* mesh = myHelper->GetMesh();
924 StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
926 TopTools_MapOfShape faceMap;
927 TopTools_IndexedDataMapOfShapeListOfShape edgeToFaces;
928 TopExp::MapShapesAndAncestors( thePrism.myShape3D,
929 TopAbs_EDGE, TopAbs_FACE, edgeToFaces );
931 // ------------------------------
932 // Get the 1st row of wall FACEs
933 // ------------------------------
935 list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
936 std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
937 std::list< int > nbQuadsPerWire;
938 int iE = 0, iWire = 0;
939 while ( edge != thePrism.myBottomEdges.end() )
942 if ( SMESH_Algo::isDegenerated( *edge ))
944 edge = thePrism.myBottomEdges.erase( edge );
950 bool hasWallFace = false;
951 TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( *edge ));
952 for ( ; faceIt.More(); faceIt.Next() )
954 const TopoDS_Face& face = TopoDS::Face( faceIt.Value() );
955 if ( !thePrism.myBottom.IsSame( face ))
958 Prism_3D::TQuadList quadList( 1, quadAlgo->CheckNbEdges( *mesh, face ));
959 if ( !quadList.back() )
960 return toSM( error(TCom("Side face #") << shapeID( face )
961 << " not meshable with quadrangles"));
962 bool isCompositeBase = ! setBottomEdge( *edge, quadList.back(), face );
963 if ( isCompositeBase )
965 // it's OK if all EDGEs of the bottom side belongs to the bottom FACE
966 StdMeshers_FaceSidePtr botSide = quadList.back()->side[ QUAD_BOTTOM_SIDE ];
967 for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
968 if ( !myHelper->IsSubShape( botSide->Edge(iE), thePrism.myBottom ))
969 return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
971 if ( faceMap.Add( face ))
973 setWireIndex( quadList.back(), iWire ); // for use in makeQuadsForOutInProjection()
974 thePrism.myWallQuads.push_back( quadList );
983 else // seam edge (IPAL53561)
985 edge = thePrism.myBottomEdges.erase( edge );
995 int nbQuadPrev = std::accumulate( nbQuadsPerWire.begin(), nbQuadsPerWire.end(), 0 );
996 nbQuadsPerWire.push_back( thePrism.myWallQuads.size() - nbQuadPrev );
1000 // -------------------------
1001 // Find the rest wall FACEs
1002 // -------------------------
1004 // Compose a vector of indixes of right neighbour FACE for each wall FACE
1005 // that is not so evident in case of several WIREs in the bottom FACE
1006 thePrism.myRightQuadIndex.clear();
1007 for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
1009 thePrism.myRightQuadIndex.push_back( i+1 ); // OK for all but the last EDGE of a WIRE
1011 list< int >::iterator nbQinW = nbQuadsPerWire.begin();
1012 for ( int iLeft = 0; nbQinW != nbQuadsPerWire.end(); ++nbQinW )
1014 thePrism.myRightQuadIndex[ iLeft + *nbQinW - 1 ] = iLeft; // for the last EDGE of a WIRE
1018 while ( totalNbFaces - faceMap.Extent() > 2 )
1020 // find wall FACEs adjacent to each of wallQuads by the right side EDGE
1023 nbKnownFaces = faceMap.Extent();
1024 StdMeshers_FaceSidePtr rightSide, topSide; // sides of the quad
1025 for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
1027 rightSide = thePrism.myWallQuads[i].back()->side[ QUAD_RIGHT_SIDE ];
1028 for ( int iE = 0; iE < rightSide->NbEdges(); ++iE ) // rightSide can be composite
1030 const TopoDS_Edge & rightE = rightSide->Edge( iE );
1031 TopTools_ListIteratorOfListOfShape face( edgeToFaces.FindFromKey( rightE ));
1032 for ( ; face.More(); face.Next() )
1033 if ( faceMap.Add( face.Value() ))
1035 // a new wall FACE encountered, store it in thePrism.myWallQuads
1036 const int iRight = thePrism.myRightQuadIndex[i];
1037 topSide = thePrism.myWallQuads[ iRight ].back()->side[ QUAD_TOP_SIDE ];
1038 const TopoDS_Edge& newBotE = topSide->Edge(0);
1039 const TopoDS_Shape& newWallF = face.Value();
1040 thePrism.myWallQuads[ iRight ].push_back( quadAlgo->CheckNbEdges( *mesh, newWallF ));
1041 if ( !thePrism.myWallQuads[ iRight ].back() )
1042 return toSM( error(TCom("Side face #") << shapeID( newWallF ) <<
1043 " not meshable with quadrangles"));
1044 if ( ! setBottomEdge( newBotE, thePrism.myWallQuads[ iRight ].back(), newWallF ))
1045 return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
1049 } while ( nbKnownFaces != faceMap.Extent() );
1051 // find wall FACEs adjacent to each of thePrism.myWallQuads by the top side EDGE
1052 if ( totalNbFaces - faceMap.Extent() > 2 )
1054 const int nbFoundWalls = faceMap.Extent();
1055 for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
1057 StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
1058 const TopoDS_Edge & topE = topSide->Edge( 0 );
1059 if ( topSide->NbEdges() > 1 )
1060 return toSM( error(COMPERR_BAD_SHAPE, TCom("Side face #") <<
1061 shapeID( thePrism.myWallQuads[i].back()->face )
1062 << " has a composite top edge"));
1063 TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( topE ));
1064 for ( ; faceIt.More(); faceIt.Next() )
1065 if ( faceMap.Add( faceIt.Value() ))
1067 // a new wall FACE encountered, store it in wallQuads
1068 thePrism.myWallQuads[ i ].push_back( quadAlgo->CheckNbEdges( *mesh, faceIt.Value() ));
1069 if ( !thePrism.myWallQuads[ i ].back() )
1070 return toSM( error(TCom("Side face #") << shapeID( faceIt.Value() ) <<
1071 " not meshable with quadrangles"));
1072 if ( ! setBottomEdge( topE, thePrism.myWallQuads[ i ].back(), faceIt.Value() ))
1073 return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
1074 if ( totalNbFaces - faceMap.Extent() == 2 )
1076 i = thePrism.myWallQuads.size(); // to quit from the outer loop
1081 if ( nbFoundWalls == faceMap.Extent() )
1082 return toSM( error("Failed to find wall faces"));
1085 } // while ( totalNbFaces - faceMap.Extent() > 2 )
1087 // ------------------
1088 // Find the top FACE
1089 // ------------------
1091 if ( thePrism.myTop.IsNull() )
1093 // now only top and bottom FACEs are not in the faceMap
1094 faceMap.Add( thePrism.myBottom );
1095 for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE ); f.More(); f.Next() )
1096 if ( !faceMap.Contains( f.Current() )) {
1097 thePrism.myTop = TopoDS::Face( f.Current() );
1100 if ( thePrism.myTop.IsNull() )
1101 return toSM( error("Top face not found"));
1104 // Check that the top FACE shares all the top EDGEs
1105 for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
1107 StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
1108 const TopoDS_Edge & topE = topSide->Edge( 0 );
1109 if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
1110 return toSM( error( TCom("Wrong source face: #") << shapeID( thePrism.myBottom )));
1116 //=======================================================================
1117 //function : compute
1118 //purpose : Compute mesh on a SOLID
1119 //=======================================================================
1121 bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
1123 myHelper->IsQuadraticSubMesh( thePrism.myShape3D );
1124 if ( _computeCanceled )
1125 return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
1127 // Assure the bottom is meshed
1128 if ( !computeBase( thePrism ))
1131 // Make all side FACEs of thePrism meshed with quads
1132 if ( !computeWalls( thePrism ))
1135 // Analyse mesh and geometry to find all block sub-shapes and submeshes
1136 // (after fixing IPAL52499 myBlock is used as a holder of boundary nodes
1137 // and for 2D projection in hard cases where StdMeshers_Projection_2D fails;
1138 // location of internal nodes is usually computed by StdMeshers_Sweeper)
1139 if ( !myBlock.Init( myHelper, thePrism ))
1140 return toSM( error( myBlock.GetError()));
1142 SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
1144 int volumeID = meshDS->ShapeToIndex( thePrism.myShape3D );
1146 // Try to get gp_Trsf to get all nodes from bottom ones
1147 vector<gp_Trsf> trsf;
1148 gp_Trsf bottomToTopTrsf;
1149 // if ( !myBlock.GetLayersTransformation( trsf, thePrism ))
1151 // else if ( !trsf.empty() )
1152 // bottomToTopTrsf = trsf.back();
1154 // To compute coordinates of a node inside a block using "block approach",
1155 // it is necessary to know
1156 // 1. normalized parameters of the node by which
1157 // 2. coordinates of node projections on all block sub-shapes are computed
1159 // So we fill projections on vertices at once as they are same for all nodes
1160 myShapeXYZ.resize( myBlock.NbSubShapes() );
1161 for ( int iV = SMESH_Block::ID_FirstV; iV < SMESH_Block::ID_FirstE; ++iV ) {
1162 myBlock.VertexPoint( iV, myShapeXYZ[ iV ]);
1163 SHOWYXZ("V point " <<iV << " ", myShapeXYZ[ iV ]);
1166 // Projections on the top and bottom faces are taken from nodes existing
1167 // on these faces; find correspondence between bottom and top nodes
1168 myUseBlock = false; // is set to true if projection is done using "block approach"
1169 myBotToColumnMap.clear();
1170 if ( !assocOrProjBottom2Top( bottomToTopTrsf, thePrism ) ) // it also fills myBotToColumnMap
1174 // Create nodes inside the block
1178 // use transformation (issue 0020680, IPAL0052499) or a "straight line" approach
1179 StdMeshers_Sweeper sweeper;
1180 sweeper.myHelper = myHelper;
1181 sweeper.myBotFace = thePrism.myBottom;
1182 sweeper.myTopFace = thePrism.myTop;
1184 // load boundary nodes into sweeper
1186 std::set< const SMDS_MeshNode* > usedEndNodes;
1187 list< TopoDS_Edge >::const_iterator edge = thePrism.myBottomEdges.begin();
1188 for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
1190 int edgeID = meshDS->ShapeToIndex( *edge );
1191 TParam2ColumnMap* u2col = const_cast<TParam2ColumnMap*>
1192 ( myBlock.GetParam2ColumnMap( edgeID, dummy ));
1194 TParam2ColumnMap::iterator u2colIt = u2col->begin(), u2colEnd = u2col->end();
1195 const SMDS_MeshNode* n0 = u2colIt->second[0];
1196 const SMDS_MeshNode* n1 = u2col->rbegin()->second[0];
1197 if ( !usedEndNodes.insert ( n0 ).second ) ++u2colIt;
1198 if ( !usedEndNodes.insert ( n1 ).second ) --u2colEnd;
1200 for ( ; u2colIt != u2colEnd; ++u2colIt )
1201 sweeper.myBndColumns.push_back( & u2colIt->second );
1203 // load node columns inside the bottom FACE
1204 sweeper.myIntColumns.reserve( myBotToColumnMap.size() );
1205 TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
1206 for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
1207 sweeper.myIntColumns.push_back( & bot_column->second );
1209 myHelper->SetElementsOnShape( true );
1211 // If all "vertical" EDGEs are straight, then all nodes of an internal node column
1212 // are located on a line connecting the top node and the bottom node.
1213 bool isStrightColunm = allVerticalEdgesStraight( thePrism );
1214 if ( !isStrightColunm )
1216 double tol = getSweepTolerance( thePrism );
1217 bool allowHighBndError = !isSimpleBottom( thePrism );
1218 myUseBlock = !sweeper.ComputeNodesByTrsf( tol, allowHighBndError );
1220 else if ( sweeper.CheckSameZ() )
1222 myUseBlock = !sweeper.ComputeNodesOnStraightSameZ();
1226 myUseBlock = !sweeper.ComputeNodesOnStraight();
1228 myHelper->SetElementsOnShape( false );
1231 if ( myUseBlock ) // use block approach
1233 // loop on nodes inside the bottom face
1234 Prism_3D::TNode prevBNode;
1235 TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
1236 for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
1238 const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
1239 if ( tBotNode.GetPositionType() != SMDS_TOP_FACE &&
1240 myBlock.HasNodeColumn( tBotNode.myNode ))
1241 continue; // node is not inside the FACE
1243 // column nodes; middle part of the column are zero pointers
1244 TNodeColumn& column = bot_column->second;
1246 // check if a column is already computed using non-block approach
1248 for ( i = 0; i < column.size(); ++i )
1251 if ( i == column.size() )
1252 continue; // all nodes created
1254 gp_XYZ botParams, topParams;
1255 if ( !tBotNode.HasParams() )
1257 // compute bottom node parameters
1258 gp_XYZ paramHint(-1,-1,-1);
1259 if ( prevBNode.IsNeighbor( tBotNode ))
1260 paramHint = prevBNode.GetParams();
1261 if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(),
1262 ID_BOT_FACE, paramHint ))
1263 return toSM( error(TCom("Can't compute normalized parameters for node ")
1264 << tBotNode.myNode->GetID() << " on the face #"
1265 << myBlock.SubMesh( ID_BOT_FACE )->GetId() ));
1266 prevBNode = tBotNode;
1268 botParams = topParams = tBotNode.GetParams();
1269 topParams.SetZ( 1 );
1271 // compute top node parameters
1272 if ( column.size() > 2 ) {
1273 gp_Pnt topCoords = gpXYZ( column.back() );
1274 if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
1275 return toSM( error(TCom("Can't compute normalized parameters ")
1276 << "for node " << column.back()->GetID()
1277 << " on the face #"<< column.back()->getshapeId() ));
1280 else // top nodes are created by projection using parameters
1282 botParams = topParams = tBotNode.GetParams();
1283 topParams.SetZ( 1 );
1286 myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords();
1287 myShapeXYZ[ ID_TOP_FACE ] = gpXYZ( column.back() );
1290 TNodeColumn::iterator columnNodes = column.begin();
1291 for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
1293 const SMDS_MeshNode* & node = *columnNodes;
1294 if ( node ) continue; // skip bottom or top node
1296 // params of a node to create
1297 double rz = (double) z / (double) ( column.size() - 1 );
1298 gp_XYZ params = botParams * ( 1 - rz ) + topParams * rz;
1300 // set coords on all faces and nodes
1301 const int nbSideFaces = 4;
1302 int sideFaceIDs[nbSideFaces] = { SMESH_Block::ID_Fx0z,
1303 SMESH_Block::ID_Fx1z,
1304 SMESH_Block::ID_F0yz,
1305 SMESH_Block::ID_F1yz };
1306 for ( int iF = 0; iF < nbSideFaces; ++iF )
1307 if ( !setFaceAndEdgesXYZ( sideFaceIDs[ iF ], params, z ))
1310 // compute coords for a new node
1312 if ( !SMESH_Block::ShellPoint( params, myShapeXYZ, coords ))
1313 return toSM( error("Can't compute coordinates by normalized parameters"));
1315 // if ( !meshDS->MeshElements( volumeID ) ||
1316 // meshDS->MeshElements( volumeID )->NbNodes() == 0 )
1317 // pointsToPython(myShapeXYZ);
1318 SHOWYXZ("TOPFacePoint ",myShapeXYZ[ ID_TOP_FACE]);
1319 SHOWYXZ("BOT Node "<< tBotNode.myNode->GetID(),gpXYZ(tBotNode.myNode));
1320 SHOWYXZ("ShellPoint ",coords);
1323 node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
1324 meshDS->SetNodeInVolume( node, volumeID );
1326 if ( _computeCanceled )
1329 } // loop on bottom nodes
1334 SMESHDS_SubMesh* smDS = myBlock.SubMeshDS( ID_BOT_FACE );
1335 if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
1337 // loop on bottom mesh faces
1338 vector< const TNodeColumn* > columns;
1339 SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
1340 while ( faceIt->more() )
1342 const SMDS_MeshElement* face = faceIt->next();
1343 if ( !face || face->GetType() != SMDSAbs_Face )
1346 // find node columns for each node
1347 int nbNodes = face->NbCornerNodes();
1348 columns.resize( nbNodes );
1349 for ( int i = 0; i < nbNodes; ++i )
1351 const SMDS_MeshNode* n = face->GetNode( i );
1352 columns[ i ] = NULL;
1354 if ( n->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
1355 columns[ i ] = myBlock.GetNodeColumn( n );
1357 if ( !columns[ i ] )
1359 TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
1360 if ( bot_column == myBotToColumnMap.end() )
1361 return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
1362 columns[ i ] = & bot_column->second;
1366 if ( !AddPrisms( columns, myHelper ))
1367 return toSM( error("Different 'vertical' discretization"));
1369 } // loop on bottom mesh faces
1372 myBotToColumnMap.clear();
1375 // update state of sub-meshes (mostly in order to erase improper errors)
1376 SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( thePrism.myShape3D );
1377 SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/true);
1378 while ( smIt->more() )
1381 sm->GetComputeError().reset();
1382 sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
1388 //=======================================================================
1389 //function : computeBase
1390 //purpose : Compute the base face of a prism
1391 //=======================================================================
1393 bool StdMeshers_Prism_3D::computeBase(const Prism_3D::TPrismTopo& thePrism)
1395 SMESH_Mesh* mesh = myHelper->GetMesh();
1396 SMESH_subMesh* botSM = mesh->GetSubMesh( thePrism.myBottom );
1397 if (( botSM->IsEmpty() ) &&
1398 ( ! botSM->GetAlgo() ||
1399 ! _gen->Compute( *botSM->GetFather(), botSM->GetSubShape(), /*shapeOnly=*/true )))
1401 // find any applicable algorithm assigned to any FACE of the main shape
1402 std::vector< TopoDS_Shape > faces;
1403 if ( myPrevBottomSM &&
1404 myPrevBottomSM->GetAlgo()->IsApplicableToShape( thePrism.myBottom, /*all=*/false ))
1405 faces.push_back( myPrevBottomSM->GetSubShape() );
1407 TopExp_Explorer faceIt( mesh->GetShapeToMesh(), TopAbs_FACE );
1408 for ( ; faceIt.More(); faceIt.Next() )
1409 faces.push_back( faceIt.Current() );
1411 faces.push_back( TopoDS_Shape() ); // to try quadrangle algorithm
1413 SMESH_Algo* algo = 0;
1414 for ( size_t i = 0; i < faces.size() && botSM->IsEmpty(); ++i )
1416 if ( faces[i].IsNull() ) algo = TQuadrangleAlgo::instance( this, myHelper );
1417 else algo = mesh->GetSubMesh( faces[i] )->GetAlgo();
1418 if ( algo && algo->IsApplicableToShape( thePrism.myBottom, /*all=*/false ))
1420 // try to compute the bottom FACE
1421 if ( algo->NeedDiscreteBoundary() )
1423 // compute sub-shapes
1424 SMESH_subMeshIteratorPtr smIt = botSM->getDependsOnIterator(false,false);
1426 while ( smIt->more() && subOK )
1428 SMESH_subMesh* sub = smIt->next();
1429 sub->ComputeStateEngine( SMESH_subMesh::COMPUTE );
1430 subOK = sub->IsMeshComputed();
1437 algo->InitComputeError();
1438 algo->Compute( *mesh, botSM->GetSubShape() );
1446 if ( botSM->IsEmpty() )
1447 return error( COMPERR_BAD_INPUT_MESH,
1448 TCom( "No mesher defined to compute the base face #")
1449 << shapeID( thePrism.myBottom ));
1451 if ( botSM->GetAlgo() )
1452 myPrevBottomSM = botSM;
1457 //=======================================================================
1458 //function : computeWalls
1459 //purpose : Compute 2D mesh on walls FACEs of a prism
1460 //=======================================================================
1462 bool StdMeshers_Prism_3D::computeWalls(const Prism_3D::TPrismTopo& thePrism)
1464 SMESH_Mesh* mesh = myHelper->GetMesh();
1465 SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
1466 DBGOUT( endl << "COMPUTE Prism " << meshDS->ShapeToIndex( thePrism.myShape3D ));
1468 TProjction1dAlgo* projector1D = TProjction1dAlgo::instance( this );
1469 StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
1471 // SMESH_HypoFilter hyp1dFilter( SMESH_HypoFilter::IsAlgo(),/*not=*/true);
1472 // hyp1dFilter.And( SMESH_HypoFilter::HasDim( 1 ));
1473 // hyp1dFilter.And( SMESH_HypoFilter::IsMoreLocalThan( thePrism.myShape3D, *mesh ));
1475 // Discretize equally 'vertical' EDGEs
1476 // -----------------------------------
1477 // find source FACE sides for projection: either already computed ones or
1478 // the 'most composite' ones
1479 const size_t nbWalls = thePrism.myWallQuads.size();
1480 vector< int > wgt( nbWalls, 0 ); // "weight" of a wall
1481 for ( size_t iW = 0; iW != nbWalls; ++iW )
1483 Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
1484 for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
1486 StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
1487 lftSide->Reverse(); // to go up
1488 for ( int i = 0; i < lftSide->NbEdges(); ++i )
1491 const TopoDS_Edge& E = lftSide->Edge(i);
1492 if ( mesh->GetSubMesh( E )->IsMeshComputed() )
1495 wgt[ myHelper->WrapIndex( iW+1, nbWalls)] += 10;
1496 wgt[ myHelper->WrapIndex( iW-1, nbWalls)] += 10;
1498 // else if ( mesh->GetHypothesis( E, hyp1dFilter, true )) // local hypothesis!
1502 // in quadratic mesh, pass ignoreMediumNodes to quad sides
1503 if ( myHelper->GetIsQuadratic() )
1505 quad = thePrism.myWallQuads[iW].begin();
1506 for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
1507 for ( int i = 0; i < NB_QUAD_SIDES; ++i )
1508 (*quad)->side[ i ].grid->SetIgnoreMediumNodes( true );
1511 multimap< int, int > wgt2quad;
1512 for ( size_t iW = 0; iW != nbWalls; ++iW )
1513 wgt2quad.insert( make_pair( wgt[ iW ], iW ));
1515 // artificial quads to do outer <-> inner wall projection
1516 std::map< int, FaceQuadStruct > iW2oiQuads;
1517 std::map< int, FaceQuadStruct >::iterator w2oiq;
1518 makeQuadsForOutInProjection( thePrism, wgt2quad, iW2oiQuads );
1520 // Project 'vertical' EDGEs, from left to right
1521 multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin();
1522 for ( ; w2q != wgt2quad.rend(); ++w2q )
1524 const int iW = w2q->second;
1525 const Prism_3D::TQuadList& quads = thePrism.myWallQuads[ iW ];
1526 Prism_3D::TQuadList::const_iterator quad = quads.begin();
1527 for ( ; quad != quads.end(); ++quad )
1529 StdMeshers_FaceSidePtr rgtSide = (*quad)->side[ QUAD_RIGHT_SIDE ]; // tgt
1530 StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; // src
1531 bool swapLeftRight = ( lftSide->NbSegments( /*update=*/true ) == 0 &&
1532 rgtSide->NbSegments( /*update=*/true ) > 0 );
1533 if ( swapLeftRight )
1534 std::swap( lftSide, rgtSide );
1536 bool isArtificialQuad = (( w2oiq = iW2oiQuads.find( iW )) != iW2oiQuads.end() );
1537 if ( isArtificialQuad )
1539 // reset sides to perform the outer <-> inner projection
1540 FaceQuadStruct& oiQuad = w2oiq->second;
1541 rgtSide = oiQuad.side[ QUAD_RIGHT_SIDE ];
1542 lftSide = oiQuad.side[ QUAD_LEFT_SIDE ];
1543 iW2oiQuads.erase( w2oiq );
1546 // assure that all the source (left) EDGEs are meshed
1547 int nbSrcSegments = 0;
1548 for ( int i = 0; i < lftSide->NbEdges(); ++i )
1550 if ( isArtificialQuad )
1552 nbSrcSegments = lftSide->NbPoints()-1;
1555 const TopoDS_Edge& srcE = lftSide->Edge(i);
1556 SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE );
1557 if ( !srcSM->IsMeshComputed() ) {
1558 DBGOUT( "COMPUTE V edge " << srcSM->GetId() );
1559 TopoDS_Edge prpgSrcE = findPropagationSource( srcE );
1560 if ( !prpgSrcE.IsNull() ) {
1561 srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
1562 projector1D->myHyp.SetSourceEdge( prpgSrcE );
1563 projector1D->Compute( *mesh, srcE );
1564 srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
1567 srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
1568 srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
1570 if ( !srcSM->IsMeshComputed() )
1571 return toSM( error( "Can't compute 1D mesh" ));
1573 nbSrcSegments += srcSM->GetSubMeshDS()->NbElements();
1575 // check target EDGEs
1576 int nbTgtMeshed = 0, nbTgtSegments = 0;
1577 vector< bool > isTgtEdgeComputed( rgtSide->NbEdges() );
1578 for ( int i = 0; i < rgtSide->NbEdges(); ++i )
1580 const TopoDS_Edge& tgtE = rgtSide->Edge(i);
1581 SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
1582 if ( !( isTgtEdgeComputed[ i ] = tgtSM->IsMeshComputed() )) {
1583 tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
1584 tgtSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
1586 if ( tgtSM->IsMeshComputed() ) {
1588 nbTgtSegments += tgtSM->GetSubMeshDS()->NbElements();
1591 if ( rgtSide->NbEdges() == nbTgtMeshed ) // all tgt EDGEs meshed
1593 if ( nbTgtSegments != nbSrcSegments )
1595 bool badMeshRemoved = false;
1596 // remove just computed segments
1597 for ( int i = 0; i < rgtSide->NbEdges(); ++i )
1598 if ( !isTgtEdgeComputed[ i ])
1600 const TopoDS_Edge& tgtE = rgtSide->Edge(i);
1601 SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
1602 tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
1603 badMeshRemoved = true;
1606 if ( !badMeshRemoved )
1608 for ( int i = 0; i < lftSide->NbEdges(); ++i )
1609 addBadInputElements( meshDS->MeshElements( lftSide->Edge( i )));
1610 for ( int i = 0; i < rgtSide->NbEdges(); ++i )
1611 addBadInputElements( meshDS->MeshElements( rgtSide->Edge( i )));
1612 return toSM( error( TCom("Different nb of segment on logically vertical edges #")
1613 << shapeID( lftSide->Edge(0) ) << " and #"
1614 << shapeID( rgtSide->Edge(0) ) << ": "
1615 << nbSrcSegments << " != " << nbTgtSegments ));
1618 else // if ( nbTgtSegments == nbSrcSegments )
1623 // Compute 'vertical projection'
1624 if ( nbTgtMeshed == 0 )
1626 // compute nodes on target VERTEXes
1627 const UVPtStructVec& srcNodeStr = lftSide->GetUVPtStruct();
1628 if ( srcNodeStr.size() == 0 )
1629 return toSM( error( TCom("Invalid node positions on edge #") <<
1630 lftSide->EdgeID(0) ));
1631 vector< SMDS_MeshNode* > newNodes( srcNodeStr.size() );
1632 for ( int is2ndV = 0; is2ndV < 2; ++is2ndV )
1634 const TopoDS_Edge& E = rgtSide->Edge( is2ndV ? rgtSide->NbEdges()-1 : 0 );
1635 TopoDS_Vertex v = myHelper->IthVertex( is2ndV, E );
1636 mesh->GetSubMesh( v )->ComputeStateEngine( SMESH_subMesh::COMPUTE );
1637 const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, meshDS );
1638 newNodes[ is2ndV ? newNodes.size()-1 : 0 ] = (SMDS_MeshNode*) n;
1641 // compute nodes on target EDGEs
1642 DBGOUT( "COMPUTE V edge (proj) " << shapeID( lftSide->Edge(0)));
1643 //rgtSide->Reverse(); // direct it same as the lftSide
1644 myHelper->SetElementsOnShape( false ); // myHelper holds the prism shape
1645 TopoDS_Edge tgtEdge;
1646 for ( size_t iN = 1; iN < srcNodeStr.size()-1; ++iN ) // add nodes
1648 gp_Pnt p = rgtSide->Value3d ( srcNodeStr[ iN ].normParam );
1649 double u = rgtSide->Parameter( srcNodeStr[ iN ].normParam, tgtEdge );
1650 newNodes[ iN ] = meshDS->AddNode( p.X(), p.Y(), p.Z() );
1651 meshDS->SetNodeOnEdge( newNodes[ iN ], tgtEdge, u );
1653 for ( size_t iN = 1; iN < srcNodeStr.size(); ++iN ) // add segments
1655 // find an EDGE to set a new segment
1656 std::pair<int, TopAbs_ShapeEnum> id2type =
1657 myHelper->GetMediumPos( newNodes[ iN-1 ], newNodes[ iN ] );
1658 if ( id2type.second != TopAbs_EDGE )
1660 // new nodes are on different EDGEs; put one of them on VERTEX
1661 const int edgeIndex = rgtSide->EdgeIndex( srcNodeStr[ iN-1 ].normParam );
1662 const double vertexParam = rgtSide->LastParameter( edgeIndex );
1663 TopoDS_Vertex vertex = rgtSide->LastVertex( edgeIndex );
1664 const SMDS_MeshNode* vn = SMESH_Algo::VertexNode( vertex, meshDS );
1665 const gp_Pnt p = BRep_Tool::Pnt( vertex );
1666 const int isPrev = ( Abs( srcNodeStr[ iN-1 ].normParam - vertexParam ) <
1667 Abs( srcNodeStr[ iN ].normParam - vertexParam ));
1668 meshDS->UnSetNodeOnShape( newNodes[ iN-isPrev ] );
1669 meshDS->SetNodeOnVertex ( newNodes[ iN-isPrev ], vertex );
1670 meshDS->MoveNode ( newNodes[ iN-isPrev ], p.X(), p.Y(), p.Z() );
1671 id2type.first = newNodes[ iN-(1-isPrev) ]->getshapeId();
1674 SMESH_MeshEditor::TListOfListOfNodes lln( 1, list< const SMDS_MeshNode* >() );
1675 lln.back().push_back ( vn );
1676 lln.back().push_front( newNodes[ iN-isPrev ] ); // to keep
1677 SMESH_MeshEditor( mesh ).MergeNodes( lln );
1680 SMDS_MeshElement* newEdge = myHelper->AddEdge( newNodes[ iN-1 ], newNodes[ iN ] );
1681 meshDS->SetMeshElementOnShape( newEdge, id2type.first );
1683 myHelper->SetElementsOnShape( true );
1684 for ( int i = 0; i < rgtSide->NbEdges(); ++i ) // update state of sub-meshes
1686 const TopoDS_Edge& E = rgtSide->Edge( i );
1687 SMESH_subMesh* tgtSM = mesh->GetSubMesh( E );
1688 tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
1691 // to continue projection from the just computed side as a source
1692 if ( !swapLeftRight && rgtSide->NbEdges() > 1 && w2q->second == iW )
1694 std::pair<int,int> wgt2quadKeyVal( w2q->first + 1, thePrism.myRightQuadIndex[ iW ]);
1695 wgt2quad.insert( wgt2quadKeyVal ); // it will be skipped by ++w2q
1696 wgt2quad.insert( wgt2quadKeyVal );
1697 w2q = wgt2quad.rbegin();
1702 // HOPE assigned hypotheses are OK, so that equal nb of segments will be generated
1703 //return toSM( error("Partial projection not implemented"));
1705 } // loop on quads of a composite wall side
1706 } // loop on the ordered wall sides
1710 for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW )
1712 Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
1713 for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
1715 const TopoDS_Face& face = (*quad)->face;
1716 SMESH_subMesh* fSM = mesh->GetSubMesh( face );
1717 if ( ! fSM->IsMeshComputed() )
1719 // Top EDGEs must be projections from the bottom ones
1720 // to compute structured quad mesh on wall FACEs
1721 // ---------------------------------------------------
1722 const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0);
1723 const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
1724 SMESH_subMesh* botSM = mesh->GetSubMesh( botE );
1725 SMESH_subMesh* topSM = mesh->GetSubMesh( topE );
1726 SMESH_subMesh* srcSM = botSM;
1727 SMESH_subMesh* tgtSM = topSM;
1728 srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
1729 tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
1730 if ( !srcSM->IsMeshComputed() && tgtSM->IsMeshComputed() )
1731 std::swap( srcSM, tgtSM );
1733 if ( !srcSM->IsMeshComputed() )
1735 DBGOUT( "COMPUTE H edge " << srcSM->GetId());
1736 srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE ); // nodes on VERTEXes
1737 srcSM->ComputeStateEngine( SMESH_subMesh::COMPUTE ); // segments on the EDGE
1740 if ( tgtSM->IsMeshComputed() &&
1741 tgtSM->GetSubMeshDS()->NbNodes() != srcSM->GetSubMeshDS()->NbNodes() )
1743 // the top EDGE is computed differently than the bottom one,
1744 // try to clear a wrong mesh
1745 bool isAdjFaceMeshed = false;
1746 PShapeIteratorPtr fIt = myHelper->GetAncestors( tgtSM->GetSubShape(),
1747 *mesh, TopAbs_FACE );
1748 while ( const TopoDS_Shape* f = fIt->next() )
1749 if (( isAdjFaceMeshed = mesh->GetSubMesh( *f )->IsMeshComputed() ))
1751 if ( isAdjFaceMeshed )
1752 return toSM( error( TCom("Different nb of segment on logically horizontal edges #")
1753 << shapeID( botE ) << " and #"
1754 << shapeID( topE ) << ": "
1755 << tgtSM->GetSubMeshDS()->NbElements() << " != "
1756 << srcSM->GetSubMeshDS()->NbElements() ));
1757 tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
1759 if ( !tgtSM->IsMeshComputed() )
1761 // compute nodes on VERTEXes
1762 SMESH_subMeshIteratorPtr smIt = tgtSM->getDependsOnIterator(/*includeSelf=*/false);
1763 while ( smIt->more() )
1764 smIt->next()->ComputeStateEngine( SMESH_subMesh::COMPUTE );
1766 DBGOUT( "COMPUTE H edge (proj) " << tgtSM->GetId());
1767 projector1D->myHyp.SetSourceEdge( TopoDS::Edge( srcSM->GetSubShape() ));
1768 projector1D->InitComputeError();
1769 bool ok = projector1D->Compute( *mesh, tgtSM->GetSubShape() );
1772 SMESH_ComputeErrorPtr err = projector1D->GetComputeError();
1773 if ( err->IsOK() ) err->myName = COMPERR_ALGO_FAILED;
1774 tgtSM->GetComputeError() = err;
1778 tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
1781 // Compute quad mesh on wall FACEs
1782 // -------------------------------
1784 // make all EDGES meshed
1785 fSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
1786 if ( !fSM->SubMeshesComputed() )
1787 return toSM( error( COMPERR_BAD_INPUT_MESH,
1788 "Not all edges have valid algorithm and hypothesis"));
1790 quadAlgo->InitComputeError();
1791 DBGOUT( "COMPUTE Quad face " << fSM->GetId());
1792 bool ok = quadAlgo->Compute( *mesh, face );
1793 fSM->GetComputeError() = quadAlgo->GetComputeError();
1796 fSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
1798 if ( myHelper->GetIsQuadratic() )
1800 // fill myHelper with medium nodes built by quadAlgo
1801 SMDS_ElemIteratorPtr fIt = fSM->GetSubMeshDS()->GetElements();
1802 while ( fIt->more() )
1803 myHelper->AddTLinks( dynamic_cast<const SMDS_MeshFace*>( fIt->next() ));
1811 //=======================================================================
1812 //function : findPropagationSource
1813 //purpose : Returns a source EDGE of propagation to a given EDGE
1814 //=======================================================================
1816 TopoDS_Edge StdMeshers_Prism_3D::findPropagationSource( const TopoDS_Edge& E )
1818 if ( myPropagChains )
1819 for ( size_t i = 0; !myPropagChains[i].IsEmpty(); ++i )
1820 if ( myPropagChains[i].Contains( E ))
1821 return TopoDS::Edge( myPropagChains[i].FindKey( 1 ));
1823 return TopoDS_Edge();
1826 //=======================================================================
1827 //function : makeQuadsForOutInProjection
1828 //purpose : Create artificial wall quads for vertical projection between
1829 // the outer and inner walls
1830 //=======================================================================
1832 void StdMeshers_Prism_3D::makeQuadsForOutInProjection( const Prism_3D::TPrismTopo& thePrism,
1833 multimap< int, int >& wgt2quad,
1834 map< int, FaceQuadStruct >& iQ2oiQuads)
1836 if ( thePrism.NbWires() <= 1 )
1839 std::set< int > doneWires; // processed wires
1841 SMESH_Mesh* mesh = myHelper->GetMesh();
1842 const bool isForward = true;
1843 const bool skipMedium = myHelper->GetIsQuadratic();
1845 // make a source side for all projections
1847 multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin();
1848 const int iQuad = w2q->second;
1849 const int iWire = getWireIndex( thePrism.myWallQuads[ iQuad ].front() );
1850 doneWires.insert( iWire );
1852 UVPtStructVec srcNodes;
1854 Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iQuad ].begin();
1855 for ( ; quad != thePrism.myWallQuads[ iQuad ].end(); ++quad )
1857 StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
1859 // assure that all the source (left) EDGEs are meshed
1860 for ( int i = 0; i < lftSide->NbEdges(); ++i )
1862 const TopoDS_Edge& srcE = lftSide->Edge(i);
1863 SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE );
1864 if ( !srcSM->IsMeshComputed() ) {
1865 srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
1866 srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
1868 if ( !srcSM->IsMeshComputed() )
1871 const UVPtStructVec& subNodes = lftSide->GetUVPtStruct();
1872 UVPtStructVec::const_iterator subBeg = subNodes.begin(), subEnd = subNodes.end();
1873 if ( !srcNodes.empty() ) ++subBeg;
1874 srcNodes.insert( srcNodes.end(), subBeg, subEnd );
1876 StdMeshers_FaceSidePtr srcSide = StdMeshers_FaceSide::New( srcNodes );
1880 list< TopoDS_Edge > sideEdges;
1882 for ( ++w2q; w2q != wgt2quad.rend(); ++w2q )
1884 const int iQuad = w2q->second;
1885 const Prism_3D::TQuadList& quads = thePrism.myWallQuads[ iQuad ];
1886 const int iWire = getWireIndex( quads.front() );
1887 if ( !doneWires.insert( iWire ).second )
1891 for ( quad = quads.begin(); quad != quads.end(); ++quad )
1893 StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
1894 for ( int i = 0; i < lftSide->NbEdges(); ++i )
1895 sideEdges.push_back( lftSide->Edge( i ));
1896 face = lftSide->Face();
1898 StdMeshers_FaceSidePtr tgtSide =
1899 StdMeshers_FaceSide::New( face, sideEdges, mesh, isForward, skipMedium, myHelper );
1901 FaceQuadStruct& newQuad = iQ2oiQuads[ iQuad ];
1902 newQuad.side.resize( 4 );
1903 newQuad.side[ QUAD_LEFT_SIDE ] = srcSide;
1904 newQuad.side[ QUAD_RIGHT_SIDE ] = tgtSide;
1906 wgt2quad.insert( *w2q ); // to process this quad after processing the newQuad
1910 //=======================================================================
1911 //function : Evaluate
1913 //=======================================================================
1915 bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
1916 const TopoDS_Shape& theShape,
1917 MapShapeNbElems& aResMap)
1919 if ( theShape.ShapeType() == TopAbs_COMPOUND )
1922 for ( TopoDS_Iterator it( theShape ); it.More(); it.Next() )
1923 ok &= Evaluate( theMesh, it.Value(), aResMap );
1926 SMESH_MesherHelper helper( theMesh );
1928 myHelper->SetSubShape( theShape );
1930 // find face contains only triangles
1931 vector < SMESH_subMesh * >meshFaces;
1932 TopTools_SequenceOfShape aFaces;
1933 int NumBase = 0, i = 0, NbQFs = 0;
1934 for (TopExp_Explorer exp(theShape, TopAbs_FACE); exp.More(); exp.Next()) {
1936 aFaces.Append(exp.Current());
1937 SMESH_subMesh *aSubMesh = theMesh.GetSubMesh(exp.Current());
1938 meshFaces.push_back(aSubMesh);
1939 MapShapeNbElemsItr anIt = aResMap.find(meshFaces[i-1]);
1940 if( anIt==aResMap.end() )
1941 return toSM( error( "Submesh can not be evaluated"));
1943 std::vector<int> aVec = (*anIt).second;
1944 int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
1945 int nbqua = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
1946 if( nbtri==0 && nbqua>0 ) {
1955 std::vector<int> aResVec(SMDSEntity_Last);
1956 for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
1957 SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
1958 aResMap.insert(std::make_pair(sm,aResVec));
1959 return toSM( error( "Submesh can not be evaluated" ));
1962 if(NumBase==0) NumBase = 1; // only quads => set 1 faces as base
1964 // find number of 1d elems for base face
1966 TopTools_MapOfShape Edges1;
1967 for (TopExp_Explorer exp(aFaces.Value(NumBase), TopAbs_EDGE); exp.More(); exp.Next()) {
1968 Edges1.Add(exp.Current());
1969 SMESH_subMesh *sm = theMesh.GetSubMesh(exp.Current());
1971 MapShapeNbElemsItr anIt = aResMap.find(sm);
1972 if( anIt == aResMap.end() ) continue;
1973 std::vector<int> aVec = (*anIt).second;
1974 nb1d += Max(aVec[SMDSEntity_Edge],aVec[SMDSEntity_Quad_Edge]);
1977 // find face opposite to base face
1979 for(i=1; i<=6; i++) {
1980 if(i==NumBase) continue;
1981 bool IsOpposite = true;
1982 for(TopExp_Explorer exp(aFaces.Value(i), TopAbs_EDGE); exp.More(); exp.Next()) {
1983 if( Edges1.Contains(exp.Current()) ) {
1993 // find number of 2d elems on side faces
1995 for(i=1; i<=6; i++) {
1996 if( i==OppNum || i==NumBase ) continue;
1997 MapShapeNbElemsItr anIt = aResMap.find( meshFaces[i-1] );
1998 if( anIt == aResMap.end() ) continue;
1999 std::vector<int> aVec = (*anIt).second;
2000 nb2d += Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
2003 MapShapeNbElemsItr anIt = aResMap.find( meshFaces[NumBase-1] );
2004 std::vector<int> aVec = (*anIt).second;
2005 bool IsQuadratic = (aVec[SMDSEntity_Quad_Triangle]>aVec[SMDSEntity_Triangle]) ||
2006 (aVec[SMDSEntity_Quad_Quadrangle]>aVec[SMDSEntity_Quadrangle]);
2007 int nb2d_face0_3 = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
2008 int nb2d_face0_4 = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
2009 int nb0d_face0 = aVec[SMDSEntity_Node];
2010 int nb1d_face0_int = ( nb2d_face0_3*3 + nb2d_face0_4*4 - nb1d ) / 2;
2012 std::vector<int> aResVec(SMDSEntity_Last);
2013 for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
2015 aResVec[SMDSEntity_Quad_Penta] = nb2d_face0_3 * ( nb2d/nb1d );
2016 aResVec[SMDSEntity_Quad_Hexa] = nb2d_face0_4 * ( nb2d/nb1d );
2017 aResVec[SMDSEntity_Node] = nb0d_face0 * ( 2*nb2d/nb1d - 1 ) - nb1d_face0_int * nb2d/nb1d;
2020 aResVec[SMDSEntity_Node] = nb0d_face0 * ( nb2d/nb1d - 1 );
2021 aResVec[SMDSEntity_Penta] = nb2d_face0_3 * ( nb2d/nb1d );
2022 aResVec[SMDSEntity_Hexa] = nb2d_face0_4 * ( nb2d/nb1d );
2024 SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
2025 aResMap.insert(std::make_pair(sm,aResVec));
2030 //================================================================================
2032 * \brief Create prisms
2033 * \param columns - columns of nodes generated from nodes of a mesh face
2034 * \param helper - helper initialized by mesh and shape to add prisms to
2036 //================================================================================
2038 bool StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
2039 SMESH_MesherHelper* helper)
2041 size_t nbNodes = columns.size();
2042 size_t nbZ = columns[0]->size();
2043 if ( nbZ < 2 ) return false;
2044 for ( size_t i = 1; i < nbNodes; ++i )
2045 if ( columns[i]->size() != nbZ )
2048 // find out orientation
2049 bool isForward = true;
2050 SMDS_VolumeTool vTool;
2052 switch ( nbNodes ) {
2054 SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom
2057 (*columns[0])[z], // top
2060 vTool.Set( &tmpPenta );
2061 isForward = vTool.IsForward();
2065 SMDS_VolumeOfNodes tmpHex( (*columns[0])[z-1], (*columns[1])[z-1], // bottom
2066 (*columns[2])[z-1], (*columns[3])[z-1],
2067 (*columns[0])[z], (*columns[1])[z], // top
2068 (*columns[2])[z], (*columns[3])[z] );
2069 vTool.Set( &tmpHex );
2070 isForward = vTool.IsForward();
2074 const int di = (nbNodes+1) / 3;
2075 SMDS_VolumeOfNodes tmpVol ( (*columns[0] )[z-1],
2076 (*columns[di] )[z-1],
2077 (*columns[2*di])[z-1],
2080 (*columns[2*di])[z] );
2081 vTool.Set( &tmpVol );
2082 isForward = vTool.IsForward();
2085 // vertical loop on columns
2087 helper->SetElementsOnShape( true );
2089 switch ( nbNodes ) {
2091 case 3: { // ---------- pentahedra
2092 const int i1 = isForward ? 1 : 2;
2093 const int i2 = isForward ? 2 : 1;
2094 for ( z = 1; z < nbZ; ++z )
2095 helper->AddVolume( (*columns[0 ])[z-1], // bottom
2096 (*columns[i1])[z-1],
2097 (*columns[i2])[z-1],
2098 (*columns[0 ])[z], // top
2100 (*columns[i2])[z] );
2103 case 4: { // ---------- hexahedra
2104 const int i1 = isForward ? 1 : 3;
2105 const int i3 = isForward ? 3 : 1;
2106 for ( z = 1; z < nbZ; ++z )
2107 helper->AddVolume( (*columns[0])[z-1], (*columns[i1])[z-1], // bottom
2108 (*columns[2])[z-1], (*columns[i3])[z-1],
2109 (*columns[0])[z], (*columns[i1])[z], // top
2110 (*columns[2])[z], (*columns[i3])[z] );
2113 case 6: { // ---------- octahedra
2114 const int iBase1 = isForward ? -1 : 0;
2115 const int iBase2 = isForward ? 0 :-1;
2116 for ( z = 1; z < nbZ; ++z )
2117 helper->AddVolume( (*columns[0])[z+iBase1], (*columns[1])[z+iBase1], // bottom or top
2118 (*columns[2])[z+iBase1], (*columns[3])[z+iBase1],
2119 (*columns[4])[z+iBase1], (*columns[5])[z+iBase1],
2120 (*columns[0])[z+iBase2], (*columns[1])[z+iBase2], // top or bottom
2121 (*columns[2])[z+iBase2], (*columns[3])[z+iBase2],
2122 (*columns[4])[z+iBase2], (*columns[5])[z+iBase2] );
2125 default: // ---------- polyhedra
2126 vector<int> quantities( 2 + nbNodes, 4 );
2127 quantities[0] = quantities[1] = nbNodes;
2128 columns.resize( nbNodes + 1 );
2129 columns[ nbNodes ] = columns[ 0 ];
2130 const int i1 = isForward ? 1 : 3;
2131 const int i3 = isForward ? 3 : 1;
2132 const int iBase1 = isForward ? -1 : 0;
2133 const int iBase2 = isForward ? 0 :-1;
2134 vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
2135 for ( z = 1; z < nbZ; ++z )
2137 for ( size_t i = 0; i < nbNodes; ++i ) {
2138 nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top
2139 nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom
2141 int di = 2*nbNodes + 4*i;
2142 nodes[ di+0 ] = (*columns[i ])[z ];
2143 nodes[ di+i1] = (*columns[i+1])[z ];
2144 nodes[ di+2 ] = (*columns[i+1])[z-1];
2145 nodes[ di+i3] = (*columns[i ])[z-1];
2147 helper->AddPolyhedralVolume( nodes, quantities );
2150 } // switch ( nbNodes )
2155 //================================================================================
2157 * \brief Find correspondence between bottom and top nodes
2158 * If elements on the bottom and top faces are topologically different,
2159 * and projection is possible and allowed, perform the projection
2160 * \retval bool - is a success or not
2162 //================================================================================
2164 bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf,
2165 const Prism_3D::TPrismTopo& thePrism)
2167 SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
2168 SMESH_subMesh * topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
2170 SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
2171 SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
2173 if ( !botSMDS || botSMDS->NbElements() == 0 )
2175 _gen->Compute( *myHelper->GetMesh(), botSM->GetSubShape(), /*aShapeOnly=*/true );
2176 botSMDS = botSM->GetSubMeshDS();
2177 if ( !botSMDS || botSMDS->NbElements() == 0 )
2178 return toSM( error(TCom("No elements on face #") << botSM->GetId() ));
2181 bool needProject = !topSM->IsMeshComputed();
2182 if ( !needProject &&
2183 (botSMDS->NbElements() != topSMDS->NbElements() ||
2184 botSMDS->NbNodes() != topSMDS->NbNodes()))
2186 MESSAGE("nb elem bot " << botSMDS->NbElements() <<
2187 " top " << ( topSMDS ? topSMDS->NbElements() : 0 ));
2188 MESSAGE("nb node bot " << botSMDS->NbNodes() <<
2189 " top " << ( topSMDS ? topSMDS->NbNodes() : 0 ));
2190 return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
2191 <<" and #"<< topSM->GetId() << " seems different" ));
2194 if ( 0/*needProject && !myProjectTriangles*/ )
2195 return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
2196 <<" and #"<< topSM->GetId() << " seems different" ));
2197 ///RETURN_BAD_RESULT("Need to project but not allowed");
2199 NSProjUtils::TNodeNodeMap n2nMap;
2200 const NSProjUtils::TNodeNodeMap* n2nMapPtr = & n2nMap;
2203 if ( !projectBottomToTop( bottomToTopTrsf, thePrism ))
2205 n2nMapPtr = & TProjction2dAlgo::instance( this )->GetNodesMap();
2208 if ( !n2nMapPtr || (int) n2nMapPtr->size() < botSMDS->NbNodes() )
2210 // associate top and bottom faces
2211 NSProjUtils::TShapeShapeMap shape2ShapeMap;
2212 const bool sameTopo =
2213 NSProjUtils::FindSubShapeAssociation( thePrism.myBottom, myHelper->GetMesh(),
2214 thePrism.myTop, myHelper->GetMesh(),
2217 for ( size_t iQ = 0; iQ < thePrism.myWallQuads.size(); ++iQ )
2219 const Prism_3D::TQuadList& quadList = thePrism.myWallQuads[iQ];
2220 StdMeshers_FaceSidePtr botSide = quadList.front()->side[ QUAD_BOTTOM_SIDE ];
2221 StdMeshers_FaceSidePtr topSide = quadList.back ()->side[ QUAD_TOP_SIDE ];
2222 if ( botSide->NbEdges() == topSide->NbEdges() )
2224 for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
2226 NSProjUtils::InsertAssociation( botSide->Edge( iE ),
2227 topSide->Edge( iE ), shape2ShapeMap );
2228 NSProjUtils::InsertAssociation( myHelper->IthVertex( 0, botSide->Edge( iE )),
2229 myHelper->IthVertex( 0, topSide->Edge( iE )),
2235 TopoDS_Vertex vb, vt;
2236 StdMeshers_FaceSidePtr sideB, sideT;
2237 vb = myHelper->IthVertex( 0, botSide->Edge( 0 ));
2238 vt = myHelper->IthVertex( 0, topSide->Edge( 0 ));
2239 sideB = quadList.front()->side[ QUAD_LEFT_SIDE ];
2240 sideT = quadList.back ()->side[ QUAD_LEFT_SIDE ];
2241 if ( vb.IsSame( sideB->FirstVertex() ) &&
2242 vt.IsSame( sideT->LastVertex() ))
2244 NSProjUtils::InsertAssociation( botSide->Edge( 0 ),
2245 topSide->Edge( 0 ), shape2ShapeMap );
2246 NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
2248 vb = myHelper->IthVertex( 1, botSide->Edge( botSide->NbEdges()-1 ));
2249 vt = myHelper->IthVertex( 1, topSide->Edge( topSide->NbEdges()-1 ));
2250 sideB = quadList.front()->side[ QUAD_RIGHT_SIDE ];
2251 sideT = quadList.back ()->side[ QUAD_RIGHT_SIDE ];
2252 if ( vb.IsSame( sideB->FirstVertex() ) &&
2253 vt.IsSame( sideT->LastVertex() ))
2255 NSProjUtils::InsertAssociation( botSide->Edge( botSide->NbEdges()-1 ),
2256 topSide->Edge( topSide->NbEdges()-1 ),
2258 NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
2263 // Find matching nodes of top and bottom faces
2264 n2nMapPtr = & n2nMap;
2265 if ( ! NSProjUtils::FindMatchingNodesOnFaces( thePrism.myBottom, myHelper->GetMesh(),
2266 thePrism.myTop, myHelper->GetMesh(),
2267 shape2ShapeMap, n2nMap ))
2270 return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
2271 <<" and #"<< topSM->GetId() << " seems different" ));
2273 return toSM( error(TCom("Topology of faces #") << botSM->GetId()
2274 <<" and #"<< topSM->GetId() << " seems different" ));
2278 // Fill myBotToColumnMap
2280 int zSize = myBlock.VerticalSize();
2281 TNodeNodeMap::const_iterator bN_tN = n2nMapPtr->begin();
2282 for ( ; bN_tN != n2nMapPtr->end(); ++bN_tN )
2284 const SMDS_MeshNode* botNode = bN_tN->first;
2285 const SMDS_MeshNode* topNode = bN_tN->second;
2286 if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE &&
2287 myBlock.HasNodeColumn( botNode ))
2288 continue; // wall columns are contained in myBlock
2289 // create node column
2290 Prism_3D::TNode bN( botNode );
2291 TNode2ColumnMap::iterator bN_col =
2292 myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
2293 TNodeColumn & column = bN_col->second;
2294 column.resize( zSize, 0 );
2295 column.front() = botNode;
2296 column.back() = topNode;
2301 //================================================================================
2303 * \brief Remove faces from the top face and re-create them by projection from the bottom
2304 * \retval bool - a success or not
2306 //================================================================================
2308 bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottomToTopTrsf,
2309 const Prism_3D::TPrismTopo& thePrism )
2311 if ( project2dMesh( thePrism.myBottom, thePrism.myTop ))
2315 NSProjUtils::TNodeNodeMap& n2nMap =
2316 (NSProjUtils::TNodeNodeMap&) TProjction2dAlgo::instance( this )->GetNodesMap();
2321 SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
2322 SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
2323 SMESH_subMesh * topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
2325 SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
2326 SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
2328 if ( topSMDS && topSMDS->NbElements() > 0 )
2330 //topSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
2331 for ( SMDS_ElemIteratorPtr eIt = topSMDS->GetElements(); eIt->more(); )
2332 meshDS->RemoveFreeElement( eIt->next(), topSMDS, /*fromGroups=*/false );
2333 for ( SMDS_NodeIteratorPtr nIt = topSMDS->GetNodes(); nIt->more(); )
2334 meshDS->RemoveFreeNode( nIt->next(), topSMDS, /*fromGroups=*/false );
2337 const TopoDS_Face& botFace = thePrism.myBottom; // oriented within
2338 const TopoDS_Face& topFace = thePrism.myTop; // the 3D SHAPE
2339 int topFaceID = meshDS->ShapeToIndex( thePrism.myTop );
2341 SMESH_MesherHelper botHelper( *myHelper->GetMesh() );
2342 botHelper.SetSubShape( botFace );
2343 botHelper.ToFixNodeParameters( true );
2345 SMESH_MesherHelper topHelper( *myHelper->GetMesh() );
2346 topHelper.SetSubShape( topFace );
2347 topHelper.ToFixNodeParameters( true );
2348 double distXYZ[4], fixTol = 10 * topHelper.MaxTolerance( topFace );
2350 // Fill myBotToColumnMap
2352 int zSize = myBlock.VerticalSize();
2353 Prism_3D::TNode prevTNode;
2354 SMDS_NodeIteratorPtr nIt = botSMDS->GetNodes();
2355 while ( nIt->more() )
2357 const SMDS_MeshNode* botNode = nIt->next();
2358 const SMDS_MeshNode* topNode = 0;
2359 if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
2360 continue; // strange
2362 Prism_3D::TNode bN( botNode );
2363 if ( bottomToTopTrsf.Form() == gp_Identity )
2365 // compute bottom node params
2366 gp_XYZ paramHint(-1,-1,-1);
2367 if ( prevTNode.IsNeighbor( bN ))
2369 paramHint = prevTNode.GetParams();
2370 // double tol = 1e-2 * ( prevTNode.GetCoords() - bN.GetCoords() ).Modulus();
2371 // myBlock.SetTolerance( Min( myBlock.GetTolerance(), tol ));
2373 if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
2374 ID_BOT_FACE, paramHint ))
2375 return toSM( error(TCom("Can't compute normalized parameters for node ")
2376 << botNode->GetID() << " on the face #"<< botSM->GetId() ));
2378 // compute top node coords
2379 gp_XYZ topXYZ; gp_XY topUV;
2380 if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
2381 !myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
2382 return toSM( error(TCom("Can't compute coordinates "
2383 "by normalized parameters on the face #")<< topSM->GetId() ));
2384 topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
2385 meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
2387 else // use bottomToTopTrsf
2389 gp_XYZ coords = bN.GetCoords();
2390 bottomToTopTrsf.Transforms( coords );
2391 topNode = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
2392 gp_XY topUV = botHelper.GetNodeUV( botFace, botNode, 0, &checkUV );
2393 meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
2395 if ( topHelper.CheckNodeUV( topFace, topNode, topUV, fixTol, /*force=*/false, distXYZ ) &&
2396 distXYZ[0] > fixTol && distXYZ[0] < fixTol * 1e+3 )
2397 meshDS->MoveNode( topNode, distXYZ[1], distXYZ[2], distXYZ[3] ); // transform can be inaccurate
2399 // create node column
2400 TNode2ColumnMap::iterator bN_col =
2401 myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
2402 TNodeColumn & column = bN_col->second;
2403 column.resize( zSize );
2404 column.front() = botNode;
2405 column.back() = topNode;
2407 n2nMap.insert( n2nMap.end(), make_pair( botNode, topNode ));
2409 if ( _computeCanceled )
2410 return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
2415 const bool oldSetElemsOnShape = myHelper->SetElementsOnShape( false );
2417 // care of orientation;
2418 // if the bottom faces is orienetd OK then top faces must be reversed
2419 bool reverseTop = true;
2420 if ( myHelper->NbAncestors( botFace, *myBlock.Mesh(), TopAbs_SOLID ) > 1 )
2421 reverseTop = ! myHelper->IsReversedSubMesh( botFace );
2422 int iFrw, iRev, *iPtr = &( reverseTop ? iRev : iFrw );
2424 // loop on bottom mesh faces
2425 SMDS_ElemIteratorPtr faceIt = botSMDS->GetElements();
2426 vector< const SMDS_MeshNode* > nodes;
2427 while ( faceIt->more() )
2429 const SMDS_MeshElement* face = faceIt->next();
2430 if ( !face || face->GetType() != SMDSAbs_Face )
2433 // find top node in columns for each bottom node
2434 int nbNodes = face->NbCornerNodes();
2435 nodes.resize( nbNodes );
2436 for ( iFrw = 0, iRev = nbNodes-1; iFrw < nbNodes; ++iFrw, --iRev )
2438 const SMDS_MeshNode* n = face->GetNode( *iPtr );
2439 if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
2440 TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
2441 if ( bot_column == myBotToColumnMap.end() )
2442 return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
2443 nodes[ iFrw ] = bot_column->second.back();
2446 const TNodeColumn* column = myBlock.GetNodeColumn( n );
2448 return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
2449 nodes[ iFrw ] = column->back();
2452 SMDS_MeshElement* newFace = 0;
2453 switch ( nbNodes ) {
2456 newFace = myHelper->AddFace(nodes[0], nodes[1], nodes[2]);
2460 newFace = myHelper->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
2464 newFace = meshDS->AddPolygonalFace( nodes );
2467 meshDS->SetMeshElementOnShape( newFace, topFaceID );
2470 myHelper->SetElementsOnShape( oldSetElemsOnShape );
2472 // Check the projected mesh
2474 if ( thePrism.NbWires() > 1 && // there are holes
2475 topHelper.IsDistorted2D( topSM, /*checkUV=*/false ))
2477 SMESH_MeshEditor editor( topHelper.GetMesh() );
2479 // smooth in 2D or 3D?
2480 TopLoc_Location loc;
2481 Handle(Geom_Surface) surface = BRep_Tool::Surface( topFace, loc );
2482 bool isPlanar = GeomLib_IsPlanarSurface( surface ).IsPlanar();
2484 set<const SMDS_MeshNode*> fixedNodes;
2485 TIDSortedElemSet faces;
2486 for ( faceIt = topSMDS->GetElements(); faceIt->more(); )
2487 faces.insert( faces.end(), faceIt->next() );
2490 for ( int isCentroidal = 0; isCentroidal < 2; ++isCentroidal )
2492 SMESH_MeshEditor::SmoothMethod algo =
2493 isCentroidal ? SMESH_MeshEditor::CENTROIDAL : SMESH_MeshEditor::LAPLACIAN;
2495 int nbAttempts = isCentroidal ? 1 : 10;
2496 for ( int iAttemp = 0; iAttemp < nbAttempts; ++iAttemp )
2498 TIDSortedElemSet workFaces = faces;
2501 editor.Smooth( workFaces, fixedNodes, algo, /*nbIterations=*/ 10,
2502 /*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
2504 if (( isOk = !topHelper.IsDistorted2D( topSM, /*checkUV=*/true )) &&
2510 return toSM( error( TCom("Projection from face #") << botSM->GetId()
2511 << " to face #" << topSM->GetId()
2512 << " failed: inverted elements created"));
2515 TProjction2dAlgo::instance( this )->SetEventListener( topSM );
2520 //=======================================================================
2521 //function : getSweepTolerance
2522 //purpose : Compute tolerance to pass to StdMeshers_Sweeper
2523 //=======================================================================
2525 double StdMeshers_Prism_3D::getSweepTolerance( const Prism_3D::TPrismTopo& thePrism )
2527 SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
2528 SMESHDS_SubMesh * sm[2] = { meshDS->MeshElements( thePrism.myBottom ),
2529 meshDS->MeshElements( thePrism.myTop ) };
2530 double minDist = 1e100;
2532 vector< SMESH_TNodeXYZ > nodes;
2533 for ( int iSM = 0; iSM < 2; ++iSM )
2535 if ( !sm[ iSM ]) continue;
2537 SMDS_ElemIteratorPtr fIt = sm[ iSM ]->GetElements();
2538 while ( fIt->more() )
2540 const SMDS_MeshElement* face = fIt->next();
2541 const int nbNodes = face->NbCornerNodes();
2542 SMDS_ElemIteratorPtr nIt = face->nodesIterator();
2544 nodes.resize( nbNodes + 1 );
2545 for ( int iN = 0; iN < nbNodes; ++iN )
2546 nodes[ iN ] = nIt->next();
2547 nodes.back() = nodes[0];
2551 for ( int iN = 0; iN < nbNodes; ++iN )
2553 if ( nodes[ iN ]._node->GetPosition()->GetDim() < 2 &&
2554 nodes[ iN+1 ]._node->GetPosition()->GetDim() < 2 )
2556 // it's a boundary link; measure distance of other
2557 // nodes to this link
2558 gp_XYZ linkDir = nodes[ iN ] - nodes[ iN+1 ];
2559 double linkLen = linkDir.Modulus();
2560 bool isDegen = ( linkLen < numeric_limits<double>::min() );
2561 if ( !isDegen ) linkDir /= linkLen;
2562 for ( int iN2 = 0; iN2 < nbNodes; ++iN2 ) // loop on other nodes
2564 if ( nodes[ iN2 ] == nodes[ iN ] ||
2565 nodes[ iN2 ] == nodes[ iN+1 ]) continue;
2568 dist2 = ( nodes[ iN ] - nodes[ iN2 ]).SquareModulus();
2572 dist2 = linkDir.CrossSquareMagnitude( nodes[ iN ] - nodes[ iN2 ]);
2574 if ( dist2 > numeric_limits<double>::min() )
2575 minDist = Min ( minDist, dist2 );
2578 // measure length link
2579 else if ( nodes[ iN ]._node < nodes[ iN+1 ]._node ) // not to measure same link twice
2581 dist2 = ( nodes[ iN ] - nodes[ iN+1 ]).SquareModulus();
2582 if ( dist2 > numeric_limits<double>::min() )
2583 minDist = Min ( minDist, dist2 );
2588 return 0.1 * Sqrt ( minDist );
2591 //=======================================================================
2592 //function : isSimpleQuad
2593 //purpose : check if the bottom FACE is meshable with nice quadrangles,
2594 // if so the block aproach can work rather fast.
2595 // This is a temporary mean caused by problems in StdMeshers_Sweeper
2596 //=======================================================================
2598 bool StdMeshers_Prism_3D::isSimpleBottom( const Prism_3D::TPrismTopo& thePrism )
2600 if ( thePrism.myNbEdgesInWires.front() != 4 )
2603 // analyse angles between edges
2604 double nbConcaveAng = 0, nbConvexAng = 0;
2605 TopoDS_Face reverseBottom = TopoDS::Face( thePrism.myBottom.Reversed() ); // see initPrism()
2606 TopoDS_Vertex commonV;
2607 const list< TopoDS_Edge >& botEdges = thePrism.myBottomEdges;
2608 list< TopoDS_Edge >::const_iterator edge = botEdges.begin();
2609 while ( edge != botEdges.end() )
2611 if ( SMESH_Algo::isDegenerated( *edge ))
2613 TopoDS_Edge e1 = *edge++;
2614 TopoDS_Edge e2 = ( edge == botEdges.end() ? botEdges.front() : *edge );
2615 if ( ! TopExp::CommonVertex( e1, e2, commonV ))
2617 e2 = botEdges.front();
2618 if ( ! TopExp::CommonVertex( e1, e2, commonV ))
2621 double angle = myHelper->GetAngle( e1, e2, reverseBottom, commonV );
2622 if ( angle < -5 * M_PI/180 )
2623 if ( ++nbConcaveAng > 1 )
2625 if ( angle > 85 * M_PI/180 )
2626 if ( ++nbConvexAng > 4 )
2632 //=======================================================================
2633 //function : allVerticalEdgesStraight
2634 //purpose : Defines if all "vertical" EDGEs are straight
2635 //=======================================================================
2637 bool StdMeshers_Prism_3D::allVerticalEdgesStraight( const Prism_3D::TPrismTopo& thePrism )
2639 for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
2641 const Prism_3D::TQuadList& quads = thePrism.myWallQuads[i];
2642 Prism_3D::TQuadList::const_iterator quadIt = quads.begin();
2643 TopoDS_Edge prevQuadEdge;
2644 for ( ; quadIt != quads.end(); ++quadIt )
2646 StdMeshers_FaceSidePtr rightSide = (*quadIt)->side[ QUAD_RIGHT_SIDE ];
2648 if ( !prevQuadEdge.IsNull() &&
2649 !SMESH_Algo::IsContinuous( rightSide->Edge( 0 ), prevQuadEdge ))
2652 for ( int iE = 0; iE < rightSide->NbEdges(); ++iE )
2654 const TopoDS_Edge & rightE = rightSide->Edge( iE );
2655 if ( !SMESH_Algo::IsStraight( rightE, /*degenResult=*/true ))
2659 !SMESH_Algo::IsContinuous( rightSide->Edge( iE-1 ), rightE ))
2662 prevQuadEdge = rightE;
2669 //=======================================================================
2670 //function : project2dMesh
2671 //purpose : Project mesh faces from a source FACE of one prism (theSrcFace)
2672 // to a source FACE of another prism (theTgtFace)
2673 //=======================================================================
2675 bool StdMeshers_Prism_3D::project2dMesh(const TopoDS_Face& theSrcFace,
2676 const TopoDS_Face& theTgtFace)
2678 TProjction2dAlgo* projector2D = TProjction2dAlgo::instance( this );
2679 projector2D->myHyp.SetSourceFace( theSrcFace );
2680 bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace );
2682 SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace );
2683 if ( !ok && tgtSM->GetSubMeshDS() ) {
2684 //tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
2685 SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
2686 SMESHDS_SubMesh* tgtSMDS = tgtSM->GetSubMeshDS();
2687 for ( SMDS_ElemIteratorPtr eIt = tgtSMDS->GetElements(); eIt->more(); )
2688 meshDS->RemoveFreeElement( eIt->next(), tgtSMDS, /*fromGroups=*/false );
2689 for ( SMDS_NodeIteratorPtr nIt = tgtSMDS->GetNodes(); nIt->more(); )
2690 meshDS->RemoveFreeNode( nIt->next(), tgtSMDS, /*fromGroups=*/false );
2692 tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
2693 tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
2695 projector2D->SetEventListener( tgtSM );
2700 //================================================================================
2702 * \brief Set projection coordinates of a node to a face and it's sub-shapes
2703 * \param faceID - the face given by in-block ID
2704 * \param params - node normalized parameters
2705 * \retval bool - is a success
2707 //================================================================================
2709 bool StdMeshers_Prism_3D::setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int z )
2711 // find base and top edges of the face
2712 enum { BASE = 0, TOP, LEFT, RIGHT };
2713 vector< int > edgeVec; // 0-base, 1-top
2714 SMESH_Block::GetFaceEdgesIDs( faceID, edgeVec );
2716 myBlock.EdgePoint( edgeVec[ BASE ], params, myShapeXYZ[ edgeVec[ BASE ]]);
2717 myBlock.EdgePoint( edgeVec[ TOP ], params, myShapeXYZ[ edgeVec[ TOP ]]);
2719 SHOWYXZ("\nparams ", params);
2720 SHOWYXZ("TOP is " <<edgeVec[ TOP ], myShapeXYZ[ edgeVec[ TOP]]);
2721 SHOWYXZ("BASE is "<<edgeVec[ BASE], myShapeXYZ[ edgeVec[ BASE]]);
2723 if ( faceID == SMESH_Block::ID_Fx0z || faceID == SMESH_Block::ID_Fx1z )
2725 myBlock.EdgePoint( edgeVec[ LEFT ], params, myShapeXYZ[ edgeVec[ LEFT ]]);
2726 myBlock.EdgePoint( edgeVec[ RIGHT ], params, myShapeXYZ[ edgeVec[ RIGHT ]]);
2728 SHOWYXZ("VER "<<edgeVec[ LEFT], myShapeXYZ[ edgeVec[ LEFT]]);
2729 SHOWYXZ("VER "<<edgeVec[ RIGHT], myShapeXYZ[ edgeVec[ RIGHT]]);
2731 myBlock.FacePoint( faceID, params, myShapeXYZ[ faceID ]);
2732 SHOWYXZ("FacePoint "<<faceID, myShapeXYZ[ faceID]);
2737 //=======================================================================
2739 //purpose : If (!isOK), sets the error to a sub-mesh of a current SOLID
2740 //=======================================================================
2742 bool StdMeshers_Prism_3D::toSM( bool isOK )
2744 if ( mySetErrorToSM &&
2747 !myHelper->GetSubShape().IsNull() &&
2748 myHelper->GetSubShape().ShapeType() == TopAbs_SOLID)
2750 SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( myHelper->GetSubShape() );
2751 sm->GetComputeError() = this->GetComputeError();
2752 // clear error in order not to return it twice
2753 _error = COMPERR_OK;
2759 //=======================================================================
2760 //function : shapeID
2761 //purpose : Return index of a shape
2762 //=======================================================================
2764 int StdMeshers_Prism_3D::shapeID( const TopoDS_Shape& S )
2766 if ( S.IsNull() ) return 0;
2767 if ( !myHelper ) return -3;
2768 return myHelper->GetMeshDS()->ShapeToIndex( S );
2771 namespace // utils used by StdMeshers_Prism_3D::IsApplicable()
2773 struct EdgeWithNeighbors
2776 int _iBase; /* index in a WIRE with non-base EDGEs excluded */
2777 int _iL, _iR; /* used to connect edges in a base FACE */
2778 bool _isBase; /* is used in a base FACE */
2779 EdgeWithNeighbors(const TopoDS_Edge& E, int iE, int nbE, int shift, bool isBase ):
2780 _edge( E ), _iBase( iE + shift ),
2781 _iL( SMESH_MesherHelper::WrapIndex( iE-1, Max( 1, nbE )) + shift ),
2782 _iR( SMESH_MesherHelper::WrapIndex( iE+1, Max( 1, nbE )) + shift ),
2786 EdgeWithNeighbors() {}
2787 bool IsInternal() const { return !_edge.IsNull() && _edge.Orientation() == TopAbs_INTERNAL; }
2789 // PrismSide contains all FACEs linking a bottom EDGE with a top one.
2792 TopoDS_Face _face; // a currently treated upper FACE
2793 TopTools_IndexedMapOfShape *_faces; // all FACEs (pointer because of a private copy constructor)
2794 TopoDS_Edge _topEdge; // a current top EDGE
2795 vector< EdgeWithNeighbors >*_edges; // all EDGEs of _face
2796 int _iBotEdge; // index of _topEdge within _edges
2797 vector< bool > _isCheckedEdge; // mark EDGEs whose two owner FACEs found
2798 int _nbCheckedEdges; // nb of EDGEs whose location is defined
2799 PrismSide *_leftSide; // neighbor sides
2800 PrismSide *_rightSide;
2801 bool _isInternal; // whether this side raises from an INTERNAL EDGE
2802 void SetExcluded() { _leftSide = _rightSide = NULL; }
2803 bool IsExcluded() const { return !_leftSide; }
2804 const TopoDS_Edge& Edge( int i ) const
2806 return (*_edges)[ i ]._edge;
2808 int FindEdge( const TopoDS_Edge& E ) const
2810 for ( size_t i = 0; i < _edges->size(); ++i )
2811 if ( E.IsSame( Edge( i ))) return i;
2814 bool IsSideFace( const TopoDS_Shape& face, const bool checkNeighbors ) const
2816 if ( _faces->Contains( face )) // avoid returning true for a prism top FACE
2817 return ( !_face.IsNull() || !( face.IsSame( _faces->FindKey( _faces->Extent() ))));
2819 if ( checkNeighbors )
2820 return (( _leftSide && _leftSide->IsSideFace ( face, false )) ||
2821 ( _rightSide && _rightSide->IsSideFace( face, false )));
2826 //--------------------------------------------------------------------------------
2828 * \brief Return another faces sharing an edge
2830 const TopoDS_Face & getAnotherFace( const TopoDS_Face& face,
2831 const TopoDS_Edge& edge,
2832 TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
2834 TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edge ));
2835 for ( ; faceIt.More(); faceIt.Next() )
2836 if ( !face.IsSame( faceIt.Value() ))
2837 return TopoDS::Face( faceIt.Value() );
2841 //--------------------------------------------------------------------------------
2843 * \brief Return ordered edges of a face
2845 bool getEdges( const TopoDS_Face& face,
2846 vector< EdgeWithNeighbors > & edges,
2847 TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge,
2848 const bool noHolesAllowed)
2850 TopoDS_Face f = face;
2851 if ( f.Orientation() != TopAbs_FORWARD &&
2852 f.Orientation() != TopAbs_REVERSED )
2853 f.Orientation( TopAbs_FORWARD );
2854 list< TopoDS_Edge > ee;
2855 list< int > nbEdgesInWires;
2856 int nbW = SMESH_Block::GetOrderedEdges( f, ee, nbEdgesInWires );
2857 if ( nbW > 1 && noHolesAllowed )
2860 int iE, nbTot = 0, nbBase, iBase;
2861 list< TopoDS_Edge >::iterator e = ee.begin();
2862 list< int >::iterator nbE = nbEdgesInWires.begin();
2863 for ( ; nbE != nbEdgesInWires.end(); ++nbE )
2864 for ( iE = 0; iE < *nbE; ++e, ++iE )
2865 if ( SMESH_Algo::isDegenerated( *e )) // degenerated EDGE is never used
2867 e = --ee.erase( e );
2875 for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
2878 isBase.resize( *nbE );
2879 list< TopoDS_Edge >::iterator eIt = e;
2880 for ( iE = 0; iE < *nbE; ++eIt, ++iE )
2882 isBase[ iE ] = ( getAnotherFace( face, *eIt, facesOfEdge ) != face );
2883 nbBase += isBase[ iE ];
2885 for ( iBase = 0, iE = 0; iE < *nbE; ++e, ++iE )
2887 edges.push_back( EdgeWithNeighbors( *e, iBase, nbBase, nbTot, isBase[ iE ] ));
2888 iBase += isBase[ iE ];
2895 // IPAL53099. Set correct neighbors to INTERNAL EDGEs, which can be connected to
2896 // EDGEs of the outer WIRE but this fact can't be detected by their order.
2899 int iFirst = 0, iLast;
2900 for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
2902 iLast = iFirst + *nbE - 1;
2903 TopoDS_Vertex vv[2] = { SMESH_MesherHelper::IthVertex( 0, edges[ iFirst ]._edge ),
2904 SMESH_MesherHelper::IthVertex( 1, edges[ iLast ]._edge ) };
2905 bool isConnectOk = ( vv[0].IsSame( vv[1] ));
2908 edges[ iFirst ]._iL = edges[ iFirst ]._iBase; // connect to self
2909 edges[ iLast ]._iR = edges[ iLast ]._iBase;
2911 // look for an EDGE of the outer WIREs connected to vv
2912 TopoDS_Vertex v0, v1;
2913 for ( iE = 0; iE < iFirst; ++iE )
2915 v0 = SMESH_MesherHelper::IthVertex( 0, edges[ iE ]._edge );
2916 v1 = SMESH_MesherHelper::IthVertex( 1, edges[ iE ]._edge );
2917 if ( vv[0].IsSame( v0 ) || vv[0].IsSame( v1 ))
2918 edges[ iFirst ]._iL = edges[ iE ]._iBase;
2919 if ( vv[1].IsSame( v0 ) || vv[1].IsSame( v1 ))
2920 edges[ iLast ]._iR = edges[ iE ]._iBase;
2926 return edges.size();
2929 //--------------------------------------------------------------------------------
2931 * \brief Return number of faces sharing given edges
2933 // int nbAdjacentFaces( const std::vector< EdgeWithNeighbors >& edges,
2934 // const TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge )
2936 // TopTools_MapOfShape adjFaces;
2938 // for ( size_t i = 0; i < edges.size(); ++i )
2940 // TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edges[i]._edge ));
2941 // for ( ; faceIt.More(); faceIt.Next() )
2942 // adjFaces.Add( faceIt.Value() );
2944 // return adjFaces.Extent();
2948 //================================================================================
2950 * \brief Return true if the algorithm can mesh this shape
2951 * \param [in] aShape - shape to check
2952 * \param [in] toCheckAll - if true, this check returns OK if all shapes are OK,
2953 * else, returns OK if at least one shape is OK
2955 //================================================================================
2957 bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckAll)
2959 TopExp_Explorer sExp( shape, TopAbs_SOLID );
2963 for ( ; sExp.More(); sExp.Next() )
2967 TopExp_Explorer shExp( sExp.Current(), TopAbs_SHELL );
2968 while ( shExp.More() ) {
2969 shell = shExp.Current();
2971 if ( shExp.More() && BRep_Tool::IsClosed( shExp.Current() ))
2974 if ( shell.IsNull() ) {
2975 if ( toCheckAll ) return false;
2979 TopTools_IndexedMapOfShape allFaces;
2980 TopExp::MapShapes( sExp.Current(), TopAbs_FACE, allFaces );
2981 if ( allFaces.Extent() < 3 ) {
2982 if ( toCheckAll ) return false;
2986 if ( allFaces.Extent() == 6 )
2988 TopTools_IndexedMapOfOrientedShape map;
2989 bool isBox = SMESH_Block::FindBlockShapes( TopoDS::Shell( shell ),
2990 TopoDS_Vertex(), TopoDS_Vertex(), map );
2992 if ( !toCheckAll ) return true;
2997 TopTools_IndexedMapOfShape allShapes; // usage: allShapes.FindIndex( s )
2998 TopExp::MapShapes( shape, allShapes );
3001 TopTools_IndexedDataMapOfShapeListOfShape facesOfEdge;
3002 TopTools_ListIteratorOfListOfShape faceIt;
3003 TopExp::MapShapesAndAncestors( sExp.Current(), TopAbs_EDGE, TopAbs_FACE , facesOfEdge );
3004 if ( facesOfEdge.IsEmpty() ) {
3005 if ( toCheckAll ) return false;
3009 typedef vector< EdgeWithNeighbors > TEdgeWithNeighborsVec;
3010 vector< TEdgeWithNeighborsVec > faceEdgesVec( allFaces.Extent() + 1 );
3011 const size_t nbEdgesMax = facesOfEdge.Extent() * 2; // there can be seam EDGEs
3012 TopTools_IndexedMapOfShape* facesOfSide = new TopTools_IndexedMapOfShape[ nbEdgesMax ];
3013 SMESHUtils::ArrayDeleter<TopTools_IndexedMapOfShape> delFacesOfSide( facesOfSide );
3015 // try to use each face as a bottom one
3016 bool prismDetected = false;
3017 vector< PrismSide > sides;
3018 for ( int iF = 1; iF < allFaces.Extent() && !prismDetected; ++iF )
3020 const TopoDS_Face& botF = TopoDS::Face( allFaces( iF ));
3022 TEdgeWithNeighborsVec& botEdges = faceEdgesVec[ iF ];
3023 if ( botEdges.empty() )
3024 if ( !getEdges( botF, botEdges, facesOfEdge, /*noHoles=*/false ))
3028 for ( size_t iS = 0; iS < botEdges.size(); ++iS )
3029 nbBase += botEdges[ iS ]._isBase;
3031 if ( allFaces.Extent()-1 <= nbBase )
3032 continue; // all faces are adjacent to botF - no top FACE
3034 // init data of side FACEs
3036 sides.resize( nbBase );
3038 for ( size_t iE = 0; iE < botEdges.size(); ++iE )
3040 if ( !botEdges[ iE ]._isBase )
3042 sides[ iS ]._topEdge = botEdges[ iE ]._edge;
3043 sides[ iS ]._face = botF;
3044 sides[ iS ]._leftSide = & sides[ botEdges[ iE ]._iR ];
3045 sides[ iS ]._rightSide = & sides[ botEdges[ iE ]._iL ];
3046 sides[ iS ]._isInternal = botEdges[ iE ].IsInternal();
3047 sides[ iS ]._faces = & facesOfSide[ iS ];
3048 sides[ iS ]._faces->Clear();
3052 bool isOK = true; // ok for a current botF
3053 bool isAdvanced = true; // is new data found in a current loop
3054 int nbFoundSideFaces = 0;
3055 for ( int iLoop = 0; isOK && isAdvanced; ++iLoop )
3058 for ( size_t iS = 0; iS < sides.size() && isOK; ++iS )
3060 PrismSide& side = sides[ iS ];
3061 if ( side._face.IsNull() )
3062 continue; // probably the prism top face is the last of side._faces
3064 if ( side._topEdge.IsNull() )
3066 // find vertical EDGEs --- EDGEs shared with neighbor side FACEs
3067 for ( int is2nd = 0; is2nd < 2 && isOK; ++is2nd ) // 2 adjacent neighbors
3069 int di = is2nd ? 1 : -1;
3070 const PrismSide* adjSide = is2nd ? side._rightSide : side._leftSide;
3071 for ( size_t i = 1; i < side._edges->size(); ++i )
3073 int iE = SMESH_MesherHelper::WrapIndex( i*di + side._iBotEdge, side._edges->size());
3074 if ( side._isCheckedEdge[ iE ] ) continue;
3075 const TopoDS_Edge& vertE = side.Edge( iE );
3076 const TopoDS_Shape& neighborF = getAnotherFace( side._face, vertE, facesOfEdge );
3077 bool isEdgeShared = (( adjSide->IsSideFace( neighborF, side._isInternal )) ||
3078 ( adjSide == &side && neighborF.IsSame( side._face )) );
3079 if ( isEdgeShared ) // vertE is shared with adjSide
3082 side._isCheckedEdge[ iE ] = true;
3083 side._nbCheckedEdges++;
3084 int nbNotCheckedE = side._edges->size() - side._nbCheckedEdges;
3085 if ( nbNotCheckedE == 1 )
3090 if ( i == 1 && iLoop == 0 ) isOK = false;
3096 int nbNotCheckedE = side._edges->size() - side._nbCheckedEdges;
3097 if ( nbNotCheckedE == 1 )
3099 vector<bool>::iterator ii = std::find( side._isCheckedEdge.begin(),
3100 side._isCheckedEdge.end(), false );
3101 if ( ii != side._isCheckedEdge.end() )
3103 size_t iE = std::distance( side._isCheckedEdge.begin(), ii );
3104 side._topEdge = side.Edge( iE );
3107 isOK = ( nbNotCheckedE >= 1 );
3109 else //if ( !side._topEdge.IsNull() )
3111 // get a next face of a side
3112 const TopoDS_Shape& f = getAnotherFace( side._face, side._topEdge, facesOfEdge );
3113 side._faces->Add( f );
3115 if ( f.IsSame( side._face ) || // _topEdge is a seam
3116 SMESH_MesherHelper::Count( f, TopAbs_WIRE, false ) != 1 )
3120 else if ( side._leftSide != & side && // not closed side face
3121 side._leftSide->_faces->Contains( f ))
3123 stop = true; // probably f is the prism top face
3124 side._leftSide->_face.Nullify();
3125 side._leftSide->_topEdge.Nullify();
3127 else if ( side._rightSide != & side &&
3128 side._rightSide->_faces->Contains( f ))
3130 stop = true; // probably f is the prism top face
3131 side._rightSide->_face.Nullify();
3132 side._rightSide->_topEdge.Nullify();
3136 side._face.Nullify();
3137 side._topEdge.Nullify();
3140 side._face = TopoDS::Face( f );
3141 int faceID = allFaces.FindIndex( side._face );
3142 side._edges = & faceEdgesVec[ faceID ];
3143 if ( side._edges->empty() )
3144 if ( !getEdges( side._face, * side._edges, facesOfEdge, /*noHoles=*/true ))
3146 const int nbE = side._edges->size();
3151 side._iBotEdge = side.FindEdge( side._topEdge );
3152 side._isCheckedEdge.clear();
3153 side._isCheckedEdge.resize( nbE, false );
3154 side._isCheckedEdge[ side._iBotEdge ] = true;
3155 side._nbCheckedEdges = 1; // bottom EDGE is known
3157 else // probably a triangular top face found
3159 side._face.Nullify();
3161 side._topEdge.Nullify();
3162 isOK = ( !side._edges->empty() || side._faces->Extent() > 1 );
3164 } //if ( !side._topEdge.IsNull() )
3166 } // loop on prism sides
3168 if ( nbFoundSideFaces > allFaces.Extent() )
3172 if ( iLoop > allFaces.Extent() * 10 )
3176 cerr << "BUG: infinite loop in StdMeshers_Prism_3D::IsApplicable()" << endl;
3179 } // while isAdvanced
3181 if ( isOK && sides[0]._faces->Extent() > 1 )
3183 const int nbFaces = sides[0]._faces->Extent();
3184 if ( botEdges.size() == 1 ) // cylinder
3186 prismDetected = ( nbFaces == allFaces.Extent()-1 );
3190 const TopoDS_Shape& topFace = sides[0]._faces->FindKey( nbFaces );
3192 for ( iS = 1; iS < sides.size(); ++iS )
3193 if ( ! sides[ iS ]._faces->Contains( topFace ))
3195 prismDetected = ( iS == sides.size() );
3198 } // loop on allFaces
3200 if ( !prismDetected && toCheckAll ) return false;
3201 if ( prismDetected && !toCheckAll ) return true;
3210 //================================================================================
3212 * \brief Return true if this node and other one belong to one face
3214 //================================================================================
3216 bool Prism_3D::TNode::IsNeighbor( const Prism_3D::TNode& other ) const
3218 if ( !other.myNode || !myNode ) return false;
3220 SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face);
3221 while ( fIt->more() )
3222 if ( fIt->next()->GetNodeIndex( myNode ) >= 0 )
3227 //================================================================================
3229 * \brief Prism initialization
3231 //================================================================================
3233 void TPrismTopo::Clear()
3235 myShape3D.Nullify();
3238 myWallQuads.clear();
3239 myBottomEdges.clear();
3240 myNbEdgesInWires.clear();
3241 myWallQuads.clear();
3244 //================================================================================
3246 * \brief Set upside-down
3248 //================================================================================
3250 void TPrismTopo::SetUpsideDown()
3252 std::swap( myBottom, myTop );
3253 myBottomEdges.clear();
3254 std::reverse( myBottomEdges.begin(), myBottomEdges.end() );
3255 for ( size_t i = 0; i < myWallQuads.size(); ++i )
3257 myWallQuads[i].reverse();
3258 TQuadList::iterator q = myWallQuads[i].begin();
3259 for ( ; q != myWallQuads[i].end(); ++q )
3261 (*q)->shift( 2, /*keepUnitOri=*/true );
3263 myBottomEdges.push_back( myWallQuads[i].front()->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0) );
3267 } // namespace Prism_3D
3269 //================================================================================
3271 * \brief Constructor. Initialization is needed
3273 //================================================================================
3275 StdMeshers_PrismAsBlock::StdMeshers_PrismAsBlock()
3280 StdMeshers_PrismAsBlock::~StdMeshers_PrismAsBlock()
3284 void StdMeshers_PrismAsBlock::Clear()
3287 myShapeIDMap.Clear();
3291 delete mySide; mySide = 0;
3293 myParam2ColumnMaps.clear();
3294 myShapeIndex2ColumnMap.clear();
3297 //=======================================================================
3298 //function : initPrism
3299 //purpose : Analyse shape geometry and mesh.
3300 // If there are triangles on one of faces, it becomes 'bottom'.
3301 // thePrism.myBottom can be already set up.
3302 //=======================================================================
3304 bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
3305 const TopoDS_Shape& theShape3D,
3306 const bool selectBottom)
3308 myHelper->SetSubShape( theShape3D );
3310 SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( theShape3D );
3311 if ( !mainSubMesh ) return toSM( error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D"));
3313 // detect not-quad FACE sub-meshes of the 3D SHAPE
3314 list< SMESH_subMesh* > notQuadGeomSubMesh;
3315 list< SMESH_subMesh* > notQuadElemSubMesh;
3316 list< SMESH_subMesh* > meshedSubMesh;
3319 SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,true);
3320 while ( smIt->more() )
3322 SMESH_subMesh* sm = smIt->next();
3323 const TopoDS_Shape& face = sm->GetSubShape();
3324 if ( face.ShapeType() > TopAbs_FACE ) break;
3325 else if ( face.ShapeType() < TopAbs_FACE ) continue;
3328 // is quadrangle FACE?
3329 list< TopoDS_Edge > orderedEdges;
3330 list< int > nbEdgesInWires;
3331 int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( face ), orderedEdges,
3333 if ( nbWires != 1 || nbEdgesInWires.front() != 4 )
3334 notQuadGeomSubMesh.push_back( sm );
3336 // look for a not structured sub-mesh
3337 if ( !sm->IsEmpty() )
3339 meshedSubMesh.push_back( sm );
3340 if ( !myHelper->IsSameElemGeometry( sm->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
3341 !myHelper->IsStructured ( sm ))
3342 notQuadElemSubMesh.push_back( sm );
3346 int nbNotQuadMeshed = notQuadElemSubMesh.size();
3347 int nbNotQuad = notQuadGeomSubMesh.size();
3348 bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
3351 if ( nbNotQuadMeshed > 2 )
3353 return toSM( error(COMPERR_BAD_INPUT_MESH,
3354 TCom("More than 2 faces with not quadrangle elements: ")
3355 <<nbNotQuadMeshed));
3357 if ( nbNotQuad > 2 || !thePrism.myBottom.IsNull() )
3359 // Issue 0020843 - one of side FACEs is quasi-quadrilateral (not 4 EDGEs).
3360 // Remove from notQuadGeomSubMesh faces meshed with regular grid
3361 int nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh, myHelper,
3362 TQuadrangleAlgo::instance(this,myHelper) );
3363 nbNotQuad -= nbQuasiQuads;
3364 if ( nbNotQuad > 2 )
3365 return toSM( error(COMPERR_BAD_SHAPE,
3366 TCom("More than 2 not quadrilateral faces: ") <<nbNotQuad));
3367 hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
3370 // Analyse mesh and topology of FACEs: choose the bottom sub-mesh.
3371 // If there are not quadrangle FACEs, they are top and bottom ones.
3372 // Not quadrangle FACEs must be only on top and bottom.
3374 SMESH_subMesh * botSM = 0;
3375 SMESH_subMesh * topSM = 0;
3377 if ( hasNotQuad ) // can choose a bottom FACE
3379 if ( nbNotQuadMeshed > 0 ) botSM = notQuadElemSubMesh.front();
3380 else botSM = notQuadGeomSubMesh.front();
3381 if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.back();
3382 else if ( nbNotQuad > 1 ) topSM = notQuadGeomSubMesh.back();
3384 if ( topSM == botSM ) {
3385 if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.front();
3386 else topSM = notQuadGeomSubMesh.front();
3389 // detect mesh triangles on wall FACEs
3390 if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) {
3392 if ( nbNotQuadMeshed == 1 )
3393 ok = ( find( notQuadGeomSubMesh.begin(),
3394 notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() );
3396 ok = ( notQuadGeomSubMesh == notQuadElemSubMesh );
3398 return toSM( error(COMPERR_BAD_INPUT_MESH,
3399 "Side face meshed with not quadrangle elements"));
3403 thePrism.myNotQuadOnTop = ( nbNotQuadMeshed > 1 );
3405 // use thePrism.myBottom
3406 if ( !thePrism.myBottom.IsNull() )
3408 if ( botSM ) { // <-- not quad geom or mesh on botSM
3409 if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
3410 std::swap( botSM, topSM );
3411 if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
3412 if ( !selectBottom )
3413 return toSM( error( COMPERR_BAD_INPUT_MESH,
3414 "Incompatible non-structured sub-meshes"));
3415 std::swap( botSM, topSM );
3416 thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
3420 else if ( !selectBottom ) {
3421 botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
3424 if ( !botSM ) // find a proper bottom
3426 bool savedSetErrorToSM = mySetErrorToSM;
3427 mySetErrorToSM = false; // ignore errors in initPrism()
3429 // search among meshed FACEs
3430 list< SMESH_subMesh* >::iterator sm = meshedSubMesh.begin();
3431 for ( ; !botSM && sm != meshedSubMesh.end(); ++sm )
3435 thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
3436 if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
3439 // search among all FACEs
3440 for ( TopExp_Explorer f( theShape3D, TopAbs_FACE ); !botSM && f.More(); f.Next() )
3442 int minNbFaces = 2 + myHelper->Count( f.Current(), TopAbs_EDGE, false);
3443 if ( nbFaces < minNbFaces) continue;
3445 thePrism.myBottom = TopoDS::Face( f.Current() );
3446 botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
3447 if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
3450 mySetErrorToSM = savedSetErrorToSM;
3451 return botSM ? true : toSM( error( COMPERR_BAD_SHAPE ));
3454 // find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
3456 double minVal = DBL_MAX, minX = 0, val;
3457 for ( TopExp_Explorer exp( botSM->GetSubShape(), TopAbs_VERTEX );
3458 exp.More(); exp.Next() )
3460 const TopoDS_Vertex& v = TopoDS::Vertex( exp.Current() );
3461 gp_Pnt P = BRep_Tool::Pnt( v );
3462 val = P.X() + P.Y() + P.Z();
3463 if ( val < minVal || ( val == minVal && P.X() < minX )) {
3470 thePrism.myShape3D = theShape3D;
3471 if ( thePrism.myBottom.IsNull() )
3472 thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
3473 thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myBottom ));
3474 thePrism.myTop. Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myTop ));
3476 // Get ordered bottom edges
3477 TopoDS_Face reverseBottom = // to have order of top EDGEs as in the top FACE
3478 TopoDS::Face( thePrism.myBottom.Reversed() );
3479 SMESH_Block::GetOrderedEdges( reverseBottom,
3480 thePrism.myBottomEdges,
3481 thePrism.myNbEdgesInWires, V000 );
3483 // Get Wall faces corresponding to the ordered bottom edges and the top FACE
3484 if ( !getWallFaces( thePrism, nbFaces )) // it also sets thePrism.myTop
3485 return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces"));
3489 if ( !thePrism.myTop.IsSame( topSM->GetSubShape() ))
3491 (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
3492 "Non-quadrilateral faces are not opposite"));
3494 // check that the found top and bottom FACEs are opposite
3495 TopTools_IndexedMapOfShape topEdgesMap( thePrism.myBottomEdges.size() );
3496 TopExp::MapShapes( thePrism.myTop, topEdgesMap );
3497 list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
3498 for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
3499 if ( topEdgesMap.Contains( *edge ))
3501 (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
3502 "Non-quadrilateral faces are not opposite"));
3505 if ( thePrism.myBottomEdges.size() > thePrism.myWallQuads.size() )
3507 // composite bottom sides => set thePrism upside-down
3508 thePrism.SetUpsideDown();
3514 //================================================================================
3516 * \brief Initialization.
3517 * \param helper - helper loaded with mesh and 3D shape
3518 * \param thePrism - a prism data
3519 * \retval bool - false if a mesh or a shape are KO
3521 //================================================================================
3523 bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
3524 const Prism_3D::TPrismTopo& thePrism)
3527 SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
3528 SMESH_Mesh* mesh = myHelper->GetMesh();
3531 delete mySide; mySide = 0;
3533 vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 );
3534 vector< pair< double, double> > params( NB_WALL_FACES );
3535 mySide = new TSideFace( *mesh, sideFaces, params );
3538 SMESH_Block::init();
3539 myShapeIDMap.Clear();
3540 myShapeIndex2ColumnMap.clear();
3542 int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
3543 SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
3544 SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
3547 myError = SMESH_ComputeError::New();
3549 myNotQuadOnTop = thePrism.myNotQuadOnTop;
3551 // Find columns of wall nodes and calculate edges' lengths
3552 // --------------------------------------------------------
3554 myParam2ColumnMaps.clear();
3555 myParam2ColumnMaps.resize( thePrism.myBottomEdges.size() ); // total nb edges
3557 size_t iE, nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
3558 vector< double > edgeLength( nbEdges );
3559 multimap< double, int > len2edgeMap;
3561 // for each EDGE: either split into several parts, or join with several next EDGEs
3562 vector<int> nbSplitPerEdge( nbEdges, 0 );
3563 vector<int> nbUnitePerEdge( nbEdges, 0 ); // -1 means "joined to a previous"
3565 // consider continuous straight EDGEs as one side
3566 const int nbSides = countNbSides( thePrism, nbUnitePerEdge, edgeLength );
3568 list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
3569 for ( iE = 0; iE < nbEdges; ++iE, ++edgeIt )
3571 TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
3573 Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
3574 for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
3576 const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
3577 if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
3578 return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
3579 << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
3581 SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
3582 SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
3583 SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
3585 if ( nbSides < NB_WALL_FACES ) // fill map used to split faces
3586 len2edgeMap.insert( make_pair( edgeLength[ iE ], iE )); // sort edges by length
3588 // Load columns of internal edges (forming holes)
3589 // and fill map ShapeIndex to TParam2ColumnMap for them
3590 for ( ; edgeIt != thePrism.myBottomEdges.end() ; ++edgeIt, ++iE )
3592 TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
3594 Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
3595 for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
3597 const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
3598 if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
3599 return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
3600 << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
3602 if ( !faceColumns.empty() && (int)faceColumns.begin()->second.size() != VerticalSize() )
3603 return error(COMPERR_BAD_INPUT_MESH, "Different 'vertical' discretization");
3606 int id = MeshDS()->ShapeToIndex( *edgeIt );
3607 bool isForward = true; // meaningless for intenal wires
3608 myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
3609 // columns for vertices
3611 const SMDS_MeshNode* n0 = faceColumns.begin()->second.front();
3612 id = n0->getshapeId();
3613 myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
3615 const SMDS_MeshNode* n1 = faceColumns.rbegin()->second.front();
3616 id = n1->getshapeId();
3617 myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
3619 // SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
3620 // SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
3621 // SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
3624 // Create 4 wall faces of a block
3625 // -------------------------------
3627 if ( nbSides <= NB_WALL_FACES ) // ************* Split faces if necessary
3629 if ( nbSides != NB_WALL_FACES ) // define how to split
3631 if ( len2edgeMap.size() != nbEdges )
3632 RETURN_BAD_RESULT("Uniqueness of edge lengths not assured");
3634 multimap< double, int >::reverse_iterator maxLen_i = len2edgeMap.rbegin();
3635 multimap< double, int >::reverse_iterator midLen_i = ++len2edgeMap.rbegin();
3637 double maxLen = maxLen_i->first;
3638 double midLen = ( len2edgeMap.size() == 1 ) ? 0 : midLen_i->first;
3639 switch ( nbEdges ) {
3640 case 1: // 0-th edge is split into 4 parts
3641 nbSplitPerEdge[ 0 ] = 4;
3643 case 2: // either the longest edge is split into 3 parts, or both edges into halves
3644 if ( maxLen / 3 > midLen / 2 ) {
3645 nbSplitPerEdge[ maxLen_i->second ] = 3;
3648 nbSplitPerEdge[ maxLen_i->second ] = 2;
3649 nbSplitPerEdge[ midLen_i->second ] = 2;
3654 // split longest into 3 parts
3655 nbSplitPerEdge[ maxLen_i->second ] = 3;
3657 // split longest into halves
3658 nbSplitPerEdge[ maxLen_i->second ] = 2;
3662 else // **************************** Unite faces
3664 int nbExraFaces = nbSides - 4; // nb of faces to fuse
3665 for ( iE = 0; iE < nbEdges; ++iE )
3667 if ( nbUnitePerEdge[ iE ] < 0 )
3669 // look for already united faces
3670 for ( size_t i = iE; i < iE + nbExraFaces; ++i )
3672 if ( nbUnitePerEdge[ i ] > 0 ) // a side including nbUnitePerEdge[i]+1 edge
3673 nbExraFaces += nbUnitePerEdge[ i ];
3674 nbUnitePerEdge[ i ] = -1;
3676 nbUnitePerEdge[ iE ] = nbExraFaces;
3681 // Create TSideFace's
3683 list< TopoDS_Edge >::const_iterator botE = thePrism.myBottomEdges.begin();
3684 for ( iE = 0; iE < nbEdges; ++iE, ++botE )
3686 TFaceQuadStructPtr quad = thePrism.myWallQuads[ iE ].front();
3687 const int nbSplit = nbSplitPerEdge[ iE ];
3688 const int nbExraFaces = nbUnitePerEdge[ iE ] + 1;
3689 if ( nbSplit > 0 ) // split
3691 vector< double > params;
3692 splitParams( nbSplit, &myParam2ColumnMaps[ iE ], params );
3693 const bool isForward =
3694 StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
3695 myParam2ColumnMaps[iE],
3696 *botE, SMESH_Block::ID_Fx0z );
3697 for ( int i = 0; i < nbSplit; ++i ) {
3698 double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]);
3699 double l = ( isForward ? params[ i+1 ] : params[ nbSplit - i ]);
3700 TSideFace* comp = new TSideFace( *mesh, wallFaceIds[ iSide ],
3701 thePrism.myWallQuads[ iE ], *botE,
3702 &myParam2ColumnMaps[ iE ], f, l );
3703 mySide->SetComponent( iSide++, comp );
3706 else if ( nbExraFaces > 1 ) // unite
3708 double u0 = 0, sumLen = 0;
3709 for ( size_t i = iE; i < iE + nbExraFaces; ++i )
3710 sumLen += edgeLength[ i ];
3712 vector< TSideFace* > components( nbExraFaces );
3713 vector< pair< double, double> > params( nbExraFaces );
3714 bool endReached = false;
3715 for ( int i = 0; i < nbExraFaces; ++i, ++botE, ++iE )
3717 if ( iE == nbEdges )
3720 botE = thePrism.myBottomEdges.begin();
3723 components[ i ] = new TSideFace( *mesh, wallFaceIds[ iSide ],
3724 thePrism.myWallQuads[ iE ], *botE,
3725 &myParam2ColumnMaps[ iE ]);
3726 double u1 = u0 + edgeLength[ iE ] / sumLen;
3727 params[ i ] = make_pair( u0 , u1 );
3730 TSideFace* comp = new TSideFace( *mesh, components, params );
3731 mySide->SetComponent( iSide++, comp );
3734 --iE; // for increment in an external loop on iE
3737 else if ( nbExraFaces < 0 ) // skip already united face
3742 TSideFace* comp = new TSideFace( *mesh, wallFaceIds[ iSide ],
3743 thePrism.myWallQuads[ iE ], *botE,
3744 &myParam2ColumnMaps[ iE ]);
3745 mySide->SetComponent( iSide++, comp );
3750 // Fill geometry fields of SMESH_Block
3751 // ------------------------------------
3753 vector< int > botEdgeIdVec;
3754 SMESH_Block::GetFaceEdgesIDs( ID_BOT_FACE, botEdgeIdVec );
3756 bool isForward[NB_WALL_FACES] = { true, true, true, true };
3757 Adaptor2d_Curve2d* botPcurves[NB_WALL_FACES];
3758 Adaptor2d_Curve2d* topPcurves[NB_WALL_FACES];
3760 for ( int iF = 0; iF < NB_WALL_FACES; ++iF )
3762 TSideFace * sideFace = mySide->GetComponent( iF );
3764 RETURN_BAD_RESULT("NULL TSideFace");
3765 int fID = sideFace->FaceID(); // in-block ID
3767 // fill myShapeIDMap
3768 if ( sideFace->InsertSubShapes( myShapeIDMap ) != 8 &&
3769 !sideFace->IsComplex())
3770 MESSAGE( ": Warning : InsertSubShapes() < 8 on side " << iF );
3772 // side faces geometry
3773 Adaptor2d_Curve2d* pcurves[NB_WALL_FACES];
3774 if ( !sideFace->GetPCurves( pcurves ))
3775 RETURN_BAD_RESULT("TSideFace::GetPCurves() failed");
3777 SMESH_Block::TFace& tFace = myFace[ fID - ID_FirstF ];
3778 tFace.Set( fID, sideFace->Surface(), pcurves, isForward );
3780 SHOWYXZ( endl<<"F "<< iF << " id " << fID << " FRW " << sideFace->IsForward(), sideFace->Value(0,0));
3781 // edges 3D geometry
3782 vector< int > edgeIdVec;
3783 SMESH_Block::GetFaceEdgesIDs( fID, edgeIdVec );
3784 for ( int isMax = 0; isMax < 2; ++isMax ) {
3786 int eID = edgeIdVec[ isMax ];
3787 SMESH_Block::TEdge& tEdge = myEdge[ eID - ID_FirstE ];
3788 tEdge.Set( eID, sideFace->HorizCurve(isMax), true);
3789 SHOWYXZ(eID<<" HOR"<<isMax<<"(0)", sideFace->HorizCurve(isMax)->Value(0));
3790 SHOWYXZ(eID<<" HOR"<<isMax<<"(1)", sideFace->HorizCurve(isMax)->Value(1));
3793 int eID = edgeIdVec[ isMax+2 ];
3794 SMESH_Block::TEdge& tEdge = myEdge[ eID - ID_FirstE ];
3795 tEdge.Set( eID, sideFace->VertiCurve(isMax), true);
3796 SHOWYXZ(eID<<" VER"<<isMax<<"(0)", sideFace->VertiCurve(isMax)->Value(0));
3797 SHOWYXZ(eID<<" VER"<<isMax<<"(1)", sideFace->VertiCurve(isMax)->Value(1));
3800 vector< int > vertexIdVec;
3801 SMESH_Block::GetEdgeVertexIDs( eID, vertexIdVec );
3802 myPnt[ vertexIdVec[0] - ID_FirstV ] = tEdge.GetCurve()->Value(0).XYZ();
3803 myPnt[ vertexIdVec[1] - ID_FirstV ] = tEdge.GetCurve()->Value(1).XYZ();
3806 // pcurves on horizontal faces
3807 for ( iE = 0; iE < NB_WALL_FACES; ++iE ) {
3808 if ( edgeIdVec[ BOTTOM_EDGE ] == botEdgeIdVec[ iE ] ) {
3809 botPcurves[ iE ] = sideFace->HorizPCurve( false, thePrism.myBottom );
3810 topPcurves[ iE ] = sideFace->HorizPCurve( true, thePrism.myTop );
3814 //sideFace->dumpNodes( 4 ); // debug
3816 // horizontal faces geometry
3818 SMESH_Block::TFace& tFace = myFace[ ID_BOT_FACE - ID_FirstF ];
3819 tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( thePrism.myBottom ), botPcurves, isForward );
3820 SMESH_Block::Insert( thePrism.myBottom, ID_BOT_FACE, myShapeIDMap );
3823 SMESH_Block::TFace& tFace = myFace[ ID_TOP_FACE - ID_FirstF ];
3824 tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( thePrism.myTop ), topPcurves, isForward );
3825 SMESH_Block::Insert( thePrism.myTop, ID_TOP_FACE, myShapeIDMap );
3827 //faceGridToPythonDump( SMESH_Block::ID_Fxy0, 50 );
3828 //faceGridToPythonDump( SMESH_Block::ID_Fxy1 );
3830 // Fill map ShapeIndex to TParam2ColumnMap
3831 // ----------------------------------------
3833 list< TSideFace* > fList;
3834 list< TSideFace* >::iterator fListIt;
3835 fList.push_back( mySide );
3836 for ( fListIt = fList.begin(); fListIt != fList.end(); ++fListIt)
3838 int nb = (*fListIt)->NbComponents();
3839 for ( int i = 0; i < nb; ++i ) {
3840 if ( TSideFace* comp = (*fListIt)->GetComponent( i ))
3841 fList.push_back( comp );
3843 if ( TParam2ColumnMap* cols = (*fListIt)->GetColumns()) {
3844 // columns for a base edge
3845 int id = MeshDS()->ShapeToIndex( (*fListIt)->BaseEdge() );
3846 bool isForward = (*fListIt)->IsForward();
3847 myShapeIndex2ColumnMap[ id ] = make_pair( cols, isForward );
3849 // columns for vertices
3850 const SMDS_MeshNode* n0 = cols->begin()->second.front();
3851 id = n0->getshapeId();
3852 myShapeIndex2ColumnMap[ id ] = make_pair( cols, isForward );
3854 const SMDS_MeshNode* n1 = cols->rbegin()->second.front();
3855 id = n1->getshapeId();
3856 myShapeIndex2ColumnMap[ id ] = make_pair( cols, !isForward );
3860 // #define SHOWYXZ(msg, xyz) { gp_Pnt p(xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
3862 // double _u[]={ 0.1, 0.1, 0.9, 0.9 };
3863 // double _v[]={ 0.1, 0.9, 0.1, 0.9 };
3864 // for ( int z = 0; z < 2; ++z )
3865 // for ( int i = 0; i < 4; ++i )
3867 // //gp_XYZ testPar(0.25, 0.25, 0), testCoord;
3868 // int iFace = (z ? ID_TOP_FACE : ID_BOT_FACE);
3869 // gp_XYZ testPar(_u[i], _v[i], z), testCoord;
3870 // if ( !FacePoint( iFace, testPar, testCoord ))
3871 // RETURN_BAD_RESULT("TEST FacePoint() FAILED");
3872 // SHOWYXZ("IN TEST PARAM" , testPar);
3873 // SHOWYXZ("OUT TEST CORD" , testCoord);
3874 // if ( !ComputeParameters( testCoord, testPar , iFace))
3875 // RETURN_BAD_RESULT("TEST ComputeParameters() FAILED");
3876 // SHOWYXZ("OUT TEST PARAM" , testPar);
3881 //================================================================================
3883 * \brief Return pointer to column of nodes
3884 * \param node - bottom node from which the returned column goes up
3885 * \retval const TNodeColumn* - the found column
3887 //================================================================================
3889 const TNodeColumn* StdMeshers_PrismAsBlock::GetNodeColumn(const SMDS_MeshNode* node) const
3891 int sID = node->getshapeId();
3893 map<int, pair< TParam2ColumnMap*, bool > >::const_iterator col_frw =
3894 myShapeIndex2ColumnMap.find( sID );
3895 if ( col_frw != myShapeIndex2ColumnMap.end() ) {
3896 const TParam2ColumnMap* cols = col_frw->second.first;
3897 TParam2ColumnIt u_col = cols->begin();
3898 for ( ; u_col != cols->end(); ++u_col )
3899 if ( u_col->second[ 0 ] == node )
3900 return & u_col->second;
3905 //=======================================================================
3906 //function : GetLayersTransformation
3907 //purpose : Return transformations to get coordinates of nodes of each layer
3908 // by nodes of the bottom. Layer is a set of nodes at a certain step
3909 // from bottom to top.
3910 // Transformation to get top node from bottom ones is computed
3911 // only if the top FACE is not meshed.
3912 //=======================================================================
3914 bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector<gp_Trsf> & trsf,
3915 const Prism_3D::TPrismTopo& prism) const
3917 const bool itTopMeshed = !SubMesh( ID_BOT_FACE )->IsEmpty();
3918 const int zSize = VerticalSize();
3919 if ( zSize < 3 && !itTopMeshed ) return true;
3920 trsf.resize( zSize - 1 );
3922 // Select some node columns by which we will define coordinate system of layers
3924 vector< const TNodeColumn* > columns;
3927 list< TopoDS_Edge >::const_iterator edgeIt = prism.myBottomEdges.begin();
3928 for ( int iE = 0; iE < prism.myNbEdgesInWires.front(); ++iE, ++edgeIt )
3930 if ( SMESH_Algo::isDegenerated( *edgeIt )) continue;
3931 const TParam2ColumnMap* u2colMap =
3932 GetParam2ColumnMap( MeshDS()->ShapeToIndex( *edgeIt ), isReverse );
3933 if ( !u2colMap ) return false;
3934 double f = u2colMap->begin()->first, l = u2colMap->rbegin()->first;
3935 //isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED );
3936 //if ( isReverse ) swap ( f, l ); -- u2colMap takes orientation into account
3937 const int nbCol = 5;
3938 for ( int i = 0; i < nbCol; ++i )
3940 double u = f + i/double(nbCol) * ( l - f );
3941 const TNodeColumn* col = & getColumn( u2colMap, u )->second;
3942 if ( columns.empty() || col != columns.back() )
3943 columns.push_back( col );
3948 // Find tolerance to check transformations
3953 for ( size_t i = 0; i < columns.size(); ++i )
3954 bndBox.Add( gpXYZ( columns[i]->front() ));
3955 tol2 = bndBox.SquareExtent() * 1e-5;
3958 // Compute transformations
3961 gp_Trsf fromCsZ, toCs0;
3962 gp_Ax3 cs0 = getLayerCoordSys(0, columns, xCol );
3963 //double dist0 = cs0.Location().Distance( gpXYZ( (*columns[0])[0]));
3964 toCs0.SetTransformation( cs0 );
3965 for ( int z = 1; z < zSize; ++z )
3967 gp_Ax3 csZ = getLayerCoordSys(z, columns, xCol );
3968 //double distZ = csZ.Location().Distance( gpXYZ( (*columns[0])[z]));
3969 fromCsZ.SetTransformation( csZ );
3971 gp_Trsf& t = trsf[ z-1 ];
3972 t = fromCsZ * toCs0;
3973 //t.SetScaleFactor( distZ/dist0 ); - it does not work properly, wrong base point
3975 // check a transformation
3976 for ( size_t i = 0; i < columns.size(); ++i )
3978 gp_Pnt p0 = gpXYZ( (*columns[i])[0] );
3979 gp_Pnt pz = gpXYZ( (*columns[i])[z] );
3980 t.Transforms( p0.ChangeCoord() );
3981 if ( p0.SquareDistance( pz ) > tol2 )
3984 return ( z == zSize - 1 ); // OK if fails only botton->top trsf
3991 //================================================================================
3993 * \brief Check curve orientation of a bootom edge
3994 * \param meshDS - mesh DS
3995 * \param columnsMap - node columns map of side face
3996 * \param bottomEdge - the bootom edge
3997 * \param sideFaceID - side face in-block ID
3998 * \retval bool - true if orientation coinside with in-block forward orientation
4000 //================================================================================
4002 bool StdMeshers_PrismAsBlock::IsForwardEdge(SMESHDS_Mesh* meshDS,
4003 const TParam2ColumnMap& columnsMap,
4004 const TopoDS_Edge & bottomEdge,
4005 const int sideFaceID)
4007 bool isForward = false;
4008 if ( SMESH_MesherHelper::IsClosedEdge( bottomEdge ))
4010 isForward = ( bottomEdge.Orientation() == TopAbs_FORWARD );
4014 const TNodeColumn& firstCol = columnsMap.begin()->second;
4015 const SMDS_MeshNode* bottomNode = firstCol[0];
4016 TopoDS_Shape firstVertex = SMESH_MesherHelper::GetSubShapeByNode( bottomNode, meshDS );
4017 isForward = ( firstVertex.IsSame( TopExp::FirstVertex( bottomEdge, true )));
4019 // on 2 of 4 sides first vertex is end
4020 if ( sideFaceID == ID_Fx1z || sideFaceID == ID_F0yz )
4021 isForward = !isForward;
4025 //=======================================================================
4026 //function : faceGridToPythonDump
4027 //purpose : Prints a script creating a normal grid on the prism side
4028 //=======================================================================
4030 void StdMeshers_PrismAsBlock::faceGridToPythonDump(const SMESH_Block::TShapeID face,
4034 gp_XYZ pOnF[6] = { gp_XYZ(0,0,0), gp_XYZ(0,0,1),
4035 gp_XYZ(0,0,0), gp_XYZ(0,1,0),
4036 gp_XYZ(0,0,0), gp_XYZ(1,0,0) };
4038 cout << "mesh = smesh.Mesh( 'Face " << face << "')" << endl;
4039 SMESH_Block::TFace& f = myFace[ face - ID_FirstF ];
4040 gp_XYZ params = pOnF[ face - ID_FirstF ];
4041 //const int nb = 10; // nb face rows
4042 for ( int j = 0; j <= nb; ++j )
4044 params.SetCoord( f.GetVInd(), double( j )/ nb );
4045 for ( int i = 0; i <= nb; ++i )
4047 params.SetCoord( f.GetUInd(), double( i )/ nb );
4048 gp_XYZ p = f.Point( params );
4049 gp_XY uv = f.GetUV( params );
4050 cout << "mesh.AddNode( " << p.X() << ", " << p.Y() << ", " << p.Z() << " )"
4051 << " # " << 1 + i + j * ( nb + 1 )
4052 << " ( " << i << ", " << j << " ) "
4053 << " UV( " << uv.X() << ", " << uv.Y() << " )" << endl;
4054 ShellPoint( params, p2 );
4055 double dist = ( p2 - p ).Modulus();
4057 cout << "#### dist from ShellPoint " << dist
4058 << " (" << p2.X() << ", " << p2.Y() << ", " << p2.Z() << " ) " << endl;
4061 for ( int j = 0; j < nb; ++j )
4062 for ( int i = 0; i < nb; ++i )
4064 int n = 1 + i + j * ( nb + 1 );
4065 cout << "mesh.AddFace([ "
4066 << n << ", " << n+1 << ", "
4067 << n+nb+2 << ", " << n+nb+1 << "]) " << endl;
4073 //================================================================================
4075 * \brief Constructor
4076 * \param faceID - in-block ID
4077 * \param face - geom FACE
4078 * \param baseEdge - EDGE proreply oriented in the bottom EDGE !!!
4079 * \param columnsMap - map of node columns
4080 * \param first - first normalized param
4081 * \param last - last normalized param
4083 //================================================================================
4085 StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_Mesh& mesh,
4087 const Prism_3D::TQuadList& quadList,
4088 const TopoDS_Edge& baseEdge,
4089 TParam2ColumnMap* columnsMap,
4093 myParamToColumnMap( columnsMap ),
4096 myParams.resize( 1 );
4097 myParams[ 0 ] = make_pair( first, last );
4098 mySurface = PSurface( new BRepAdaptor_Surface( quadList.front()->face ));
4099 myBaseEdge = baseEdge;
4100 myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper.GetMeshDS(),
4101 *myParamToColumnMap,
4103 myHelper.SetSubShape( quadList.front()->face );
4105 if ( quadList.size() > 1 ) // side is vertically composite
4107 // fill myShapeID2Surf map to enable finding a right surface by any sub-shape ID
4109 SMESHDS_Mesh* meshDS = myHelper.GetMeshDS();
4111 TopTools_IndexedDataMapOfShapeListOfShape subToFaces;
4112 Prism_3D::TQuadList::const_iterator quad = quadList.begin();
4113 for ( ; quad != quadList.end(); ++quad )
4115 const TopoDS_Face& face = (*quad)->face;
4116 TopExp::MapShapesAndAncestors( face, TopAbs_VERTEX, TopAbs_FACE, subToFaces );
4117 TopExp::MapShapesAndAncestors( face, TopAbs_EDGE, TopAbs_FACE, subToFaces );
4118 myShapeID2Surf.insert( make_pair( meshDS->ShapeToIndex( face ),
4119 PSurface( new BRepAdaptor_Surface( face ))));
4121 for ( int i = 1; i <= subToFaces.Extent(); ++i )
4123 const TopoDS_Shape& sub = subToFaces.FindKey( i );
4124 TopTools_ListOfShape& faces = subToFaces( i );
4125 int subID = meshDS->ShapeToIndex( sub );
4126 int faceID = meshDS->ShapeToIndex( faces.First() );
4127 myShapeID2Surf.insert ( make_pair( subID, myShapeID2Surf[ faceID ]));
4132 //================================================================================
4134 * \brief Constructor of a complex side face
4136 //================================================================================
4138 StdMeshers_PrismAsBlock::TSideFace::
4139 TSideFace(SMESH_Mesh& mesh,
4140 const vector< TSideFace* >& components,
4141 const vector< pair< double, double> > & params)
4142 :myID( components[0] ? components[0]->myID : 0 ),
4143 myParamToColumnMap( 0 ),
4145 myIsForward( true ),
4146 myComponents( components ),
4149 if ( myID == ID_Fx1z || myID == ID_F0yz )
4151 // reverse components
4152 std::reverse( myComponents.begin(), myComponents.end() );
4153 std::reverse( myParams.begin(), myParams.end() );
4154 for ( size_t i = 0; i < myParams.size(); ++i )
4156 const double f = myParams[i].first;
4157 const double l = myParams[i].second;
4158 myParams[i] = make_pair( 1. - l, 1. - f );
4162 //================================================================================
4164 * \brief Copy constructor
4165 * \param other - other side
4167 //================================================================================
4169 StdMeshers_PrismAsBlock::TSideFace::TSideFace( const TSideFace& other ):
4170 myID ( other.myID ),
4171 myParamToColumnMap ( other.myParamToColumnMap ),
4172 mySurface ( other.mySurface ),
4173 myBaseEdge ( other.myBaseEdge ),
4174 myShapeID2Surf ( other.myShapeID2Surf ),
4175 myParams ( other.myParams ),
4176 myIsForward ( other.myIsForward ),
4177 myComponents ( other.myComponents.size() ),
4178 myHelper ( *other.myHelper.GetMesh() )
4180 for ( size_t i = 0 ; i < myComponents.size(); ++i )
4181 myComponents[ i ] = new TSideFace( *other.myComponents[ i ]);
4184 //================================================================================
4186 * \brief Deletes myComponents
4188 //================================================================================
4190 StdMeshers_PrismAsBlock::TSideFace::~TSideFace()
4192 for ( size_t i = 0 ; i < myComponents.size(); ++i )
4193 if ( myComponents[ i ] )
4194 delete myComponents[ i ];
4197 //================================================================================
4199 * \brief Return geometry of the vertical curve
4200 * \param isMax - true means curve located closer to (1,1,1) block point
4201 * \retval Adaptor3d_Curve* - curve adaptor
4203 //================================================================================
4205 Adaptor3d_Curve* StdMeshers_PrismAsBlock::TSideFace::VertiCurve(const bool isMax) const
4207 if ( !myComponents.empty() ) {
4209 return myComponents.back()->VertiCurve(isMax);
4211 return myComponents.front()->VertiCurve(isMax);
4213 double f = myParams[0].first, l = myParams[0].second;
4214 if ( !myIsForward ) std::swap( f, l );
4215 return new TVerticalEdgeAdaptor( myParamToColumnMap, isMax ? l : f );
4218 //================================================================================
4220 * \brief Return geometry of the top or bottom curve
4222 * \retval Adaptor3d_Curve* -
4224 //================================================================================
4226 Adaptor3d_Curve* StdMeshers_PrismAsBlock::TSideFace::HorizCurve(const bool isTop) const
4228 return new THorizontalEdgeAdaptor( this, isTop );
4231 //================================================================================
4233 * \brief Return pcurves
4234 * \param pcurv - array of 4 pcurves
4235 * \retval bool - is a success
4237 //================================================================================
4239 bool StdMeshers_PrismAsBlock::TSideFace::GetPCurves(Adaptor2d_Curve2d* pcurv[4]) const
4241 int iEdge[ 4 ] = { BOTTOM_EDGE, TOP_EDGE, V0_EDGE, V1_EDGE };
4243 for ( int i = 0 ; i < 4 ; ++i ) {
4244 Handle(Geom2d_Line) line;
4245 switch ( iEdge[ i ] ) {
4247 line = new Geom2d_Line( gp_Pnt2d( 0, 1 ), gp::DX2d() ); break;
4249 line = new Geom2d_Line( gp::Origin2d(), gp::DX2d() ); break;
4251 line = new Geom2d_Line( gp::Origin2d(), gp::DY2d() ); break;
4253 line = new Geom2d_Line( gp_Pnt2d( 1, 0 ), gp::DY2d() ); break;
4255 pcurv[ i ] = new Geom2dAdaptor_Curve( line, 0, 1 );
4260 //================================================================================
4262 * \brief Returns geometry of pcurve on a horizontal face
4263 * \param isTop - is top or bottom face
4264 * \param horFace - a horizontal face
4265 * \retval Adaptor2d_Curve2d* - curve adaptor
4267 //================================================================================
4270 StdMeshers_PrismAsBlock::TSideFace::HorizPCurve(const bool isTop,
4271 const TopoDS_Face& horFace) const
4273 return new TPCurveOnHorFaceAdaptor( this, isTop, horFace );
4276 //================================================================================
4278 * \brief Return a component corresponding to parameter
4279 * \param U - parameter along a horizontal size
4280 * \param localU - parameter along a horizontal size of a component
4281 * \retval TSideFace* - found component
4283 //================================================================================
4285 StdMeshers_PrismAsBlock::TSideFace*
4286 StdMeshers_PrismAsBlock::TSideFace::GetComponent(const double U,double & localU) const
4289 if ( myComponents.empty() )
4290 return const_cast<TSideFace*>( this );
4293 for ( i = 0; i < myComponents.size(); ++i )
4294 if ( U < myParams[ i ].second )
4296 if ( i >= myComponents.size() )
4297 i = myComponents.size() - 1;
4299 double f = myParams[ i ].first, l = myParams[ i ].second;
4300 localU = ( U - f ) / ( l - f );
4301 return myComponents[ i ];
4304 //================================================================================
4306 * \brief Find node columns for a parameter
4307 * \param U - parameter along a horizontal edge
4308 * \param col1 - the 1st found column
4309 * \param col2 - the 2nd found column
4310 * \retval r - normalized position of U between the found columns
4312 //================================================================================
4314 double StdMeshers_PrismAsBlock::TSideFace::GetColumns(const double U,
4315 TParam2ColumnIt & col1,
4316 TParam2ColumnIt & col2) const
4318 double u = U, r = 0;
4319 if ( !myComponents.empty() ) {
4320 TSideFace * comp = GetComponent(U,u);
4321 return comp->GetColumns( u, col1, col2 );
4326 double f = myParams[0].first, l = myParams[0].second;
4327 u = f + u * ( l - f );
4329 col1 = col2 = getColumn( myParamToColumnMap, u );
4330 if ( ++col2 == myParamToColumnMap->end() ) {
4335 double uf = col1->first;
4336 double ul = col2->first;
4337 r = ( u - uf ) / ( ul - uf );
4342 //================================================================================
4344 * \brief Return all nodes at a given height together with their normalized parameters
4345 * \param [in] Z - the height of interest
4346 * \param [out] nodes - map of parameter to node
4348 //================================================================================
4350 void StdMeshers_PrismAsBlock::
4351 TSideFace::GetNodesAtZ(const int Z,
4352 map<double, const SMDS_MeshNode* >& nodes ) const
4354 if ( !myComponents.empty() )
4357 for ( size_t i = 0; i < myComponents.size(); ++i )
4359 map<double, const SMDS_MeshNode* > nn;
4360 myComponents[i]->GetNodesAtZ( Z, nn );
4361 map<double, const SMDS_MeshNode* >::iterator u2n = nn.begin();
4362 if ( !nodes.empty() && nodes.rbegin()->second == u2n->second )
4364 const double uRange = myParams[i].second - myParams[i].first;
4365 for ( ; u2n != nn.end(); ++u2n )
4366 nodes.insert( nodes.end(), make_pair( u0 + uRange * u2n->first, u2n->second ));
4372 double f = myParams[0].first, l = myParams[0].second;
4375 const double uRange = l - f;
4376 if ( Abs( uRange ) < std::numeric_limits<double>::min() )
4378 TParam2ColumnIt u2col = getColumn( myParamToColumnMap, myParams[0].first + 1e-3 );
4379 for ( ; u2col != myParamToColumnMap->end(); ++u2col )
4380 if ( u2col->first > myParams[0].second + 1e-9 )
4383 nodes.insert( nodes.end(),
4384 make_pair( ( u2col->first - f ) / uRange, u2col->second[ Z ] ));
4388 //================================================================================
4390 * \brief Return coordinates by normalized params
4391 * \param U - horizontal param
4392 * \param V - vertical param
4393 * \retval gp_Pnt - result point
4395 //================================================================================
4397 gp_Pnt StdMeshers_PrismAsBlock::TSideFace::Value(const Standard_Real U,
4398 const Standard_Real V) const
4400 if ( !myComponents.empty() ) {
4402 TSideFace * comp = GetComponent(U,u);
4403 return comp->Value( u, V );
4406 TParam2ColumnIt u_col1, u_col2;
4407 double vR, hR = GetColumns( U, u_col1, u_col2 );
4409 const SMDS_MeshNode* nn[4];
4411 // BEGIN issue 0020680: Bad cell created by Radial prism in center of torus
4412 // Workaround for a wrongly located point returned by mySurface.Value() for
4413 // UV located near boundary of BSpline surface.
4414 // To bypass the problem, we take point from 3D curve of EDGE.
4415 // It solves pb of the bloc_fiss_new.py
4416 const double tol = 1e-3;
4417 if ( V < tol || V+tol >= 1. )
4419 nn[0] = V < tol ? u_col1->second.front() : u_col1->second.back();
4420 nn[2] = V < tol ? u_col2->second.front() : u_col2->second.back();
4428 TopoDS_Shape s = myHelper.GetSubShapeByNode( nn[0], myHelper.GetMeshDS() );
4429 if ( s.ShapeType() != TopAbs_EDGE )
4430 s = myHelper.GetSubShapeByNode( nn[2], myHelper.GetMeshDS() );
4431 if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE )
4432 edge = TopoDS::Edge( s );
4434 if ( !edge.IsNull() )
4436 double u1 = myHelper.GetNodeU( edge, nn[0], nn[2] );
4437 double u3 = myHelper.GetNodeU( edge, nn[2], nn[0] );
4438 double u = u1 * ( 1 - hR ) + u3 * hR;
4439 TopLoc_Location loc; double f,l;
4440 Handle(Geom_Curve) curve = BRep_Tool::Curve( edge,loc,f,l );
4441 return curve->Value( u ).Transformed( loc );
4444 // END issue 0020680: Bad cell created by Radial prism in center of torus
4446 vR = getRAndNodes( & u_col1->second, V, nn[0], nn[1] );
4447 vR = getRAndNodes( & u_col2->second, V, nn[2], nn[3] );
4449 if ( !myShapeID2Surf.empty() ) // side is vertically composite
4451 // find a FACE on which the 4 nodes lie
4452 TSideFace* me = (TSideFace*) this;
4453 int notFaceID1 = 0, notFaceID2 = 0;
4454 for ( int i = 0; i < 4; ++i )
4455 if ( nn[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) // node on FACE
4457 me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
4461 else if ( notFaceID1 == 0 ) // node on EDGE or VERTEX
4463 me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
4464 notFaceID1 = nn[i]->getshapeId();
4466 else if ( notFaceID1 != nn[i]->getshapeId() ) // node on other EDGE or VERTEX
4468 if ( mySurface != me->myShapeID2Surf[ nn[i]->getshapeId() ])
4469 notFaceID2 = nn[i]->getshapeId();
4471 if ( notFaceID2 ) // no nodes of FACE and nodes are on different FACEs
4473 SMESHDS_Mesh* meshDS = myHelper.GetMeshDS();
4474 TopoDS_Shape face = myHelper.GetCommonAncestor( meshDS->IndexToShape( notFaceID1 ),
4475 meshDS->IndexToShape( notFaceID2 ),
4476 *myHelper.GetMesh(),
4478 if ( face.IsNull() )
4479 throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() face.IsNull()");
4480 int faceID = meshDS->ShapeToIndex( face );
4481 me->mySurface = me->myShapeID2Surf[ faceID ];
4483 throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() !mySurface");
4486 ((TSideFace*) this)->myHelper.SetSubShape( mySurface->Face() );
4488 gp_XY uv1 = myHelper.GetNodeUV( mySurface->Face(), nn[0], nn[2]);
4489 gp_XY uv2 = myHelper.GetNodeUV( mySurface->Face(), nn[1], nn[3]);
4490 gp_XY uv12 = uv1 * ( 1 - vR ) + uv2 * vR;
4492 gp_XY uv3 = myHelper.GetNodeUV( mySurface->Face(), nn[2], nn[0]);
4493 gp_XY uv4 = myHelper.GetNodeUV( mySurface->Face(), nn[3], nn[1]);
4494 gp_XY uv34 = uv3 * ( 1 - vR ) + uv4 * vR;
4496 gp_XY uv = uv12 * ( 1 - hR ) + uv34 * hR;
4498 gp_Pnt p = mySurface->Value( uv.X(), uv.Y() );
4503 //================================================================================
4505 * \brief Return boundary edge
4506 * \param edge - edge index
4507 * \retval TopoDS_Edge - found edge
4509 //================================================================================
4511 TopoDS_Edge StdMeshers_PrismAsBlock::TSideFace::GetEdge(const int iEdge) const
4513 if ( !myComponents.empty() ) {
4515 case V0_EDGE : return myComponents.front()->GetEdge( iEdge );
4516 case V1_EDGE : return myComponents.back() ->GetEdge( iEdge );
4517 default: return TopoDS_Edge();
4521 const SMDS_MeshNode* node = 0;
4522 SMESHDS_Mesh * meshDS = myHelper.GetMesh()->GetMeshDS();
4523 TNodeColumn* column;
4528 column = & (( ++myParamToColumnMap->begin())->second );
4529 node = ( iEdge == TOP_EDGE ) ? column->back() : column->front();
4530 edge = myHelper.GetSubShapeByNode ( node, meshDS );
4531 if ( edge.ShapeType() == TopAbs_VERTEX ) {
4532 column = & ( myParamToColumnMap->begin()->second );
4533 node = ( iEdge == TOP_EDGE ) ? column->back() : column->front();
4538 bool back = ( iEdge == V1_EDGE );
4539 if ( !myIsForward ) back = !back;
4541 column = & ( myParamToColumnMap->rbegin()->second );
4543 column = & ( myParamToColumnMap->begin()->second );
4544 if ( column->size() > 0 )
4545 edge = myHelper.GetSubShapeByNode( (*column)[ 1 ], meshDS );
4546 if ( edge.IsNull() || edge.ShapeType() == TopAbs_VERTEX )
4547 node = column->front();
4552 if ( !edge.IsNull() && edge.ShapeType() == TopAbs_EDGE )
4553 return TopoDS::Edge( edge );
4555 // find edge by 2 vertices
4556 TopoDS_Shape V1 = edge;
4557 TopoDS_Shape V2 = myHelper.GetSubShapeByNode( node, meshDS );
4558 if ( !V2.IsNull() && V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 ))
4560 TopoDS_Shape ancestor = myHelper.GetCommonAncestor( V1, V2, *myHelper.GetMesh(), TopAbs_EDGE);
4561 if ( !ancestor.IsNull() )
4562 return TopoDS::Edge( ancestor );
4564 return TopoDS_Edge();
4567 //================================================================================
4569 * \brief Fill block sub-shapes
4570 * \param shapeMap - map to fill in
4571 * \retval int - nb inserted sub-shapes
4573 //================================================================================
4575 int StdMeshers_PrismAsBlock::TSideFace::InsertSubShapes(TBlockShapes& shapeMap) const
4580 vector< int > edgeIdVec;
4581 SMESH_Block::GetFaceEdgesIDs( myID, edgeIdVec );
4583 for ( int i = BOTTOM_EDGE; i <=V1_EDGE ; ++i ) {
4584 TopoDS_Edge e = GetEdge( i );
4585 if ( !e.IsNull() ) {
4586 nbInserted += SMESH_Block::Insert( e, edgeIdVec[ i ], shapeMap);
4590 // Insert corner vertices
4592 TParam2ColumnIt col1, col2 ;
4593 vector< int > vertIdVec;
4596 SMESH_Block::GetEdgeVertexIDs( edgeIdVec[ V0_EDGE ], vertIdVec);
4597 GetColumns(0, col1, col2 );
4598 const SMDS_MeshNode* node0 = col1->second.front();
4599 const SMDS_MeshNode* node1 = col1->second.back();
4600 TopoDS_Shape v0 = myHelper.GetSubShapeByNode( node0, myHelper.GetMeshDS());
4601 TopoDS_Shape v1 = myHelper.GetSubShapeByNode( node1, myHelper.GetMeshDS());
4602 if ( v0.ShapeType() == TopAbs_VERTEX ) {
4603 nbInserted += SMESH_Block::Insert( v0, vertIdVec[ 0 ], shapeMap);
4605 if ( v1.ShapeType() == TopAbs_VERTEX ) {
4606 nbInserted += SMESH_Block::Insert( v1, vertIdVec[ 1 ], shapeMap);
4610 SMESH_Block::GetEdgeVertexIDs( edgeIdVec[ V1_EDGE ], vertIdVec);
4611 GetColumns(1, col1, col2 );
4612 node0 = col2->second.front();
4613 node1 = col2->second.back();
4614 v0 = myHelper.GetSubShapeByNode( node0, myHelper.GetMeshDS());
4615 v1 = myHelper.GetSubShapeByNode( node1, myHelper.GetMeshDS());
4616 if ( v0.ShapeType() == TopAbs_VERTEX ) {
4617 nbInserted += SMESH_Block::Insert( v0, vertIdVec[ 0 ], shapeMap);
4619 if ( v1.ShapeType() == TopAbs_VERTEX ) {
4620 nbInserted += SMESH_Block::Insert( v1, vertIdVec[ 1 ], shapeMap);
4623 // TopoDS_Vertex V0, V1, Vcom;
4624 // TopExp::Vertices( myBaseEdge, V0, V1, true );
4625 // if ( !myIsForward ) std::swap( V0, V1 );
4627 // // bottom vertex IDs
4628 // SMESH_Block::GetEdgeVertexIDs( edgeIdVec[ _u0 ], vertIdVec);
4629 // SMESH_Block::Insert( V0, vertIdVec[ 0 ], shapeMap);
4630 // SMESH_Block::Insert( V1, vertIdVec[ 1 ], shapeMap);
4632 // TopoDS_Edge sideEdge = GetEdge( V0_EDGE );
4633 // if ( sideEdge.IsNull() || !TopExp::CommonVertex( botEdge, sideEdge, Vcom ))
4636 // // insert one side edge
4638 // if ( Vcom.IsSame( V0 )) edgeID = edgeIdVec[ _v0 ];
4639 // else edgeID = edgeIdVec[ _v1 ];
4640 // SMESH_Block::Insert( sideEdge, edgeID, shapeMap);
4642 // // top vertex of the side edge
4643 // SMESH_Block::GetEdgeVertexIDs( edgeID, vertIdVec);
4644 // TopoDS_Vertex Vtop = TopExp::FirstVertex( sideEdge );
4645 // if ( Vcom.IsSame( Vtop ))
4646 // Vtop = TopExp::LastVertex( sideEdge );
4647 // SMESH_Block::Insert( Vtop, vertIdVec[ 1 ], shapeMap);
4649 // // other side edge
4650 // sideEdge = GetEdge( V1_EDGE );
4651 // if ( sideEdge.IsNull() )
4653 // if ( edgeID = edgeIdVec[ _v1 ]) edgeID = edgeIdVec[ _v0 ];
4654 // else edgeID = edgeIdVec[ _v1 ];
4655 // SMESH_Block::Insert( sideEdge, edgeID, shapeMap);
4658 // TopoDS_Edge topEdge = GetEdge( TOP_EDGE );
4659 // SMESH_Block::Insert( topEdge, edgeIdVec[ _u1 ], shapeMap);
4661 // // top vertex of the other side edge
4662 // if ( !TopExp::CommonVertex( topEdge, sideEdge, Vcom ))
4664 // SMESH_Block::GetEdgeVertexIDs( edgeID, vertIdVec );
4665 // SMESH_Block::Insert( Vcom, vertIdVec[ 1 ], shapeMap);
4670 //================================================================================
4672 * \brief Dump ids of nodes of sides
4674 //================================================================================
4676 void StdMeshers_PrismAsBlock::TSideFace::dumpNodes(int nbNodes) const
4679 cout << endl << "NODES OF FACE "; SMESH_Block::DumpShapeID( myID, cout ) << endl;
4680 THorizontalEdgeAdaptor* hSize0 = (THorizontalEdgeAdaptor*) HorizCurve(0);
4681 cout << "Horiz side 0: "; hSize0->dumpNodes(nbNodes); cout << endl;
4682 THorizontalEdgeAdaptor* hSize1 = (THorizontalEdgeAdaptor*) HorizCurve(1);
4683 cout << "Horiz side 1: "; hSize1->dumpNodes(nbNodes); cout << endl;
4684 TVerticalEdgeAdaptor* vSide0 = (TVerticalEdgeAdaptor*) VertiCurve(0);
4685 cout << "Verti side 0: "; vSide0->dumpNodes(nbNodes); cout << endl;
4686 TVerticalEdgeAdaptor* vSide1 = (TVerticalEdgeAdaptor*) VertiCurve(1);
4687 cout << "Verti side 1: "; vSide1->dumpNodes(nbNodes); cout << endl;
4688 delete hSize0; delete hSize1; delete vSide0; delete vSide1;
4692 //================================================================================
4694 * \brief Creates TVerticalEdgeAdaptor
4695 * \param columnsMap - node column map
4696 * \param parameter - normalized parameter
4698 //================================================================================
4700 StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::
4701 TVerticalEdgeAdaptor( const TParam2ColumnMap* columnsMap, const double parameter)
4703 myNodeColumn = & getColumn( columnsMap, parameter )->second;
4706 //================================================================================
4708 * \brief Return coordinates for the given normalized parameter
4709 * \param U - normalized parameter
4710 * \retval gp_Pnt - coordinates
4712 //================================================================================
4714 gp_Pnt StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::Value(const Standard_Real U) const
4716 const SMDS_MeshNode* n1;
4717 const SMDS_MeshNode* n2;
4718 double r = getRAndNodes( myNodeColumn, U, n1, n2 );
4719 return gpXYZ(n1) * ( 1 - r ) + gpXYZ(n2) * r;
4722 //================================================================================
4724 * \brief Dump ids of nodes
4726 //================================================================================
4728 void StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::dumpNodes(int nbNodes) const
4731 for ( int i = 0; i < nbNodes && i < (int)myNodeColumn->size(); ++i )
4732 cout << (*myNodeColumn)[i]->GetID() << " ";
4733 if ( nbNodes < (int) myNodeColumn->size() )
4734 cout << myNodeColumn->back()->GetID();
4738 //================================================================================
4740 * \brief Return coordinates for the given normalized parameter
4741 * \param U - normalized parameter
4742 * \retval gp_Pnt - coordinates
4744 //================================================================================
4746 gp_Pnt StdMeshers_PrismAsBlock::THorizontalEdgeAdaptor::Value(const Standard_Real U) const
4748 return mySide->TSideFace::Value( U, myV );
4751 //================================================================================
4753 * \brief Dump ids of <nbNodes> first nodes and the last one
4755 //================================================================================
4757 void StdMeshers_PrismAsBlock::THorizontalEdgeAdaptor::dumpNodes(int nbNodes) const
4760 // Not bedugged code. Last node is sometimes incorrect
4761 const TSideFace* side = mySide;
4763 if ( mySide->IsComplex() )
4764 side = mySide->GetComponent(0,u);
4766 TParam2ColumnIt col, col2;
4767 TParam2ColumnMap* u2cols = side->GetColumns();
4768 side->GetColumns( u , col, col2 );
4770 int j, i = myV ? mySide->ColumnHeight()-1 : 0;
4772 const SMDS_MeshNode* n = 0;
4773 const SMDS_MeshNode* lastN
4774 = side->IsForward() ? u2cols->rbegin()->second[ i ] : u2cols->begin()->second[ i ];
4775 for ( j = 0; j < nbNodes && n != lastN; ++j )
4777 n = col->second[ i ];
4778 cout << n->GetID() << " ";
4779 if ( side->IsForward() )
4787 if ( mySide->IsComplex() )
4788 side = mySide->GetComponent(1,u);
4790 side->GetColumns( u , col, col2 );
4791 if ( n != col->second[ i ] )
4792 cout << col->second[ i ]->GetID();
4796 //================================================================================
4798 * \brief Costructor of TPCurveOnHorFaceAdaptor fills its map of
4799 * normalized parameter to node UV on a horizontal face
4800 * \param [in] sideFace - lateral prism side
4801 * \param [in] isTop - is \a horFace top or bottom of the prism
4802 * \param [in] horFace - top or bottom face of the prism
4804 //================================================================================
4806 StdMeshers_PrismAsBlock::
4807 TPCurveOnHorFaceAdaptor::TPCurveOnHorFaceAdaptor( const TSideFace* sideFace,
4809 const TopoDS_Face& horFace)
4811 if ( sideFace && !horFace.IsNull() )
4813 //cout << "\n\t FACE " << sideFace->FaceID() << endl;
4814 const int Z = isTop ? sideFace->ColumnHeight() - 1 : 0;
4815 map<double, const SMDS_MeshNode* > u2nodes;
4816 sideFace->GetNodesAtZ( Z, u2nodes );
4817 if ( u2nodes.empty() )
4820 SMESH_MesherHelper helper( *sideFace->GetMesh() );
4821 helper.SetSubShape( horFace );
4826 Handle(Geom2d_Curve) C2d;
4828 const double tol = 10 * helper.MaxTolerance( horFace );
4829 const SMDS_MeshNode* prevNode = u2nodes.rbegin()->second;
4831 map<double, const SMDS_MeshNode* >::iterator u2n = u2nodes.begin();
4832 for ( ; u2n != u2nodes.end(); ++u2n )
4834 const SMDS_MeshNode* n = u2n->second;
4836 if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_EDGE )
4838 if ( n->getshapeId() != edgeID )
4841 edgeID = n->getshapeId();
4842 TopoDS_Shape S = helper.GetSubShapeByNode( n, helper.GetMeshDS() );
4843 if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
4845 C2d = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), horFace, f,l );
4848 if ( !C2d.IsNull() )
4850 double u = static_cast< const SMDS_EdgePosition* >( n->GetPosition() )->GetUParameter();
4851 if ( f <= u && u <= l )
4853 uv = C2d->Value( u ).XY();
4854 okUV = helper.CheckNodeUV( horFace, n, uv, tol );
4859 uv = helper.GetNodeUV( horFace, n, prevNode, &okUV );
4861 myUVmap.insert( myUVmap.end(), make_pair( u2n->first, uv ));
4862 // cout << n->getshapeId() << " N " << n->GetID()
4863 // << " \t" << uv.X() << ", " << uv.Y() << " \t" << u2n->first << endl;
4870 //================================================================================
4872 * \brief Return UV on pcurve for the given normalized parameter
4873 * \param U - normalized parameter
4874 * \retval gp_Pnt - coordinates
4876 //================================================================================
4878 gp_Pnt2d StdMeshers_PrismAsBlock::TPCurveOnHorFaceAdaptor::Value(const Standard_Real U) const
4880 map< double, gp_XY >::const_iterator i1 = myUVmap.upper_bound( U );
4882 if ( i1 == myUVmap.end() )
4883 return myUVmap.empty() ? gp_XY(0,0) : myUVmap.rbegin()->second;
4885 if ( i1 == myUVmap.begin() )
4886 return (*i1).second;
4888 map< double, gp_XY >::const_iterator i2 = i1--;
4890 double r = ( U - i1->first ) / ( i2->first - i1->first );
4891 return i1->second * ( 1 - r ) + i2->second * r;
4894 //================================================================================
4896 * \brief Projects internal nodes using transformation found by boundary nodes
4898 //================================================================================
4900 bool StdMeshers_Sweeper::projectIntPoints(const vector< gp_XYZ >& fromBndPoints,
4901 const vector< gp_XYZ >& toBndPoints,
4902 const vector< gp_XYZ >& fromIntPoints,
4903 vector< gp_XYZ >& toIntPoints,
4905 NSProjUtils::TrsfFinder3D& trsf,
4906 vector< gp_XYZ > * bndError)
4908 // find transformation
4909 if ( trsf.IsIdentity() && !trsf.Solve( fromBndPoints, toBndPoints ))
4912 // compute internal points using the found trsf
4913 for ( size_t iP = 0; iP < fromIntPoints.size(); ++iP )
4915 toIntPoints[ iP ] = trsf.Transform( fromIntPoints[ iP ]);
4918 // compute boundary error
4921 bndError->resize( fromBndPoints.size() );
4923 for ( size_t iP = 0; iP < fromBndPoints.size(); ++iP )
4925 fromTrsf = trsf.Transform( fromBndPoints[ iP ] );
4926 (*bndError)[ iP ] = toBndPoints[ iP ] - fromTrsf;
4930 // apply boundary error
4931 if ( bndError && toIntPoints.size() == myTopBotTriangles.size() )
4933 for ( size_t iP = 0; iP < toIntPoints.size(); ++iP )
4935 const TopBotTriangles& tbTrias = myTopBotTriangles[ iP ];
4936 for ( int i = 0; i < 3; ++i ) // boundary errors at 3 triangle nodes
4938 toIntPoints[ iP ] +=
4939 ( (*bndError)[ tbTrias.myBotTriaNodes[i] ] * tbTrias.myBotBC[i] * ( 1 - r ) +
4940 (*bndError)[ tbTrias.myTopTriaNodes[i] ] * tbTrias.myTopBC[i] * ( r ));
4948 //================================================================================
4950 * \brief Create internal nodes of the prism by computing an affine transformation
4951 * from layer to layer
4953 //================================================================================
4955 bool StdMeshers_Sweeper::ComputeNodesByTrsf( const double tol,
4956 const bool allowHighBndError)
4958 const size_t zSize = myBndColumns[0]->size();
4959 const size_t zSrc = 0, zTgt = zSize-1;
4960 if ( zSize < 3 ) return true;
4962 vector< vector< gp_XYZ > > intPntsOfLayer( zSize ); // node coordinates to compute
4963 // set coordinates of src and tgt nodes
4964 for ( size_t z = 0; z < intPntsOfLayer.size(); ++z )
4965 intPntsOfLayer[ z ].resize( myIntColumns.size() );
4966 for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
4968 intPntsOfLayer[ zSrc ][ iP ] = intPoint( iP, zSrc );
4969 intPntsOfLayer[ zTgt ][ iP ] = intPoint( iP, zTgt );
4972 // for each internal column find boundary nodes whose error to use for correction
4973 prepareTopBotDelaunay();
4974 bool isErrorCorrectable = findDelaunayTriangles();
4976 // compute coordinates of internal nodes by projecting (transforming) src and tgt
4977 // nodes towards the central layer
4979 vector< NSProjUtils::TrsfFinder3D > trsfOfLayer( zSize );
4980 vector< vector< gp_XYZ > > bndError( zSize );
4982 // boundary points used to compute an affine transformation from a layer to a next one
4983 vector< gp_XYZ > fromSrcBndPnts( myBndColumns.size() ), fromTgtBndPnts( myBndColumns.size() );
4984 vector< gp_XYZ > toSrcBndPnts ( myBndColumns.size() ), toTgtBndPnts ( myBndColumns.size() );
4985 for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
4987 fromSrcBndPnts[ iP ] = bndPoint( iP, zSrc );
4988 fromTgtBndPnts[ iP ] = bndPoint( iP, zTgt );
4991 size_t zS = zSrc + 1;
4992 size_t zT = zTgt - 1;
4993 for ( ; zS < zT; ++zS, --zT ) // vertical loop on layers
4995 for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
4997 toSrcBndPnts[ iP ] = bndPoint( iP, zS );
4998 toTgtBndPnts[ iP ] = bndPoint( iP, zT );
5000 if (! projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
5001 intPntsOfLayer[ zS-1 ], intPntsOfLayer[ zS ],
5003 trsfOfLayer [ zS-1 ], & bndError[ zS-1 ]))
5005 if (! projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
5006 intPntsOfLayer[ zT+1 ], intPntsOfLayer[ zT ],
5008 trsfOfLayer [ zT+1 ], & bndError[ zT+1 ]))
5011 // if ( zT == zTgt - 1 )
5013 // for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
5015 // gp_XYZ fromTrsf = trsfOfLayer [ zT+1].Transform( fromTgtBndPnts[ iP ] );
5016 // cout << "mesh.AddNode( "
5017 // << fromTrsf.X() << ", "
5018 // << fromTrsf.Y() << ", "
5019 // << fromTrsf.Z() << ") " << endl;
5021 // for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
5022 // cout << "mesh.AddNode( "
5023 // << intPntsOfLayer[ zT ][ iP ].X() << ", "
5024 // << intPntsOfLayer[ zT ][ iP ].Y() << ", "
5025 // << intPntsOfLayer[ zT ][ iP ].Z() << ") " << endl;
5028 fromTgtBndPnts.swap( toTgtBndPnts );
5029 fromSrcBndPnts.swap( toSrcBndPnts );
5032 // Evaluate an error of boundary points
5034 if ( !isErrorCorrectable && !allowHighBndError )
5036 for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
5038 double sumError = 0;
5039 for ( size_t z = 1; z < zS; ++z ) // loop on layers
5040 sumError += ( bndError[ z-1 ][ iP ].Modulus() +
5041 bndError[ zSize-z ][ iP ].Modulus() );
5043 if ( sumError > tol )
5048 // Compute two projections of internal points to the central layer
5049 // in order to evaluate an error of internal points
5051 bool centerIntErrorIsSmall;
5052 vector< gp_XYZ > centerSrcIntPnts( myIntColumns.size() );
5053 vector< gp_XYZ > centerTgtIntPnts( myIntColumns.size() );
5055 for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
5057 toSrcBndPnts[ iP ] = bndPoint( iP, zS );
5058 toTgtBndPnts[ iP ] = bndPoint( iP, zT );
5060 if (! projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
5061 intPntsOfLayer[ zS-1 ], centerSrcIntPnts,
5063 trsfOfLayer [ zS-1 ], & bndError[ zS-1 ]))
5065 if (! projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
5066 intPntsOfLayer[ zT+1 ], centerTgtIntPnts,
5068 trsfOfLayer [ zT+1 ], & bndError[ zT+1 ]))
5071 // evaluate an error of internal points on the central layer
5072 centerIntErrorIsSmall = true;
5073 if ( zS == zT ) // odd zSize
5075 for ( size_t iP = 0; ( iP < myIntColumns.size() && centerIntErrorIsSmall ); ++iP )
5076 centerIntErrorIsSmall =
5077 (centerSrcIntPnts[ iP ] - centerTgtIntPnts[ iP ]).SquareModulus() < tol*tol;
5081 for ( size_t iP = 0; ( iP < myIntColumns.size() && centerIntErrorIsSmall ); ++iP )
5082 centerIntErrorIsSmall =
5083 (intPntsOfLayer[ zS-1 ][ iP ] - centerTgtIntPnts[ iP ]).SquareModulus() < tol*tol;
5086 // compute final points on the central layer
5087 double r = zS / ( zSize - 1.);
5090 for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
5092 intPntsOfLayer[ zS ][ iP ] =
5093 ( 1 - r ) * centerSrcIntPnts[ iP ] + r * centerTgtIntPnts[ iP ];
5098 for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
5100 intPntsOfLayer[ zS ][ iP ] =
5101 r * intPntsOfLayer[ zS ][ iP ] + ( 1 - r ) * centerSrcIntPnts[ iP ];
5102 intPntsOfLayer[ zT ][ iP ] =
5103 r * intPntsOfLayer[ zT ][ iP ] + ( 1 - r ) * centerTgtIntPnts[ iP ];
5107 if ( !centerIntErrorIsSmall )
5109 // Compensate the central error; continue adding projection
5110 // by going from central layer to the source and target ones
5112 vector< gp_XYZ >& fromSrcIntPnts = centerSrcIntPnts;
5113 vector< gp_XYZ >& fromTgtIntPnts = centerTgtIntPnts;
5114 vector< gp_XYZ > toSrcIntPnts( myIntColumns.size() );
5115 vector< gp_XYZ > toTgtIntPnts( myIntColumns.size() );
5116 vector< gp_XYZ > srcBndError( myBndColumns.size() );
5117 vector< gp_XYZ > tgtBndError( myBndColumns.size() );
5119 fromTgtBndPnts.swap( toTgtBndPnts );
5120 fromSrcBndPnts.swap( toSrcBndPnts );
5122 for ( ++zS, --zT; zS < zTgt; ++zS, --zT ) // vertical loop on layers
5124 // invert transformation
5125 if ( !trsfOfLayer[ zS+1 ].Invert() )
5126 trsfOfLayer[ zS+1 ] = NSProjUtils::TrsfFinder3D(); // to recompute
5127 if ( !trsfOfLayer[ zT-1 ].Invert() )
5128 trsfOfLayer[ zT-1 ] = NSProjUtils::TrsfFinder3D();
5130 // project internal nodes and compute bnd error
5131 for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
5133 toSrcBndPnts[ iP ] = bndPoint( iP, zS );
5134 toTgtBndPnts[ iP ] = bndPoint( iP, zT );
5136 projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
5137 fromSrcIntPnts, toSrcIntPnts,
5139 trsfOfLayer[ zS+1 ], & srcBndError );
5140 projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
5141 fromTgtIntPnts, toTgtIntPnts,
5143 trsfOfLayer[ zT-1 ], & tgtBndError );
5145 // if ( zS == zTgt - 1 )
5147 // cout << "mesh2 = smesh.Mesh()" << endl;
5148 // for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
5150 // gp_XYZ fromTrsf = trsfOfLayer [ zS+1].Transform( fromSrcBndPnts[ iP ] );
5151 // cout << "mesh2.AddNode( "
5152 // << fromTrsf.X() << ", "
5153 // << fromTrsf.Y() << ", "
5154 // << fromTrsf.Z() << ") " << endl;
5156 // for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
5157 // cout << "mesh2.AddNode( "
5158 // << toSrcIntPnts[ iP ].X() << ", "
5159 // << toSrcIntPnts[ iP ].Y() << ", "
5160 // << toSrcIntPnts[ iP ].Z() << ") " << endl;
5163 // sum up 2 projections
5164 r = zS / ( zSize - 1.);
5165 vector< gp_XYZ >& zSIntPnts = intPntsOfLayer[ zS ];
5166 vector< gp_XYZ >& zTIntPnts = intPntsOfLayer[ zT ];
5167 for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
5169 zSIntPnts[ iP ] = r * zSIntPnts[ iP ] + ( 1 - r ) * toSrcIntPnts[ iP ];
5170 zTIntPnts[ iP ] = r * zTIntPnts[ iP ] + ( 1 - r ) * toTgtIntPnts[ iP ];
5173 fromSrcBndPnts.swap( toSrcBndPnts );
5174 fromSrcIntPnts.swap( toSrcIntPnts );
5175 fromTgtBndPnts.swap( toTgtBndPnts );
5176 fromTgtIntPnts.swap( toTgtIntPnts );
5178 } // if ( !centerIntErrorIsSmall )
5181 //cout << "centerIntErrorIsSmall = " << centerIntErrorIsSmall<< endl;
5184 for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
5186 vector< const SMDS_MeshNode* > & nodeCol = *myIntColumns[ iP ];
5187 for ( size_t z = zSrc + 1; z < zTgt; ++z ) // vertical loop on layers
5189 const gp_XYZ & xyz = intPntsOfLayer[ z ][ iP ];
5190 if ( !( nodeCol[ z ] = myHelper->AddNode( xyz.X(), xyz.Y(), xyz.Z() )))
5198 //================================================================================
5200 * \brief Check if all nodes of each layers have same logical Z
5202 //================================================================================
5204 bool StdMeshers_Sweeper::CheckSameZ()
5206 myZColumns.resize( myBndColumns.size() );
5207 fillZColumn( myZColumns[0], *myBndColumns[0] );
5210 const double tol = 0.1 * 1./ myBndColumns[0]->size();
5212 // check columns based on VERTEXes
5214 vector< int > vertexIndex;
5215 vertexIndex.push_back( 0 );
5216 for ( size_t iC = 1; iC < myBndColumns.size() && sameZ; ++iC )
5218 if ( myBndColumns[iC]->front()->GetPosition()->GetDim() > 0 )
5219 continue; // not on VERTEX
5221 vertexIndex.push_back( iC );
5222 fillZColumn( myZColumns[iC], *myBndColumns[iC] );
5224 for ( size_t iZ = 0; iZ < myZColumns[0].size() && sameZ; ++iZ )
5225 sameZ = ( Abs( myZColumns[0][iZ] - myZColumns[iC][iZ]) < tol );
5228 // check columns based on EDGEs, one per EDGE
5230 for ( size_t i = 1; i < vertexIndex.size() && sameZ; ++i )
5232 if ( vertexIndex[i] - vertexIndex[i-1] < 2 )
5235 int iC = ( vertexIndex[i] + vertexIndex[i-1] ) / 2;
5236 fillZColumn( myZColumns[iC], *myBndColumns[iC] );
5238 for ( size_t iZ = 0; iZ < myZColumns[0].size() && sameZ; ++iZ )
5239 sameZ = ( Abs( myZColumns[0][iZ] - myZColumns[iC][iZ]) < tol );
5244 myZColumns.resize(1);
5248 for ( size_t iC = 1; iC < myBndColumns.size(); ++iC )
5249 fillZColumn( myZColumns[iC], *myBndColumns[iC] );
5255 //================================================================================
5257 * \brief Create internal nodes of the prism all located on straight lines with
5258 * the same distribution along the lines.
5260 //================================================================================
5262 bool StdMeshers_Sweeper::ComputeNodesOnStraightSameZ()
5264 TZColumn& z = myZColumns[0];
5266 for ( size_t i = 0; i < myIntColumns.size(); ++i )
5268 TNodeColumn& nodes = *myIntColumns[i];
5269 SMESH_NodeXYZ n0( nodes[0] ), n1( nodes.back() );
5271 for ( size_t iZ = 0; iZ < z.size(); ++iZ )
5273 gp_XYZ p = n0 * ( 1 - z[iZ] ) + n1 * z[iZ];
5274 nodes[ iZ+1 ] = myHelper->AddNode( p.X(), p.Y(), p.Z() );
5281 //================================================================================
5283 * \brief Create internal nodes of the prism all located on straight lines with
5284 * different distributions along the lines.
5286 //================================================================================
5288 bool StdMeshers_Sweeper::ComputeNodesOnStraight()
5290 prepareTopBotDelaunay();
5292 const SMDS_MeshNode *botNode, *topNode;
5293 const BRepMesh_Triangle *topTria;
5294 double botBC[3], topBC[3]; // barycentric coordinates
5295 int botTriaNodes[3], topTriaNodes[3];
5296 bool checkUV = true;
5298 int nbInternalNodes = myIntColumns.size();
5299 myBotDelaunay->InitTraversal( nbInternalNodes );
5301 while (( botNode = myBotDelaunay->NextNode( botBC, botTriaNodes )))
5303 TNodeColumn* column = myIntColumns[ myNodeID2ColID( botNode->GetID() )];
5305 // find a Delaunay triangle containing the topNode
5306 topNode = column->back();
5307 gp_XY topUV = myHelper->GetNodeUV( myTopFace, topNode, NULL, &checkUV );
5308 // get a starting triangle basing on that top and bot boundary nodes have same index
5309 topTria = myTopDelaunay->GetTriangleNear( botTriaNodes[0] );
5310 topTria = myTopDelaunay->FindTriangle( topUV, topTria, topBC, topTriaNodes );
5314 // create nodes along a line
5315 SMESH_NodeXYZ botP( botNode ), topP( topNode );
5316 for ( size_t iZ = 0; iZ < myZColumns[0].size(); ++iZ )
5318 // use barycentric coordinates as weight of Z of boundary columns
5319 double botZ = 0, topZ = 0;
5320 for ( int i = 0; i < 3; ++i )
5322 botZ += botBC[i] * myZColumns[ botTriaNodes[i] ][ iZ ];
5323 topZ += topBC[i] * myZColumns[ topTriaNodes[i] ][ iZ ];
5325 double rZ = double( iZ + 1 ) / ( myZColumns[0].size() + 1 );
5326 double z = botZ * ( 1 - rZ ) + topZ * rZ;
5327 gp_XYZ p = botP * ( 1 - z ) + topP * z;
5328 (*column)[ iZ+1 ] = myHelper->AddNode( p.X(), p.Y(), p.Z() );
5332 return myBotDelaunay->NbVisitedNodes() == nbInternalNodes;
5335 //================================================================================
5337 * \brief Compute Z of nodes of a straight column
5339 //================================================================================
5341 void StdMeshers_Sweeper::fillZColumn( TZColumn& zColumn,
5342 TNodeColumn& nodes )
5344 if ( zColumn.size() == nodes.size() - 2 )
5347 gp_Pnt p0 = SMESH_NodeXYZ( nodes[0] );
5348 gp_Vec line( p0, SMESH_NodeXYZ( nodes.back() ));
5349 double len2 = line.SquareMagnitude();
5351 zColumn.resize( nodes.size() - 2 );
5352 for ( size_t i = 0; i < zColumn.size(); ++i )
5354 gp_Vec vec( p0, SMESH_NodeXYZ( nodes[ i+1] ));
5355 zColumn[i] = ( line * vec ) / len2; // param [0,1] on the line
5359 //================================================================================
5361 * \brief Initialize *Delaunay members
5363 //================================================================================
5365 void StdMeshers_Sweeper::prepareTopBotDelaunay()
5367 UVPtStructVec botUV( myBndColumns.size() );
5368 UVPtStructVec topUV( myBndColumns.size() );
5369 for ( size_t i = 0; i < myBndColumns.size(); ++i )
5371 TNodeColumn& nodes = *myBndColumns[i];
5372 botUV[i].node = nodes[0];
5373 botUV[i].SetUV( myHelper->GetNodeUV( myBotFace, nodes[0] ));
5374 topUV[i].node = nodes.back();
5375 topUV[i].SetUV( myHelper->GetNodeUV( myTopFace, nodes.back() ));
5376 botUV[i].node->setIsMarked( true );
5379 SMESH_Mesh* mesh = myHelper->GetMesh();
5380 TSideVector botWires( 1, StdMeshers_FaceSide::New( botUV, myBotFace, dummyE, mesh ));
5381 TSideVector topWires( 1, StdMeshers_FaceSide::New( topUV, myTopFace, dummyE, mesh ));
5383 // Delaunay mesh on the FACEs.
5384 bool checkUV = false;
5385 myBotDelaunay.reset( new NSProjUtils::Delaunay( botWires, checkUV ));
5386 myTopDelaunay.reset( new NSProjUtils::Delaunay( topWires, checkUV ));
5388 if ( myHelper->GetIsQuadratic() )
5390 // mark all medium nodes of faces on botFace to avoid their treating
5391 SMESHDS_SubMesh* smDS = myHelper->GetMeshDS()->MeshElements( myBotFace );
5392 SMDS_ElemIteratorPtr eIt = smDS->GetElements();
5393 while ( eIt->more() )
5395 const SMDS_MeshElement* e = eIt->next();
5396 for ( int i = e->NbCornerNodes(), nb = e->NbNodes(); i < nb; ++i )
5397 e->GetNode( i )->setIsMarked( true );
5401 // map to get a node column by a bottom node
5402 myNodeID2ColID.Clear(/*doReleaseMemory=*/false);
5403 myNodeID2ColID.ReSize( myIntColumns.size() );
5405 // un-mark nodes to treat (internal bottom nodes) to be returned by myBotDelaunay
5406 for ( size_t i = 0; i < myIntColumns.size(); ++i )
5408 const SMDS_MeshNode* botNode = myIntColumns[i]->front();
5409 botNode->setIsMarked( false );
5410 myNodeID2ColID.Bind( botNode->GetID(), i );
5414 //================================================================================
5416 * \brief For each internal node column, find Delaunay triangles including it
5417 * and Barycentric Coordinates within the triangles. Fill in myTopBotTriangles
5419 //================================================================================
5421 bool StdMeshers_Sweeper::findDelaunayTriangles()
5423 const SMDS_MeshNode *botNode, *topNode;
5424 const BRepMesh_Triangle *topTria;
5425 TopBotTriangles tbTrias;
5426 bool checkUV = true;
5428 int nbInternalNodes = myIntColumns.size();
5429 myTopBotTriangles.resize( nbInternalNodes );
5431 myBotDelaunay->InitTraversal( nbInternalNodes );
5433 while (( botNode = myBotDelaunay->NextNode( tbTrias.myBotBC, tbTrias.myBotTriaNodes )))
5435 int colID = myNodeID2ColID( botNode->GetID() );
5436 TNodeColumn* column = myIntColumns[ colID ];
5438 // find a Delaunay triangle containing the topNode
5439 topNode = column->back();
5440 gp_XY topUV = myHelper->GetNodeUV( myTopFace, topNode, NULL, &checkUV );
5441 // get a starting triangle basing on that top and bot boundary nodes have same index
5442 topTria = myTopDelaunay->GetTriangleNear( tbTrias.myBotTriaNodes[0] );
5443 topTria = myTopDelaunay->FindTriangle( topUV, topTria,
5444 tbTrias.myTopBC, tbTrias.myTopTriaNodes );
5446 tbTrias.SetTopByBottom();
5448 myTopBotTriangles[ colID ] = tbTrias;
5451 if ( myBotDelaunay->NbVisitedNodes() < nbInternalNodes )
5453 myTopBotTriangles.clear();
5457 myBotDelaunay.reset();
5458 myTopDelaunay.reset();
5459 myNodeID2ColID.Clear();
5464 //================================================================================
5466 * \brief Initialize fields
5468 //================================================================================
5470 StdMeshers_Sweeper::TopBotTriangles::TopBotTriangles()
5472 myBotBC[0] = myBotBC[1] = myBotBC[2] = myTopBC[0] = myTopBC[1] = myTopBC[2] = 0.;
5473 myBotTriaNodes[0] = myBotTriaNodes[1] = myBotTriaNodes[2] = 0;
5474 myTopTriaNodes[0] = myTopTriaNodes[1] = myTopTriaNodes[2] = 0;
5477 //================================================================================
5479 * \brief Set top data equal to bottom data
5481 //================================================================================
5483 void StdMeshers_Sweeper::TopBotTriangles::SetTopByBottom()
5485 for ( int i = 0; i < 3; ++i )
5487 myTopBC[i] = myBotBC[i];
5488 myTopTriaNodes[i] = myBotTriaNodes[0];