1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // SMESH SMESH : idl implementation based on 'SMESH' unit's classes
23 // File : StdMeshers_LayerDistribution2D.cxx
24 // Author : Edward AGAPOV
27 #include "StdMeshers_LayerDistribution2D.hxx"
29 #include "utilities.h"
32 //=============================================================================
34 * StdMeshers_LayerDistribution2D::StdMeshers_LayerDistribution2D
38 //=============================================================================
40 StdMeshers_LayerDistribution2D::StdMeshers_LayerDistribution2D(int hypId,
43 : StdMeshers_LayerDistribution(hypId, studyId, gen)
45 _name = "LayerDistribution2D"; // used by RadialQuadrangle_1D2D
46 _param_algo_dim = 2; // 2D
50 //=============================================================================
52 * StdMeshers_LayerDistribution2D::~StdMeshers_LayerDistribution2D
56 //=============================================================================
58 StdMeshers_LayerDistribution2D::~StdMeshers_LayerDistribution2D()
60 MESSAGE( "StdMeshers_LayerDistribution2D::~StdMeshers_LayerDistribution2D" );